Weapon colt: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Added Category: Weapons)
No edit summary
Line 3: Line 3:
{{dods point|weapon_colt}}
{{dods point|weapon_colt}}


==Entity Description==
==Entity description==
The [[weapon_colt]] is a [[Wikipedia:M1911 pistol|Colt M1911A1]] (also commonly called Colt .45), an American pistol used by several Allied classes.
The [[weapon_colt]] is a [[Wikipedia:M1911 pistol|Colt M1911A1]] (also commonly called Colt .45), an American pistol used by several Allied classes.
 
{{Basicdodsweapon}}
== Weapon statistics ==
{| style="width:210px; text-align:left"
!Recoil
|Low
|-
!Damage
|Average
|-
!Accuracy
|Low
|-
!Range
|Low
|-
!Rate of fire
|Average
|}


== Attack modes ==
== Attack modes ==

Revision as of 09:10, 13 June 2011

The Allied .45 1911 Colt sidearm

Template:Dods point

Entity description

The weapon_colt is a Colt M1911A1 (also commonly called Colt .45), an American pistol used by several Allied classes.

Icon-Important.pngImportant:If placed directly in the map, the weapon will respawn after a few seconds. See DODS/Creating Weapon Spawns for workarounds.

Key Values

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Start Constrained : [1]
Prevents the model from moving.

Outputs

Weapon:

OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.

Attack modes

  • +attack will fire the pistol.
  • +attack2 does nothing.

Other information

External links