Template:KV Breakable: Difference between revisions
		
		
		
		
		
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| mNo edit summary |  (the FGDs for breakables are crazy wrong wow) | ||
| Line 1: | Line 1: | ||
| {{ | {{minititle|Breakable (common)}} | ||
| {{KV|Performance Mode (PerformanceMode)|choices|Used to limit the amount of gibs produced when this entity breaks, for performance reasons. | |||
| :*0: Normal | |||
| {{KV|Performance Mode|choices|Used to limit the amount of gibs produced when this entity breaks, for performance reasons. | :*1: No Gibs | ||
| :* 0 : Normal | :*2: Full Gibs on All Platforms (Xbox 360, PS3, etc) | ||
| :* 1 : No Gibs | :*3: Reduced gibs}} | ||
| :* 2 : Full Gibs on All Platforms | {{KV|Min Damage to Hurt (minhealthdmg)|int|If a single hit to the object doesn't do at least this much damage, the prop won't take ''any'' of the damage it attempted to give.}} | ||
| :* 3 : Reduced gibs | {{KV|Pressure Delay (PressureDelay)|float|Seconds to delay breaking from pressure. Allows creaking/groaning sounds to play.}}<noinclude>[[Category:Keyvalue Templates|Breakable]]</noinclude> | ||
| {{KV  | |||
| {{KV  | |||
| }}<noinclude> | |||
| [[Category:Keyvalue Templates|Breakable]] | |||
| </noinclude> | |||
Revision as of 21:04, 11 September 2018
Breakable (common):
- Performance Mode (PerformanceMode) ([todo internal name (i)]) <choices>
- Used to limit the amount of gibs produced when this entity breaks, for performance reasons.
- 0: Normal
- 1: No Gibs
- 2: Full Gibs on All Platforms (Xbox 360, PS3, etc)
- 3: Reduced gibs