Bounce (level design): Difference between revisions
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==Description== | ==Description== | ||
A bounce is a layout element that guides the player to an area which exhibits some kind of change, then leaves him to backtrack and utilize this change. In some ways, it is similar to a [[loop (level design)|loop]]. Accordingly, it also shares some advantages with loops | A bounce is a layout element that guides the player to an area which exhibits some kind of change, then leaves him to backtrack and utilize this change. In some ways, it is similar to a [[loop (level design)|loop]]. Accordingly, it also shares some advantages with loops. | ||
===Resources=== | ===Resources=== |
Revision as of 19:55, 9 November 2005
Description
A bounce is a layout element that guides the player to an area which exhibits some kind of change, then leaves him to backtrack and utilize this change. In some ways, it is similar to a loop. Accordingly, it also shares some advantages with loops.
Resources
Guidance
Simplicity
Disadvantages
Within many players, there has been an emerging awareness of "backtracking." Many players possess a negative view of the mechanic, and see it as an example of laziness on the part of the designer, or simply a very confusing layout element.
Implementation
In general, a bounce is much simpler to implement than a loop, but can still be effective. Here are some notable examples:
Route Kanal (Source)
TODO: diagram, description
Metastasis 1 (Source)
TODO: diagram, description