Template:KV SystemLevelChoice: Difference between revisions
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{{ | {{minititle|SystemLevelChoice}} | ||
{{KV|Minimum CPU Level|choices| | {{KV|Minimum CPU Level (mincpulevel)|choices|A user with a CPU level lower than this will not see this object rendered in-game. It's unclear how the CPU level is decided, but most systems are classified as "high".|since=L4D}} | ||
: | ; {{#if: | <del> }}Maximum CPU Level (maxcpulevel) {{#if: | <span style="font-weight: normal;">to</span> {{{to}}} }} {{#if: choices | {{KV Type|choices}} }}{{#if: | </del> }}{{#if: L4D | {{L4D add}} }}{{#if: | {{Not in FGD}} }} | ||
: | : {{#if: | Deprecated. }}{{#if: Maximum CPU Level. | Maximum CPU Level. | {{todo|add description}} }} | ||
: | :*0: Default | ||
: | :*1: Low | ||
{{ | :*2: Medium | ||
:* 0 : | :*3: High | ||
:* 1 : | ; {{#if: | <del> }}Minimum GPU Level (mingpulevel) {{#if: | <span style="font-weight: normal;">to</span> {{{to}}} }} {{#if: choices | {{KV Type|choices}} }}{{#if: | </del> }}{{#if: L4D | {{L4D add}} }}{{#if: | {{Not in FGD}} }} | ||
:* 2 : | : {{#if: | Deprecated. }}{{#if: Minimum GPU Level. | Minimum GPU Level. | {{todo|add description}} }} | ||
:* 3 : | ; {{#if: | <del> }}Maximum GPU Level (maxgpulevel) {{#if: | <span style="font-weight: normal;">to</span> {{{to}}} }} {{#if: choices | {{KV Type|choices}} }}{{#if: | </del> }}{{#if: L4D | {{L4D add}} }}{{#if: | {{Not in FGD}} }} | ||
{{ | : {{#if: | Deprecated. }}{{#if: Maximum GPU Level. | Maximum GPU Level. | {{todo|add description}} }} | ||
: | :*0: Default | ||
: | :*1: Very low | ||
: | :*2: Low | ||
: | :*3: Medium | ||
: | :*4: High<noinclude> | ||
{{ | |||
:* 0 : | |||
:* 1 : | |||
:* 2 : | |||
:* 3 : | |||
:* 4 : | |||
[[Category:Keyvalue Templates|SystemLevelChoice]] | [[Category:Keyvalue Templates|SystemLevelChoice]] | ||
</noinclude> | </noinclude> |
Revision as of 13:34, 21 September 2018
SystemLevelChoice:
- Minimum CPU Level (mincpulevel) ([todo internal name (i)]) <choices> (in all games since
)
- A user with a CPU level lower than this will not see this object rendered in-game. It's unclear how the CPU level is decided, but most systems are classified as "high".
- Maximum CPU Level (maxcpulevel) <choices> Template:L4D add
- Maximum CPU Level.
- 0: Default
- 1: Low
- 2: Medium
- 3: High
- Minimum GPU Level (mingpulevel) <choices> Template:L4D add
- Minimum GPU Level.
- Maximum GPU Level (maxgpulevel) <choices> Template:L4D add
- Maximum GPU Level.
- 0: Default
- 1: Very low
- 2: Low
- 3: Medium
- 4: High