Vgui neurotoxin countdown: Difference between revisions

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{{portal series point|vgui_neurotoxin_countdown}}
{{portal series point|vgui_neurotoxin_countdown}} It is a neurotoxin countdown. In Portal 1, the time to countdown (in seconds) is set by using the [[startneurotoxins]] ConCommand. In Portal 2, it is set with the countdown KeyValue.
 
==Entity Description==
Neurotoxin Countdown. In Portal 1, the time to countdown (in seconds) is set by using the [[startneurotoxins]] ConCommand. In Portal 2, it is set with the countdown KeyValue.


==Keyvalues==
==Keyvalues==

Revision as of 16:13, 31 July 2011

Template:Portal series point It is a neurotoxin countdown. In Portal 1, the time to countdown (in seconds) is set by using the startneurotoxins ConCommand. In Portal 2, it is set with the countdown KeyValue.

Keyvalues

countdown ([todo internal name (i)]) <integer> (in all games since Portal 2)
Time (in seconds) to countdown.
width ([todo internal name (i)]) <integer>
Width of the panel in units.
height ([todo internal name (i)]) <integer>
Height of the panel in units.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Parentname:
Parent (parentname) <targetname>
Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.

Inputs

Enable
Make slideshow visible.
Disable
Make slideshow invisible.


Outputs