Prop paint bomb: Difference between revisions
		
		
		
		
		
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| m (Re-arranged some fields) | mNo edit summary | ||
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| {{portal2 point|prop_paint_bomb}} | {{portal2 point|prop_paint_bomb}} It is a paint bomb that explodes on impact. | ||
| ==Keyvalues== | ==Keyvalues== | ||
Revision as of 09:33, 31 July 2011
Template:Portal2 point It is a paint bomb that explodes on impact.
Keyvalues
- Paint Type ([todo internal name (i)]) <choices>
- The type of paint to explode.
- 0 : Bounce
- 2 : Speed
- 3 : Portal
- 4 : Erase
 
- Bomb Type ([todo internal name (i)]) <choices>
- The type of explosion.
- 0 : Dry Bomb
- 1 : Wet Bomb
 
- Allow Portal Funneling ([todo internal name (i)]) <boolean>
- Whether or not this object should auto-funnel into a portal.
- Play Spawn Sound ([todo internal name (i)]) <boolean>
- Whether or not this bomb should play a sound on spawn.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Inputs
Outputs
- OnFizzled
- Fired when a paint bomb is fizzled.
- OnExploded
- Fired when a paint bomb explodes.