Prop wall projector: Difference between revisions
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(Updated with data from the official portal2.fgd) |
(Added screenshot) |
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[[File:prop_wall_projector.jpg|right|thumb|In-game screenshot of a prop_wall_projector.]] | |||
{{Portal2 point|prop_wall_projector}} | {{Portal2 point|prop_wall_projector}} |
Revision as of 09:11, 12 May 2011
Entity Description
The emitter of a Hard Light Surface.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
BaseProjector:
- Start Enabled (StartEnabled) <boolean>
- If the projector should start enabled.
- Disable Placement Helper (DisableHelper) <boolean>
- Disable the automatically-created placement helper to prevent it from fighting with a custom one.
Inputs
BaseProjector:
- Enable
- Enables projection from this projector.
- Disable
- Disables projection from this projector.