Logic coop manager: Difference between revisions
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(Updated with data from the official portal2.fgd) |
m (Re-arranged some fields) |
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==Keyvalues== | ==Keyvalues== | ||
{{KV|Default State A|choices|The default state of A}} | {{KV|Default State A|choices|The default state of A}} | ||
:* 0 : FALSE | :* 0 : FALSE | ||
Line 13: | Line 12: | ||
:* 0 : FALSE | :* 0 : FALSE | ||
:* 1 : TRUE | :* 1 : TRUE | ||
{{KV Targetname}} | |||
==Inputs== | ==Inputs== | ||
{{IO|SetStateATrue|Set State A to TRUE}} | {{IO|SetStateATrue|Set State A to TRUE}} | ||
{{IO|SetStateAFalse|Set State A to FALSE}} | {{IO|SetStateAFalse|Set State A to FALSE}} | ||
Line 22: | Line 21: | ||
{{IO|SetStateBFalse|Set State B to FALSE}} | {{IO|SetStateBFalse|Set State B to FALSE}} | ||
{{IO|ToggleStateB|Toggle State B}} | {{IO|ToggleStateB|Toggle State B}} | ||
{{I Targetname}} | |||
==Outputs== | ==Outputs== | ||
{{IO|OnChangeToAllTrue|Fires when ALL of the values change to TRUE for the first time}} | {{IO|OnChangeToAllTrue|Fires when ALL of the values change to TRUE for the first time}} | ||
{{IO|OnChangeToAnyTrue|Fires when ANY of the values change to tTRUE for the first time}} | {{IO|OnChangeToAnyTrue|Fires when ANY of the values change to tTRUE for the first time}} | ||
{{IO|OnChangeToAllFalse|Fires when ALL of the values change to FALSE for the first time}} | {{IO|OnChangeToAllFalse|Fires when ALL of the values change to FALSE for the first time}} | ||
{{IO|OnChangeToAnyFalse|Fires when ANY of the values change to FALSE for the first time}} | {{IO|OnChangeToAnyFalse|Fires when ANY of the values change to FALSE for the first time}} | ||
{{O Targetname}} |
Revision as of 01:12, 13 May 2011
Entity description
Manages two sets of values and can fire outputs based on the state of those values. Useful in coop where you can have players independently setting states on buttons, switches, etc.
Keyvalues
- Default State A ([todo internal name (i)]) <choices>
- The default state of A
- 0 : FALSE
- 1 : TRUE
- Default State B ([todo internal name (i)]) <choices>
- The default state of B
- 0 : FALSE
- 1 : TRUE
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- SetStateATrue
- Set State A to TRUE
- SetStateAFalse
- Set State A to FALSE
- ToggleStateA
- Toggle State A
- SetStateBTrue
- Set State B to TRUE
- SetStateBFalse
- Set State B to FALSE
- ToggleStateB
- Toggle State B
Outputs
- OnChangeToAllTrue
- Fires when ALL of the values change to TRUE for the first time
- OnChangeToAnyTrue
- Fires when ANY of the values change to tTRUE for the first time
- OnChangeToAllFalse
- Fires when ALL of the values change to FALSE for the first time
- OnChangeToAnyFalse
- Fires when ANY of the values change to FALSE for the first time