Logic coop manager: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Created page with '{{portal2 point|logic_coop_manager}} ==Entity description== Co-op manager. ==Keyvalues== {{KV Targetname}} {{KV Angles}} {{KV|Default player state A|choices}} :* 0 : Disabled :…')
 
(Updated with data from the official portal2.fgd)
Line 1: Line 1:
{{portal2 point|logic_coop_manager}}
{{portal2 point|logic_coop_manager}}


==Entity description==
==Entity description==
Co-op manager.
Manages two sets of values and can fire outputs based on the state of those values. Useful in coop where you can have players independently setting states on buttons, switches, etc.


==Keyvalues==
==Keyvalues==
{{KV Targetname}}
{{KV Targetname}}
{{KV Angles}}
{{KV|Default State A|choices|The default state of A}}
{{KV|Default player state A|choices}}
:* 0 : FALSE
:* 0 : Disabled
:* 1 : TRUE
:* 1 : Enabled
{{KV|Default State B|choices|The default state of B}}
{{KV|Default player state B|choices}}
:* 0 : FALSE
:* 0 : Disabled
:* 1 : TRUE
:* 1 : Enabled


==Inputs==
==Inputs==
{{I Targetname}}
{{I Targetname}}
{{I Angles}}
{{IO|SetStateATrue|Set State A to TRUE}}
{{IO|SetStateBFalse}}
{{IO|SetStateAFalse|Set State A to FALSE}}
{{IO|SetStateAFalse}}
{{IO|ToggleStateA|Toggle State A}}
{{IO|SetStateBTrue}}
{{IO|SetStateBTrue|Set State B to TRUE}}
{{IO|SetStateATrue}}
{{IO|SetStateBFalse|Set State B to FALSE}}
{{IO|ToggleStateB|Toggle State B}}


==Outputs==
==Outputs==
{{O Targetname}}
{{O Targetname}}
{{IO|OnChangeToAllTrue}}
{{IO|OnChangeToAllTrue|Fires when ALL of the values change to TRUE for the first time}}
{{IO|OnChangeToAllFalse}}
{{IO|OnChangeToAnyTrue|Fires when ANY of the values change to tTRUE for the first time}}
{{IO|OnChangeToAnyTrue}}
{{IO|OnChangeToAllFalse|Fires when ALL of the values change to FALSE for the first time}}
{{IO|OnChangeToAnyFalse}}
{{IO|OnChangeToAnyFalse|Fires when ANY of the values change to FALSE for the first time}}

Revision as of 01:53, 11 May 2011

Template:Portal2 point


Entity description

Manages two sets of values and can fire outputs based on the state of those values. Useful in coop where you can have players independently setting states on buttons, switches, etc.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Default State A ([todo internal name (i)]) <choices>
The default state of A
  • 0 : FALSE
  • 1 : TRUE
Default State B ([todo internal name (i)]) <choices>
The default state of B
  • 0 : FALSE
  • 1 : TRUE

Inputs

SetStateATrue
Set State A to TRUE
SetStateAFalse
Set State A to FALSE
ToggleStateA
Toggle State A
SetStateBTrue
Set State B to TRUE
SetStateBFalse
Set State B to FALSE
ToggleStateB
Toggle State B

Outputs

OnChangeToAllTrue
Fires when ALL of the values change to TRUE for the first time
OnChangeToAnyTrue
Fires when ANY of the values change to tTRUE for the first time
OnChangeToAllFalse
Fires when ALL of the values change to FALSE for the first time
OnChangeToAnyFalse
Fires when ANY of the values change to FALSE for the first time