Point viewproxy: Difference between revisions
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(Created page with '{{portal2 point|point_viewproxy}} {{stub}} A special kind of point_viewcontrol that allows the player to move, with the camera mirroring the movement, while it is active. T…') |
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A special kind of [[point_viewcontrol]] that allows the player to move, with the camera mirroring the movement, while it is active. | A special kind of [[point_viewcontrol]] that allows the player to move, with the camera mirroring the movement, while it is active. | ||
This was used in the intro of the single player campaign in portal 2 to separate the player view geometry from the player collision geometry while still allowing the player to move in the moving room.{{confirm | This was used in the intro of the single player campaign in portal 2 to separate the player view geometry from the player collision geometry while still allowing the player to move in the moving room.{{confirm|educated guess}} |
Revision as of 13:46, 3 May 2011
A special kind of point_viewcontrol that allows the player to move, with the camera mirroring the movement, while it is active.
This was used in the intro of the single player campaign in portal 2 to separate the player view geometry from the player collision geometry while still allowing the player to move in the moving room.
