Hard Light: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (example map)
Line 6: Line 6:
== See also ==
== See also ==
* [[Portal 2 Level Creation]]
* [[Portal 2 Level Creation]]
== External links ==
[http://forums.thinkingwithportals.com/downloads.php?view=detail&df_id=343 Example map] using this tutorial. VMF included.


[[Category:Portal 2 Level Design]]
[[Category:Portal 2 Level Design]]
[[Category:Portal 2 Tutorials]]
[[Category:Portal 2 Tutorials]]

Revision as of 00:49, 30 April 2011

Lightbridgeicon.png

Hard Light Bridges and Hard Light Walls are a puzzle element of Portal 2. They are solid slats of light produced by special emitters, and can be redirected through portals (just like lasers and funnels). Bridges are horizontal, and players can use them as a floor or ceiling. Walls are vertical, and can be used to block turret fire or catch flying objects, like cubes. They can also be painted with blue gel.

Use a prop_wall_projector to place one in your map.

See also

External links

Example map using this tutorial. VMF included.