Env cubemap: Difference between revisions

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==Keyvalues==
==Keyvalues==


; Cubemap Size <code><choices></code>
{{KV|Cubemap Size|choices|The resolution of each face of the cubemap. Remember that the actual number of pixels stored will be your selection times six!}}
: The resolution of each face of the cubemap. Remember that the actual number of pixels stored will be your selection times six!
:* Default (usually 32x32, depending on the game)
:* Default (usually 32x32, depending on the game)
:* 1x1
:* 1x1
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:* 128x128
:* 128x128
:* 256x256
:* 256x256
; Brush faces <code><[[int]]s></code>
{{KV|Brush faces|sidelist|An optional override for individual brush faces, forcing them to use this cubemap instead of one closest to them.<br/> To select faces, press the "Pick" button then click on them in the 3D view. Hold {{key|Ctrl}} to toggle a face on or off.}}
: An optional override for individual brush faces, forcing them to use this cubemap instead of one closest to them.
: To select faces, press the "Pick" button then click on them in the 3D view. Hold {{key|Ctrl}} to toggle a face on or off.

Revision as of 06:01, 9 June 2011

Template:Otherlang2

Env cubemap.png

Template:Base point It specifies a location for which a cubemap will be generated when the buildcubemaps console command is executed.

Objects with $envmap-enabled materials will use the nearest cubemap as their reflection.

Template:Intent

Keyvalues

Cubemap Size ([todo internal name (i)]) <choices>
The resolution of each face of the cubemap. Remember that the actual number of pixels stored will be your selection times six!
  • Default (usually 32x32, depending on the game)
  • 1x1
  • 2x2
  • 4x4
  • 8x8
  • 16x16
  • 32x32
  • 64x64
  • 128x128
  • 256x256
Brush faces ([todo internal name (i)]) <sidelist>
An optional override for individual brush faces, forcing them to use this cubemap instead of one closest to them.
To select faces, press the "Pick" button then click on them in the 3D view. Hold Ctrl to toggle a face on or off.