UTIL MuzzleFlash: Difference between revisions
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Note:Due to the questionable usage of this function, see UTIL_Tracer, or UTIL_ParticleTracer instead.
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UTIL_MuzzleFlash is a UTIL provided in the Source code for muzzle flashes. However '''it is only called once in the code by CNPC_Assassin'''. Since the NPC_Assassin was never included in Half Life 2, this function may be outdated. | UTIL_MuzzleFlash is a UTIL provided in the Source code for muzzle flashes. However '''it is only called once in the code by CNPC_Assassin'''. Since the NPC_Assassin was never included in Half Life 2, this function may be outdated. | ||
Revision as of 23:00, 11 April 2011
Template:Wrongtitle UTIL_MuzzleFlash is a UTIL provided in the Source code for muzzle flashes. However it is only called once in the code by CNPC_Assassin. Since the NPC_Assassin was never included in Half Life 2, this function may be outdated.

Usage
//-----------------------------------------------------------------------------
// Purpose: Make a muzzle flash appear
// Input : &origin - position of the muzzle flash
// &angles - angles of the fire direction
// scale - scale of the muzzle flash
// type - type of muzzle flash
//-----------------------------------------------------------------------------
void UTIL_MuzzleFlash( const Vector &origin, const QAngle &angles, int scale, int type )
{
CPASFilter filter( origin );
te->MuzzleFlash( filter, 0.0f, origin, angles, scale, type );
}
Examples
Vector muzzlePos;
QAngle muzzleAngle;
GetAttachment( handName, muzzlePos, muzzleAngle );
UTIL_MuzzleFlash( muzzlePos, muzzleAngle, 0.5f, 1 );