UTIL SetModel: Difference between revisions

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{{wrongtitle|UTIL_SetModel}}
{{DISPLAYTITLE:UTIL_SetModel}}
'''UTIL_SetModel''' is a [[UTIL]] function provided in the [[Source]] engine to set the [[model]] of an [[entity]].
'''UTIL_SetModel''' is a [[UTIL]] function provided in the [[Source]] engine to set the [[model]] of an [[entity]].



Revision as of 00:27, 5 December 2011

UTIL_SetModel is a UTIL function provided in the Source engine to set the model of an entity.

Appears to be largely obsolete and replaced by SetModel, which sets the model for the entity it is called on, and not another entity.

Usage

//-----------------------------------------------------------------------------
// Purpose: Change another entity's model
// Input  : *pEntity - Entity to set the model on
// Input  : *pModelName - model name as string
// Output : 
//-----------------------------------------------------------------------------
void UTIL_SetModel( CBaseEntity *pEntity, const char *pModelName )


Examples

UTIL_SetModel( this, STRING( GetModelName() ) );
CEnvQuadraticBeam *CreateQuadraticBeam( const char *pSpriteName, const Vector &start, const Vector &control, const Vector &end, float width, CBaseEntity *pOwner )
{
	CEnvQuadraticBeam *pBeam = (CEnvQuadraticBeam *)CBaseEntity::Create( "env_quadraticbeam", start, vec3_angle, pOwner );
	UTIL_SetModel( pBeam, pSpriteName );
	pBeam->SetSpline( control, end );
	pBeam->SetScrollRate( 0.0 );
	pBeam->SetWidth(width);
	return pBeam;
}