Trigger changelevel: Difference between revisions
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==Availability== | ==Availability== | ||
{{in game|brush}} {{game-base}} | {{in game|brush}} {{game-base}} | ||
{{in code|class= | {{in code|class=CChangeLevel|file=triggers.cpp}} | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 13:25, 4 November 2005
Entity Description
An entity that triggers a level change.
Place an info_landmark in both maps to mark the same location in both maps.
Notes
To fire events in the next level, use the OnLevelChange output to turn on an env_global in the current level. Create a logic_auto in the next level that checks for the state set by the env_global.
To control which entities go through the level transition, create one or more trigger_transitions and give them the same name as the landmark. Any entities within the trigger_transition(s) will go to the next map.
Availability
Template:In game Template:Game-base Template:In code
Keyvalues
- targetname
- <target_source> Name.
- map
- <string> New Map Name.
- landmark
- <target_destination> Landmark Name.
Flags
- 2 : Disable Touch
- 4 : To Previous Chapter
Inputs
- ChangeLevel
- Cause the level change. Use this when triggering the level change with a button, etc.
Outputs
- OnChangeLevel
- Fired when the level changes.