Env physics blocker: Difference between revisions
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{{l4d2 point|env_physics_blocker}} | {{l4d2 point|env_physics_blocker}} It blocks players and physics objects. | ||
== Keyvalues == | == Keyvalues == | ||
{{KV|Mins|vector}} | |||
{{KV|Maxs|vector}} | |||
{{KV|Initial State|choices|Initial state of the blocker}} | |||
}} | :* 0 : Disabled | ||
* {{ | :* 1 : Enabled | ||
{{KV|Blocks|choices|What should be blocked}} | |||
:{| class=standard-table | |||
! Value || Description | |||
|- | |||
| <code>0</code> || Everyone | |||
|- | |||
| <code>1</code> || Survivors | |||
}} | |- | ||
| <code>2</code> || Player Infected | |||
|- | |||
| <code>3</code> || All Special Infected (Player and AI) | |||
|- | |||
| <code>4</code> || All players and physics objects | |||
|} | |||
{{KV Angles}} | |||
{{KV Targetname}} | |||
== Inputs == | == Inputs == | ||
{{IO|Enable|Enables the Blocker}} | |||
{{IO|Disable|Disables the Blocker}} | |||
{{I Targetname}} | {{I Targetname}} | ||
== Outputs == | == Outputs == |
Revision as of 03:34, 12 August 2011
Template:L4d2 point It blocks players and physics objects.
Keyvalues
- Initial State ([todo internal name (i)]) <choices>
- Initial state of the blocker
- 0 : Disabled
- 1 : Enabled
- Blocks ([todo internal name (i)]) <choices>
- What should be blocked
Value Description 0
Everyone 1
Survivors 2
Player Infected 3
All Special Infected (Player and AI) 4
All players and physics objects
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Enable
- Enables the Blocker
- Disable
- Disables the Blocker