$centerbonesonverts: Difference between revisions
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Moves each [[bone]] to be centered inside the geometry that is connected to that bone. This is useful when external application create models with bones and vertices in very different places, which can cause sub-frame interpolation artifacts. | {{This is a|QC command|name=$centerbonesonverts}} Moves each [[bone]] to be centered inside the geometry that is connected to that bone. This is useful when external application create models with bones and vertices in very different places, which can cause sub-frame interpolation artifacts. | ||
== Syntax == | == Syntax == | ||
Revision as of 12:45, 20 May 2024
$centerbonesonverts is a QC command available in all
Source games. Moves each bone to be centered inside the geometry that is connected to that bone. This is useful when external application create models with bones and vertices in very different places, which can cause sub-frame interpolation artifacts.
Syntax
$centerbonesonverts