Player speedmod: Difference between revisions
Jump to navigation
Jump to search
MossyBucket (talk | contribs) (Added the flags.) |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{ | |||
{{DISPLAYTITLE:player_speedmod}} | |||
==Entity Description== | ==Entity Description== | ||
Speeds up or slows down player velocity over time (slow motion / fast forward.) To disable it, fire the input "ModifySpeed 1.0" to reset the speed multiplier. | Speeds up or slows down player velocity over time (slow motion / fast forward.) To disable it, fire the input "ModifySpeed 1.0" to reset the speed multiplier. |
Revision as of 01:01, 30 November 2011
Entity Description
Speeds up or slows down player velocity over time (slow motion / fast forward.) To disable it, fire the input "ModifySpeed 1.0" to reset the speed multiplier.
Using player_speedmod will always disable the flashlight. To enable the flashlight even as player_speedmod is active: right after firing the ModifySpeed input, fire an "EnableFlashlight" input to !player.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- 1 : Suppress weapons
- 2 : Suppress HUD
- 4 : Suppress jump
- 8 : Suppress duck
- 16 : Suppress use
- 32 : Suppress sprint
- 64 : Suppress attack
- 128 : Suppress zoom
Inputs
- ModifySpeed <float>
- Modifies player speed by X amount.