List of DoD:S Soundscapes: Difference between revisions

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(Added missing soundscapes to the list. Changed the look of the table. Added positional information.)
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[[Category:Sound System]]
{{back | Day of Defeat: Source Level Creation}}
[[Category:Day of Defeat: Source]]


Here is a list of [[soundscapes]] for use in [[Day of Defeat: Source]]. An easy way of testing them is to use the ''playsoundscape'' console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Here is a list of 34 [[Soundscapes|soundscapes]] for use in [[Day of Defeat: Source]]. An easy way of testing them is to use the ''playsoundscape'' console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.


==Anzio==
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the [[env_soundscape]] entity's properties. If these locations are not given, the sounds will not be heard.


{| cellpadding=4
== Anzio ==
!align=left| Name
{| class=standard-table | style="width:100%;"
!align=left| Description and Notes
!Name
!Description
!Position Number
!Position Description
|-
|-
| <code>Anzio.MainAmbient</code>
|<code>Anzio.Pond</code>
|  
|
|
|
|-
|-
| <code>Anzio.Pond</code>
|<code>Anzio.MainAmbient</code>
|  
|
|
|
|-
|-
| <code>Anzio.Sewers</code>
|<code>Anzio.Sewers</code>
|  
|
|
|
|}
|}


==Argentan==
== Argentan ==
{| class=standard-table | style="width:100%;"
!Name
!Description
!Position Number
!Position Description
|-
|<code>Argentan.MainAmbient</code>
|
|align="center" | 0
|Heavy rotating windmill blades.
|-
|
|
|align="center" | 1
|Occasionally creaking metal.
|-
|<code>Argentan.Windmill</code>
|Utility soundscape.
|
|
|-
|<code>Argentan.BlownStation</code>
|Utility soundscape.
|
|
|-
|<code>Argentan.Indoors</code>
|
|
|
|}


{| cellpadding=4
== Avalanche ==
!align=left| Name
{| class=standard-table | style="width:100%;"
!align=left| Description and Notes
!Name
!Description
!Position Number
!Position Description
|-
|-
| <code>Argentan.BlownStation</code>
|<code>Avalanche.Outdoors</code>
|  
|
|
|
|-
|-
| <code>Argentan.Indoors</code>
|<code>Avalanche.Indoors</code>
|  
|
|
|
|}
 
== Colmar ==
{| class=standard-table | style="width:100%;"
!Name
!Description
!Position Number
!Position Description
|-
|-
| <code>Argentan.MainAmbient</code>
|<code>colmar.outside</code>
|  
|
|
|
|-
|-
| <code>Argentan.Windmill</code>
|<code>colmar.inside</code>
|  
|
|
|
|}
|}


==Avalanche==
== Donner ==
{| class=standard-table | style="width:100%;"
!Name
!Description
!Position Number
!Position Description
|-
|<code>Donner.MainAmbient</code>
|
|
|
|-
|<code>Donner.AlliedSpawnAmbient</code>
|
|
|
|-
|<code>Donner.AxisSpawnAmbient</code>
|
|
|
|}


{| cellpadding=4
== Flash ==
!align=left| Name
{| class=standard-table | style="width:100%;"
!align=left| Description and Notes
!Name
!Description
!Position Number
!Position Description
|-
|-
| <code>Avalanche.MainAmbient</code>
|<code>Flash.Street</code>
|  
|
|
|
|-
|<code>Flash.Field</code>
|
|
|
|-
|<code>Flash.Indoors</code>
|
|
|
|}
|}


==Donner==
== Jagd ==
{| class=standard-table | style="width:100%;"
!Name
!Description
!Position Number
!Position Description
|-
|<code>Jagd.MainAmbient</code>
|
|
|
|-
|<code>Jagd.Inside</code>
|
|
|
|}


{| cellpadding=4
== Kalt ==
!align=left| Name
{| class=standard-table | style="width:100%;"
!align=left| Description and Notes
!Name
!Description
!Position Number
!Position Description
|-
|<code>kalt.canal</code>
|
|
|
|-
|<code>axis.outside</code>
|
|align="center" | 0
|Idle kübelwagon motor.
|-
|<code>allied.outside</code>
|
|align="center" | 0
|Idle halftrack motor.
|-
|<code>axis.inside</code>
|
|
|
|-
|<code>allied.inside</code>
|
|
|
|-
|<code>allied.sewer</code>
|
|
|
|-
|<code>axis.sewer</code>
|
|
|
|-
|<code>wheelhouse.inside</code>
|
|align="center" | 0
|Often wood creaks from a river wheel.
|-
|-
| <code>Donner.AlliedSpawnAmbient</code>
|<code>axis.spawn</code>
|  
|
|
|
|-
|-
| <code>Donner.AxisSpawnAmbient</code>
|<code>allied.spawn</code>
|  
|
|
|
|-
|-
| <code>Donner.MainAmbient</code>
|<code>wheelhouse.wheel</code>
|  
|
|
|
|}
|}


==Flash==
== Palermo ==
 
{| class=standard-table | style="width:100%;"
{| cellpadding=4
!Name
!align=left| Name
!Description
!align=left| Description and Notes
!Position Number
!Position Description
|-
|<code>Salerno.Town</code>
|
|
|
|-
|<code>Salerno.Beach</code>
|
|
|
|-
|-
| <code>Flash.InsideTown</code>
|<code>Salerno.Inside</code>
|  
|
|
|
|-
|-
| <code>Flash.OutsideTown</code>
|<code>Salerno.Boathouse</code>
|  
|
|
|
|}
|}
[[Category:Level Design]][[Category:Sound System]][[Category:Day of Defeat: Source]]

Revision as of 12:14, 8 April 2018

Day of Defeat: Source Level Creation

Here is a list of 34 soundscapes for use in Day of Defeat: Source. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.

Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.

Anzio

Name Description Position Number Position Description
Anzio.Pond
Anzio.MainAmbient
Anzio.Sewers

Argentan

Name Description Position Number Position Description
Argentan.MainAmbient 0 Heavy rotating windmill blades.
1 Occasionally creaking metal.
Argentan.Windmill Utility soundscape.
Argentan.BlownStation Utility soundscape.
Argentan.Indoors

Avalanche

Name Description Position Number Position Description
Avalanche.Outdoors
Avalanche.Indoors

Colmar

Name Description Position Number Position Description
colmar.outside
colmar.inside

Donner

Name Description Position Number Position Description
Donner.MainAmbient
Donner.AlliedSpawnAmbient
Donner.AxisSpawnAmbient

Flash

Name Description Position Number Position Description
Flash.Street
Flash.Field
Flash.Indoors

Jagd

Name Description Position Number Position Description
Jagd.MainAmbient
Jagd.Inside

Kalt

Name Description Position Number Position Description
kalt.canal
axis.outside 0 Idle kübelwagon motor.
allied.outside 0 Idle halftrack motor.
axis.inside
allied.inside
allied.sewer
axis.sewer
wheelhouse.inside 0 Often wood creaks from a river wheel.
axis.spawn
allied.spawn
wheelhouse.wheel

Palermo

Name Description Position Number Position Description
Salerno.Town
Salerno.Beach
Salerno.Inside
Salerno.Boathouse