User:Hurricaaane: Difference between revisions
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|+Object outputs: speaker - env_microphone | |+Object outputs: speaker - env_microphone | ||
! || My Output || Target Entity || Target Input || Parameter || Delay || Only Once | ! || My Output || Target Entity || Target Input || Parameter || Delay || Only Once |
Revision as of 13:42, 31 October 2005
... and computers
I will fill this section later.
... and Half-Life
I'm an Half-Life1 and ² mapper, specialized in technical mapping, and entities manipulation. I've started mapping around 2002. I'm fond of Sven Co-Op and Half-Life1&² singleplayer.
Abilities
I've learned how to manipulate Singleplayer/Co-Op entities. I can't make nice teamplay maps for mods like Counter-Strike, HL²:CTF, or other. I can easily make use of Vertex tool. I never use Carve, or hollow. I've learned how to make textures, on Half-Life 1 and ². Sometimes, they're good, and sometimes, not. I don't have enough talent to make a good-looking map. Critics tells me that I can't handle well light atmosphere (poor light, not scaring, too bright...), and that there are not enough details in my maps (signs, objects, furniture, electrical installations, and other).
Projects
I have and I had projects about mapping. Almost all of them are technical projects.
Projects done
- Antitelefrag teleporter on Sven Co-Op
- Flashbang trigger in the map Crazymaze made by DarthRod on Sven Co-Op
- Chain-reaction Easter Egg for the map Crazymaze² by DarthRod planned for Sven Co-Op²
Projects going
- Studying HL² entities to be prepared to map on Sven Co-Op²
- Three-floor elevator with doors on Half-Life²
Uncompleted projects
- sc_hurricaaane for Sven Co-Op
- Full high-resolution lab textures for Half-Life²
Notepad
- I've put this link as a shortcut when I don't remember some editing functionnalities.
- Nice Output table
- If you hate images of I/O where you can't copy values simply by clicking at it, you can use this table I've made:
Object outputs: speaker - env_microphone My Output Target Entity Target Input Parameter Delay Only Once SoundLevel spvol SetValueCompare <none> 0.00 No
{| |+Object outputs: speaker - env_microphone ! || My Output || Target Entity || Target Input || Parameter || Delay || Only Once |- | [[Image:Io11.png]] || SoundLevel || spvol || SetValueCompare || <none> || 0.00 || No |}
{| |+Object outputs: multiple objects ! || My Output || Target Entity || Target Input || Parameter || Delay || Only Once |- | [[Image:Io11.png]] || OnPressed || train_cameratarget || Stop || <none> || 0.00 || No |- | [[Image:Io21.png]] || OnPressed || train_cameratarget || StartForward || <none> || 2.00 || No |- | [[Image:Io22.png]] || OnPressed || train_cameratarget || '''StartBackwards''' || <none> || 3.00 || No |- | [[Image:Io11.png]] || OnPressed || ambient_intruderalarm || PlaySound || <none> || 5.00 || Yes |- | [[Image:Io12.png]] || OnPressed || branch_amipressed || '''SetSpeed''' || <none> || 0.00 || No |}
- With these 2 tables, you may be capable to do your own.
- NOTE FOR MYSELF: VERIFY MY TABLE