Player Companion: Difference between revisions

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A player companion helps the player through the majority of the game. Examples include [[NPC]]s [[npc_alyx]] and [[npc_barney]]. Distinguished from a [[Player Ally]] who is a generic expendable character (such as a rebel) and assists the player only briefly.
A player companion helps the player through the whole game. Take these npc's for example [[npc_alyx]], [[npc_barney]]. You know how long they've been in the game and how many people they take out, they're built to have more health than allies like the [[npc_rebel]]. They are mostly scripted with max or regenerating health, so they can protect and live longer defined by their ai or sequences or even the type of person. Allies are a rough good help with tactics able to take down a army. Barney is a disguised kind of guy who is neat and uses many weapons unlike Alyx with the shotgun and alyxgun also known as the Super Pistol. Companions will have a longer lifetime.
 
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[[Category:Glossary]]

Revision as of 14:18, 19 March 2011

A player companion helps the player through the majority of the game. Examples include NPCs npc_alyx and npc_barney. Distinguished from a Player Ally who is a generic expendable character (such as a rebel) and assists the player only briefly.

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