Zombie: Difference between revisions

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*[[npc_poisonzombie]] - a hunched-over zombie carrying several [[poison headcrab]]s, which it will fling at the player.
*[[npc_poisonzombie]] - a hunched-over zombie carrying several [[poison headcrab]]s, which it will fling at the player.
{{todo|Zombine?}}
{{todo|Zombine?}}
==Prefabs==
*[[npc_zombie_prone]] - a seemingly dead zombie rises when approached by the player
*[[npc_zombie_slump]] - the same as above, but with the zombie starting in a slumped position

Revision as of 21:01, 24 January 2011

A zombie is a former human now infested with a parasitic headcrab, who controls the zombie's movements. One of the more common enemies in the Half-Life universe, normal zombies are slow and generally easy to dispatch, though other variants also exist which pose more of a problem in combat.

Most zombies rely primarily on melee attacks, but they can also fling physics objects at the player. Special zombie types may utilize other attacks.

Zombies can be bisected at the torso if hit by the gravity gun with sharp objects such as the sawblade. This can create a crawling zombie torso. Sometimes when a zombie is killed, the headcrab detaches from the face and will attack the player as normal.

Zombie Variants

Todo: Zombine?

Prefabs

  • npc_zombie_prone - a seemingly dead zombie rises when approached by the player
  • npc_zombie_slump - the same as above, but with the zombie starting in a slumped position