Talk:Creating a Portal Radio: Difference between revisions
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FIRE-Buzzard (talk | contribs) (→How can I use the clean model in Portal 2?: new section) |
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EDIT: I realized that, by default, the radio is a <code>prop_dynamic</code> entity, which is why sometimes you can't move radios. --[[User:Nathaniel|Nathaniel]] 02:16, 19 January 2011 (UTC) | EDIT: I realized that, by default, the radio is a <code>prop_dynamic</code> entity, which is why sometimes you can't move radios. --[[User:Nathaniel|Nathaniel]] 02:16, 19 January 2011 (UTC) | ||
== How can I use the clean model in Portal 2? == | |||
I want to place a radio in my test chamber but I can only use the "dirty" skin. How can I use the "clean" version of the radio? |
Revision as of 05:42, 4 August 2018
I just made this page because the Portal Level Creation page is lacking radio tutorials. Please post any of your comments below. Thanks! --Nathaniel 21:07, 13 October 2010 (UTC)
I might be mistaken but I think you can use a regular prop_physics for the radio entity type. (I think prop_physics might use less ent data then prop_physics_override as well) --Wazanator 8:50, 14 October 2010
- Well maybe you should try the prop_physics entity type (in the Hammer Editor) and see what happens. --Nathaniel 02:50, 20 October 2010 (UTC)
EDIT: I realized that, by default, the radio is a prop_dynamic
entity, which is why sometimes you can't move radios. --Nathaniel 02:16, 19 January 2011 (UTC)
How can I use the clean model in Portal 2?
I want to place a radio in my test chamber but I can only use the "dirty" skin. How can I use the "clean" version of the radio?