Talk:Env sprite oriented: Difference between revisions
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(Created page with '==Light beam behind a spinning fan + shadow?== I'm not sure if this is a sprite effect or not, but if you're making a shaft for detail with a spinning fan, how do you gain the ef…') |
TomEdwards (talk | contribs) |
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that the light behind the fan is shining through the fan so the fan casts shadows as it spins. Is this dynamic lighting or env_sprite_oriented? | that the light behind the fan is shining through the fan so the fan casts shadows as it spins. Is this dynamic lighting or env_sprite_oriented? | ||
--[[User:Mattshu|Mattshu]] 07:31, 14 January 2011 (UTC) | --[[User:Mattshu|Mattshu]] 07:31, 14 January 2011 (UTC) | ||
: The one in Counter-Strike is a model, I believe. --[[user:TomEdwards|TomEdwards]] 00:45, 15 January 2011 (UTC) |
Revision as of 17:45, 14 January 2011
Light beam behind a spinning fan + shadow?
I'm not sure if this is a sprite effect or not, but if you're making a shaft for detail with a spinning fan, how do you gain the effect that the light behind the fan is shining through the fan so the fan casts shadows as it spins. Is this dynamic lighting or env_sprite_oriented? --Mattshu 07:31, 14 January 2011 (UTC)
- The one in Counter-Strike is a model, I believe. --TomEdwards 00:45, 15 January 2011 (UTC)