City17 Episode 1: Difference between revisions
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{{ModStatus|engine=Source|game=Episode One|mode=sp|status=closed beta}} | |||
<div align='left'> | <div align='left'> | ||
<div class='capsule' style='width: 100%'> | <div class='capsule' style='width: 100%'> | ||
<div class='captop'><div></div></div> | <div class='captop'><div></div></div> | ||
<div class='capcontent' style='text-align: left'> | <div class='capcontent' style='text-align: left'> | ||
{{HL2}} A new mod for [[Half-Life 2]] being created by Gear. | {{HL2}} A new mod for [[Half-Life 2]] being created by Gear. | ||
{{TOC|left}} | {{TOC|left}} | ||
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{{clr}} | {{clr}} | ||
<div id='gameplay' {{CategoryBox}}> | <div id='gameplay' {{CategoryBox}}> | ||
== Overview == | == Overview == | ||
City17 aims to bring the player a Rebel perspective of the Half Life 2 Universe. From the City Streets to the Canals, City17 Ventures through the Episode 1 timeline. | City17 aims to bring the player a Rebel perspective of the Half-Life 2 Universe. From the City Streets to the Canals, City17 Ventures through the Episode 1 timeline. | ||
</div> | </div> | ||
<div id='gameplay' {{CategoryBox}}> | <div id='gameplay' {{CategoryBox}}> | ||
== Features == | == Features == | ||
* Volumetric Lighting with smaller features included: | * Volumetric Lighting with smaller features included: | ||
** God Rays for sun effects against Geometry. | ** God Rays for sun effects against Geometry. | ||
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</div> | </div> | ||
<div id='gameplay' {{CategoryBox}}> | <div id='gameplay' {{CategoryBox}}> | ||
== Screenshots == | == Screenshots == | ||
[[Image:C17 city day 020000.jpg|thumb|left]] | [[Image:C17 city day 020000.jpg|thumb|left]] | ||
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</div> | </div> | ||
<div id='gameplay' {{CategoryBox}}> | <div id='gameplay' {{CategoryBox}}> | ||
== Website/contacts == | == Website/contacts == | ||
* [http://geardev.wordpress.com/ Geardev Website] | * [http://geardev.wordpress.com/ Geardev Website] | ||
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* {{moddb|9576}} | * {{moddb|9576}} | ||
* [http://www.planetphillip.com/posts/city-17-episode-1-half-life-2/ PlanetPhillip] | * [http://www.planetphillip.com/posts/city-17-episode-1-half-life-2/ PlanetPhillip] | ||
Revision as of 05:27, 6 February 2011
This single-player mod for Episode One is currently in closed beta development.
A new mod for Half-Life 2 being created by Gear.
System Requirements | |
---|---|
Title | City17: Episode 1 |
Developer | Gear |
Planned Release | |
Genre | Action game |
Mode | Singleplayer & Multiplayer |
Ratings | ESRB: Mature 17+ (M) |
Platform | PC |
Requirements |
|
Overview
City17 aims to bring the player a Rebel perspective of the Half-Life 2 Universe. From the City Streets to the Canals, City17 Ventures through the Episode 1 timeline.
Features
- Volumetric Lighting with smaller features included:
- God Rays for sun effects against Geometry.
- Light shafts generated by any light source when casted into a dark exterior or Interior.
- Planned features to work without the need of DX10, much like other games require. Play without the worry of any needed hardware upgrades or software.
- Dynamic Lighting, including scalable lighting at realtime, with proper occlusion, and realtime shadowing.
- SSAO (Screen Space Ambient Occlusion) Creating softer shadows at 'real' and 'compile' Times.
- Improved AI, resulting in more realistic battles, and smarter Opponents.
All features capable of running on a Mid-Range PC and beyond.
Updates
To find the latest updates on City 17, you can view our Website, or check the old update log here.