Tf logic arena: Difference between revisions

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{{wrongtitle|title=tf_logic_arena}}
{{tf2 point|tf_logic_arena}}
{{Tf2 point}}
{{stub}}


== Entity description ==
== Entity description ==
This entity is how [[TF2/Making_an_Arena_map|arena mode]] is activated. Among the things it causes:
This entity is how [[TF2/Making_an_Arena_map|arena mode]] is activated. Among the things it causes:


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And so on.
And so on.


== Keyvalues ==
==Keyvalues==
* {{KV Targetname}}
{{KV Targetname}}
* '''CapEnableDelay'''
{{KV|Control Point Delay|integer|Time (in seconds) before the control point unlocks.}}
: <integer>
 
== Inputs ==
* {{I Targetname}}
 
== Outputs ==
* {{O Targetname}}
* '''OnArenaRoundStart'''
: Sent when round begins.
* '''OnCapEnabled'''
: Sent when control point unlocks.


==Inputs==
{{I Targetname}}


[[Category:Team Fortress 2 Entities]]
==Outputs==
{{O Targetname}}
{{IO|OnArenaRoundStart|Sent when round begins.}}
{{IO|OnCapEnabled|Sent when control point unlocks.}}

Revision as of 01:14, 10 May 2011

Team Fortress 2 tf_logic_arena is a point entity available in Team Fortress 2 Team Fortress 2.

Entity description

This entity is how arena mode is activated. Among the things it causes:

  • No respawn or class changing during round
  • Instant spawn before round
  • First blood crit buff
  • Announcement of first blood ("First blood! That was fast!") and control point voiceover ("5. 4. 3. 2. 1. Control point unlocked. Get going!")
  • Thing on HUD that counts down from 5 in the place on top of the place control point sign usually is.
  • Thing on HUD that shows the number of people left on each side instead of timer
  • Letting dead players spectate either side.
  • Instead of choosing "Red" or "Blu", players simply have "Fight!"
  • Requires exact team balance

And so on.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Control Point Delay ([todo internal name (i)]) <integer>
Time (in seconds) before the control point unlocks.

Inputs

Outputs

OnArenaRoundStart
Sent when round begins.
OnCapEnabled
Sent when control point unlocks.