Game end: Difference between revisions
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[[File:Game end.png|left|link=]] | |||
{{base point|game_end}} It ends a multiplayer game. Does not work in single-player games. | |||
{{map_properties}} | |||
{{clr}} | {{clr}} | ||
In code it is represented by class CGameEnd, defined in maprules.cpp. | In code it is represented by class CGameEnd, defined in maprules.cpp. | ||
==Keyvalues== | == Keyvalues == | ||
{{KV|Master (Obsolete)|string|Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.}} | |||
{{KV Targetname}} | |||
==Inputs== | == Inputs == | ||
{{IO|EndGame|End the multiplayer game.}} | |||
{{I Targetname}} | |||
==Outputs== | == Outputs == | ||
{{O Targetname}} |
Revision as of 06:21, 26 July 2011

Template:Base point It ends a multiplayer game. Does not work in single-player games. Template:Map properties
In code it is represented by class CGameEnd, defined in maprules.cpp.
Keyvalues
- Master (Obsolete) ([todo internal name (i)]) <string>
- Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- EndGame
- End the multiplayer game.