Logic game event: Difference between revisions

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{{l4d2 point|logic_game_event}} This entity allows firing of game events. As of this time, there are no parameters available. See the [[Hammer_Entity_Report_Dialog|Entity Report]] available in [[Hammer]] for c6m2_bedlam and c6m3_port (part of The Passing campaign) for examples.
{{l4d2 point|logic_game_event}} This entity allows firing of game events. As of this time, there are no parameters available. See the [[Hammer_Entity_Report_Dialog|Entity Report]] available in [[Hammer]] for c6m2_bedlam and c6m3_port (part of The Passing campaign) for examples.
 
{{todo|It may be possible that this entity is used for the in-game achievement system.}}
==Keyvalues==
==Keyvalues==
{{KV Targetname}}
{{KV Targetname}}

Revision as of 10:20, 31 October 2010

Template:L4d2 point This entity allows firing of game events. As of this time, there are no parameters available. See the Entity Report available in Hammer for c6m2_bedlam and c6m3_port (part of The Passing campaign) for examples.

Todo: It may be possible that this entity is used for the in-game achievement system.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Event name (from ModEvents.res) to fire. As of this time, there are no parameters available.

Flags

  • 1: userid field with activator

Inputs

  • FireEvent
Fire the event.

Outputs

See also

External links