Logic versus random: Difference between revisions
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{{l4d series point|logic_versus_random}} It fires random outputs in the first round of a versus map, and then repeats those outputs in the second round of a versus map. | {{l4d series point|logic_versus_random}} It fires random outputs in the first round of a versus map, and then repeats those outputs in the second round of a versus map. In other words, this entity will pick a random number or a series of random numbers in the first round of a versus game, and then repeat those numbers in the second round. This allows designers to add "random" changes to a map (like prop_fuel_barrel placement) and repeat those for the second round. | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 09:05, 31 October 2010
Template:L4d series point It fires random outputs in the first round of a versus map, and then repeats those outputs in the second round of a versus map. In other words, this entity will pick a random number or a series of random numbers in the first round of a versus game, and then repeat those numbers in the second round. This allows designers to add "random" changes to a map (like prop_fuel_barrel placement) and repeat those for the second round.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- PickRandom
- Fires a random output with at least one connection.
Outputs
- OnRandom01 to OnRandom16
- Fired when the input value equals the the Random01 to Random16 value.