Thirdperson-OrangeBox: Difference between revisions
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(→Spawning players in thirdperson: added <tt> tags to the sv_cheats convar) |
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Make the following changes to <tt>in_camera.cpp</tt>: | Make the following changes to <tt>in_camera.cpp</tt>: | ||
*change | *change | ||
< | <source lang=cpp>void CInput::Init_Camera( void ) | ||
{ | { | ||
m_CameraIsOrthographic = false; | m_CameraIsOrthographic = false; | ||
}</ | }</source> | ||
to | to | ||
< | <source lang=cpp>void CInput::Init_Camera( void ) | ||
{ | { | ||
m_CameraIsOrthographic = false; | m_CameraIsOrthographic = false; | ||
m_fCameraInThirdPerson = true; | m_fCameraInThirdPerson = true; | ||
}</ | }</source> | ||
Then, to keep Source from changing it back to firstperson, disable the <tt>sv_cheats</tt> check by commenting out the following lines in <tt>CAM_Think</tt> | Then, to keep Source from changing it back to firstperson, disable the <tt>sv_cheats</tt> check by commenting out the following lines in <tt>CAM_Think</tt> | ||
< | <source lang=cpp>// If cheats have been disabled, pull us back out of third-person view. | ||
if ( sv_cheats && !sv_cheats->GetBool() ) | if ( sv_cheats && !sv_cheats->GetBool() ) | ||
{ | { | ||
CAM_ToFirstPerson(); | CAM_ToFirstPerson(); | ||
return; | return; | ||
}</ | }</source> | ||
change to: | change to: | ||
< | <source lang=cpp>/* We're using a third-person camera, don't mess with it | ||
// If cheats have been disabled, pull us back out of third-person view. | // If cheats have been disabled, pull us back out of third-person view. | ||
if ( sv_cheats && !sv_cheats->GetBool() ) | if ( sv_cheats && !sv_cheats->GetBool() ) | ||
Line 37: | Line 37: | ||
return; | return; | ||
} | } | ||
*/ | */</source> | ||
'''NOTE:''' If your game is strictly in third-person camera, you may want to disable users from switching to first person using the "firstperson" command. To do so, simply comment out this line: | |||
<source lang=cpp> | |||
static ConCommand firstperson( "firstperson", ::CAM_ToFirstPerson, "Switch to firstperson camera." ); | |||
</source> | |||
===Credits:=== | ===Credits:=== | ||
AndreZero | AndreZero |
Revision as of 13:42, 25 March 2012
Enabling thirdperson
in the developer console,
sv_cheats 1
thirdperson
Spawning players in thirdperson
Make the following changes to in_camera.cpp:
- change
void CInput::Init_Camera( void )
{
m_CameraIsOrthographic = false;
}
to
void CInput::Init_Camera( void )
{
m_CameraIsOrthographic = false;
m_fCameraInThirdPerson = true;
}
Then, to keep Source from changing it back to firstperson, disable the sv_cheats check by commenting out the following lines in CAM_Think
// If cheats have been disabled, pull us back out of third-person view.
if ( sv_cheats && !sv_cheats->GetBool() )
{
CAM_ToFirstPerson();
return;
}
change to:
/* We're using a third-person camera, don't mess with it
// If cheats have been disabled, pull us back out of third-person view.
if ( sv_cheats && !sv_cheats->GetBool() )
{
CAM_ToFirstPerson();
return;
}
*/
NOTE: If your game is strictly in third-person camera, you may want to disable users from switching to first person using the "firstperson" command. To do so, simply comment out this line:
static ConCommand firstperson( "firstperson", ::CAM_ToFirstPerson, "Switch to firstperson camera." );
Credits:
AndreZero and Bluestrike http://developer.valvesoftware.com/wiki/Talk:Third-person_camera#Start_the_player_in_Third_Person