Template:Fl BasePropPhysics: Difference between revisions
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* [[Physics optimization|Start Asleep]] | {{ScrollBox|title=BasePropPhysics| | ||
* Don't take physics damage | * 1 : [[Physics optimization|Start Asleep]] | ||
* [[Physics optimization|Debris]] - Don't collide with the player or other debris | * 2 : Don't take physics damage | ||
* [[Physics optimization|Motion Disabled]] | * 4 : [[Physics optimization|Debris]] - Don't collide with the player or other debris | ||
* | * 8 : [[Physics optimization|Motion Disabled]] | ||
* 64 : Enable motion on Physcannon grab | |||
* Not affected by rotor wash | * 128 : Not affected by rotor wash | ||
* Generate output on +USE | * 256 : Generate output on +USE | ||
* Prevent pickup | * 512 : Prevent pickup | ||
* Prevent motion enable on player bump | * 1024 : Prevent motion enable on player bump | ||
* Debris with trigger interaction | * 4096 : Debris with trigger interaction | ||
* | * 8192 : Force server-side (Multiplayer only; see [[sv_pushaway_clientside_size]]) | ||
* | * 1048576 : Physgun can ALWAYS pick up. No matter what. | ||
{{Fl BreakableProp}} | |||
}}<noinclude> | |||
[[Category:Flag Templates|BasePropPhysics]] | |||
</noinclude> |
Revision as of 15:50, 28 July 2011
BasePropPhysics:
- 1 : Start Asleep
- 2 : Don't take physics damage
- 4 : Debris - Don't collide with the player or other debris
- 8 : Motion Disabled
- 64 : Enable motion on Physcannon grab
- 128 : Not affected by rotor wash
- 256 : Generate output on +USE
- 512 : Prevent pickup
- 1024 : Prevent motion enable on player bump
- 4096 : Debris with trigger interaction
- 8192 : Force server-side (Multiplayer only; see sv_pushaway_clientside_size)
- 1048576 : Physgun can ALWAYS pick up. No matter what.
BreakableProp:
- Break on Touch : [16]
- Break on Pressure : [32]
- Will break after being stood on for
PressureDelay
seconds.Note:Some models will break instantly if this is or isn't set. (e.g.
militiawindow02_breakable.mdl
,window_industrial.mdl
)