Game score: Difference between revisions

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==Entity Description==
==Entity Description==
[[Image:{{PAGENAME}}.png|left]]
[[Image:{{PAGENAME}}.png|left]]
An entity that modifies the points of the player who activates it([[!activator]]).{{clr}}
An [[entity]] that modifies the points of the player who activates it([[!activator]]).{{clr}}


In code it is represented by class CGameScore, defined in maprules.cpp.{{clr}}
In code it is represented by class CGameScore, defined in maprules.cpp.{{clr}}

Revision as of 18:55, 21 November 2010

Template:Wrongtitle Template:Base point

Entity Description

Game score.png

An entity that modifies the points of the player who activates it(!activator).

In code it is represented by class CGameScore, defined in maprules.cpp.

Note.pngNote:This entity cannot be used to affect the scores of teams/players in Left 4 Dead.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

  • points
<integer> Points to add (+/-).
  • master
<string> Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.

Flags

  • 1 : Allow Negative
  • 2 : Team Points

Inputs

  • ApplyScore
Add score to player.

Outputs