L4D2 Custom Sound and Music Tutorial: Difference between revisions

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{{DISPLAYTITLE:L4D2 Custom Sound and Music Tutorial}}
{{DISPLAYTITLE:L4D2 Custom Sound and Music Tutorial}}
==Introduction==
==Introduction==
{{Note|Due to the August 20, 2010 update, L4D2 now official supports custom sound caches packed within the VPK. Instructions provided by Valve are available in the [[L4D2 Campaign Add-on Tutorial#Creating a sound.cache files|L4D2 Campaign Add-on Tutorial article.]]}}
{{Note|Due to the August 20, 2010 update, L4D2 now official supports custom sound caches packed within the VPK. Instructions provided by Valve are available in the [[L4D2 Campaign Add-on Tutorial#Creating a sound.cache files|L4D2 Campaign Add-on Tutorial article.]]}}
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==See also==
==See also==
*'''[[L4D2 Campaign Add-on Tutorial#Creating a sound.cache files|L4D2 Campaign Add-on Tutorial - Creating a sound.cache file]]'''
*[[Ambient_generic|ambient_generic]]
*[[Ambient_generic|ambient_generic]]
*[[Ambient_music|ambient_music]]
*[[Ambient_music|ambient_music]]

Revision as of 15:22, 20 August 2010

Introduction

Note.pngNote:Due to the August 20, 2010 update, L4D2 now official supports custom sound caches packed within the VPK. Instructions provided by Valve are available in the L4D2 Campaign Add-on Tutorial article.
Todo: Re-do tutorial to reflect changes to the new soundcache system. This article may no longer be necessary.

See also