Env tonemap controller infected: Difference between revisions

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(Created page with '{{l4d point|env_tonemap_controller_infected}}<br> {{l4d2 point|env_tonemap_controller_infected}} {{stub}} ==Entity Description== An entity that controls the HDR tonemapping …')
 
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==Keyvalues==
==Keyvalues==
*{{KV Targetname}}
*{{KV Targetname}}
==Flags==
*Master (Has priority if multiple env_tonemap_controller_infected(s) exist)


==Inputs==
==Inputs==

Revision as of 06:37, 24 July 2010

Template:L4d point
Template:L4d2 point

Stub

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Entity Description

An entity that controls the HDR tonemapping for infected player. Think of it as a method of controlling the exposure of the player's eyes.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

  • Master (Has priority if multiple env_tonemap_controller_infected(s) exist)

Inputs

  • SetTonemapScale
Set the player's tonemap scale. It should be a value between 0 and 2, where 0 is the eyes fully closed, 1 is use the unchanged autoexposure (default), and 2 is the eye fully wide open.
  • BlendTonemapScale <string>
Blend from the player's current tonemap scale to a new one. The parameter syntax is as follows: <target tonemap scale> <blend duration>. For example: '0.5 10' would blend from the current tonemap scale to 0.5 over a period of 10 seconds. Tonemap scale is a value between 0 and 2, where 0 is the eyes fully closed, 1 is use the unchanged autoexposure (default), and 2 is the eye fully wide open.
  • UseDefaultAutoExposure
Revert to using the default tonemap auto exposure.
  • SetAutoExposureMin <float>
Set a custom tonemap auto exposure minimum.
  • SetAutoExposureMax <float>
Set a custom tonemap auto exposure maximum.
  • SetBloomScale <float>
Set a custom bloom scale.
  • SetTonemapRate <float>
Set the rate for autoexposure adjustment.
  • SetBloomExponent <float>
Set a custom bloom exponent.
  • SetBloomSaturation <float>
Set a custom bloom saturation.
Set a target for percentage of pixels above a certain brightness. (default: 1)
  • SetTonemapPercentTarget <float>
Set a custom brightness target for SetTonemapPercentBrightPixels. (default: 45)
  • SetTonemapMinAvgLum <float>
Sets custom tonemapping param (ask Alex for details; default: 3).

Outputs