Commentary dummy: Difference between revisions
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{{l4d | {{l4d series point|commentary_dummy}} | ||
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Revision as of 18:25, 6 March 2011
Entity description
Commentary Dummy
Keyvalues
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Model:
- Dummy Model
<studio>
- EyeHeight:
- Eye Height
<integer>
- Eye height relative to origin. Only necessary when staring at players
- StartingAnim:
- Starting Animation
<string>
- The name of the starting animation that this dummy will play when it spawns.
- StartingWeapons:
- Starting Weapons
<string>
- The names of any weapons the dummy should have when it spawns. Separated by spaces, commas, or semicolons. Last specified weapon will be equipped
- LookAtPlayers:
- Stare at players
<choices>
- Set to true if you want the dummy to attempt to stare at players all the time.
- HeadYawPoseParam:
- Head Yaw Pose Parameter
<string>
- The name of the head yaw pose parameter. Only necessary when staring at players
- HeadPitchPoseParam:
- Head Pitch Pose Parameter
<string>
- The name of the head pitch pose parameter. Only necessary when staring at players
Inputs
- SetAnimation <string>
- Force the dummy to play an animation. The parameter should be the name of the animation.