Light directional: Difference between revisions

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{{l4d point|light_directional}}<br>
{{l4d series point|light_directional}}
{{l4d2 point|light_directional}}


== Entity description ==
== Entity description ==

Revision as of 07:54, 25 July 2010

Template:L4d series point

Entity description

A directional light with no falloff. Similar to sunlight in light_environment.

Keyvalues

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
  • Pitch:
Pitch <integer>
The downward pitch of the light from the sun. 0 is horizontal, -90 is straight down.
  • Brightness:
Brightness <color255 + int>
The RGB color and brightness of the light. Colors must be between 0 and 255; brightness can be anything.
BrightnessHDR <color255 + int>
Brightness override used in HDR mode. Default is -1 -1 -1 1, which means no change.
Warning.pngWarning:The fourth digit must be positive. Otherwise all light will be sucked out of your map!
BrightnessScaleHDR <float>
A simple intensity multiplier used when compiling HDR lighting.
  • SunSpreadAngle:
SpreadAngle <float>
The angular extent of the light for casting soft shadows. Higher numbers are more diffuse. 5 is a good starting value.

Inputs

There are no inputs.

Outputs

There are no outputs.

See also

External links