Dissection of Official L4D2 Campaigns: Difference between revisions
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=== Lighting === | === Lighting === | ||
=== Entities === | === Entities === | ||
{| class="wikitable sortable" style="font-size: small; text-align: center; width: auto;" | {| class="wikitable sortable" border="1" style="font-size: small; text-align: center; width: auto;" | ||
|+ '''Dead Center''' | |||
! Entity !! m1 !! m2 !! m3 !! m4 !! Notes | |||
|- | |- | ||
| [[ambient_generic]] || 8 || 12 || 3 || 5 || This is a test table. | |||
| | |||
| 8 | |||
| 12 | |||
| 3 | |||
| 5 | |||
| This is a test table. | |||
|} | |} | ||
== c6: The Passing == | == c6: The Passing == |
Revision as of 14:47, 20 July 2010
An alternative way to understand L4D2 level creation is to see what makes up an official one. This does not mean that developers are limited to only these elements in a L4D2 map, but they can very good examples to start with.
Compiling
Example: Dead Line 2
c1: Dead Center
Lighting
Entities
Entity | m1 | m2 | m3 | m4 | Notes |
---|---|---|---|---|---|
ambient_generic | 8 | 12 | 3 | 5 | This is a test table. |