Dissection of Official L4D2 Campaigns: Difference between revisions
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{{l4d2}} An alternative way to understand L4D2 level creation is to see what makes up an official one. This does not mean that developers are limited to only these elements in a L4D2 map, but they can very good examples to start with. | |||
== Compiling == | == Compiling == | ||
== Example: Dead Line 2 == | |||
== c1: Dead Center == | == c1: Dead Center == | ||
=== Lighting === | === Lighting === | ||
Revision as of 13:38, 20 July 2010
An alternative way to understand L4D2 level creation is to see what makes up an official one. This does not mean that developers are limited to only these elements in a L4D2 map, but they can very good examples to start with.
Compiling
Example: Dead Line 2
c1: Dead Center
Lighting
Entities
| Entity | 1 | 2 | 3 | 4 | Notes |
|---|---|---|---|---|---|
| ambient_generic | 8 | 12 | 3 | 5 | This is a test table. |
| Entity | 1 | 2 | 3 | 4 | Notes |