Player speedmod: Difference between revisions

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(Added the flags.)
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==Keyvalues==
==Keyvalues==
* {{KV Targetname}}
* {{KV Targetname}}
== Flags ==
* 1 : Suppress weapons
* 2 : Suppress HUD
* 4 : Suppress jump
* 8 : Suppress duck
* 16 : Suppress use
* 32 : Suppress sprint
* 64 : Suppress attack
* 128 : Suppress zoom
==Inputs==
==Inputs==
* {{I Targetname}}
* {{I Targetname}}
* '''ModifySpeed <float>'''
* '''ModifySpeed <float>'''
: Modifies player speed by X amount.
: Modifies player speed by X amount.
==Outputs==
==Outputs==
* {{O Targetname}}
* {{O Targetname}}
[[Category:Entities]]
[[Category:Entities]]

Revision as of 08:09, 13 March 2011

Template:Wrongtitle

Entity Description

Speeds up or slows down player velocity over time (slow motion / fast forward.) To disable it, fire the input "ModifySpeed 1.0" to reset the speed multiplier.

Using player_speedmod will always disable the flashlight. To enable the flashlight even as player_speedmod is active: right after firing the ModifySpeed input, fire an "EnableFlashlight" input to !player.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

  • 1 : Suppress weapons
  • 2 : Suppress HUD
  • 4 : Suppress jump
  • 8 : Suppress duck
  • 16 : Suppress use
  • 32 : Suppress sprint
  • 64 : Suppress attack
  • 128 : Suppress zoom

Inputs

  • ModifySpeed <float>
Modifies player speed by X amount.

Outputs