Baked physics: Difference between revisions
Jump to navigation
Jump to search
ThaiGrocer (talk | contribs) mNo edit summary |
ThaiGrocer (talk | contribs) (Bumped up info linking.) |
||
Line 1: | Line 1: | ||
Baked animations created in an offline animation package | Baked animations created in an offline animation package that are ''not'' real-time. Valve uses [http://www.blastcode.com/companyinfo/press.php?article=080102 Blast Code] to create complex physics simulations, but there are alternative solutions available. | ||
== See also == | == See also == | ||
Line 8: | Line 6: | ||
* [[ANI|.ANI File Format]] | * [[ANI|.ANI File Format]] | ||
== External links == | |||
* [http://www.interlopers.net/tutorials/29040 Cinematic Physics in 3DS Max] | |||
* [http://www.interlopers.net/tutorials/27503 Cinematic Physics in XSI] | |||
* [http://www.blastcode.com/companyinfo/press.php?article=080102 Blast Code Demolition Software] - For [[Maya]] | |||
* [http://www.mirvadim.com/ RayFire Impact System] - For [[3DS Max]] | |||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 10:17, 24 June 2010
Baked animations created in an offline animation package that are not real-time. Valve uses Blast Code to create complex physics simulations, but there are alternative solutions available.