Source 2006: Difference between revisions
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== Availability == | == Availability == | ||
* [[Half-Life 2: Deathmatch]] | * [[Half-Life 2: Deathmatch]] | ||
* [[Half-Life 2: Lost Coast]] | * [[Half-Life 2: Lost Coast]] | ||
* [[Source SDK Base]] | * [[Source SDK Base 2006]] | ||
Gamecode for this branch is included in the Source SDK. | Gamecode for this branch is included in the Source SDK. | ||
[[Category:Engine branches]] | [[Category:Engine branches]] |
Revision as of 12:14, 23 June 2010
The Episode One engine branch was released in 2006 with Half-Life 2: Episode One (also known as Source 2006 engine). It was obsoleted by the Orange Box branch. It requires the original HL2 'branch' of Source to operate.
Features
New since Half-Life 2:
- High Dynamic Range rendering
- A simulation of brightness values outside computer monitors' actual range, and of aperture adjustment.
- Phong shading
- Diffuse reflections for skin and other roughened surfaces.
- Facial animation upgrades
- More detail and intenser shapes for close-up performances.
- DirectX 9 Shader Model 3
- Unlocks greatly improved shader performance.
- Detail prop shapes
- Improved detail sprites that sway in the breeze and bend away from nearby players.
Availability
Gamecode for this branch is included in the Source SDK.