Game scavenge progress display: Difference between revisions
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{{l4d2 point|game_scavenge_progress_display}} It | {{l4d2 point|game_scavenge_progress_display}} It displays the number of scavenge items successfully filled by survivors. | ||
== | == Keyvalues == | ||
{{KV|Max|float|Number of items to collect.}} | |||
{{KV Targetname}} | {{KV Targetname}} | ||
==Inputs== | == Inputs == | ||
{{IO|TurnOn|Turn the display on.}} | |||
{{IO|TurnOff|Turn the display off.}} | |||
{{IO|SetTotalItems|Set the target (or total) number of scavenge itmes.|param=integer}} | |||
{{I Targetname}} | {{I Targetname}} | ||
==Outputs== | == Outputs == | ||
{{O Targetname}} | {{O Targetname}} | ||
Revision as of 04:23, 12 August 2011
Template:L4d2 point It displays the number of scavenge items successfully filled by survivors.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- TurnOn
- Turn the display on.
- TurnOff
- Turn the display off.
- SetTotalItems <integer >
- Set the target (or total) number of scavenge itmes.