Func nav connection blocker: Difference between revisions
		
		
		
		
		
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| ThaiGrocer (talk | contribs)  (Initial creation.) | ThaiGrocer (talk | contribs)  mNo edit summary | ||
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| {{l4d2 brush|func_nav_connection_blocker}}  | {{l4d2 brush|func_nav_connection_blocker}} It is a brush entity that prevents navigation mesh (on creation) connections to be made through its volume. | ||
| {{stub}} | {{stub}} | ||
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| ==Inputs== | ==Inputs== | ||
| {{I Targetname}} | {{I Targetname}} | ||
| ==Outputs== | ==Outputs== | ||
Revision as of 20:28, 22 May 2010
Template:L4d2 brush It is a brush entity that prevents navigation mesh (on creation) connections to be made through its volume.
KeyValues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.