Ambient music: Difference between revisions
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==Inputs== | ==Inputs== | ||
{{I Targetname}} | {{I Targetname}} | ||
{{ScrollBox|title= | {{ScrollBox|title=AmbientMusic| | ||
; <code> | ; <code>Playsound</code> | ||
: | : Starts the sound. | ||
; <code> | ; <code>Stopsound</code> | ||
: | : Stops the sound if it is playing. | ||
}} | }} | ||
==Outputs== | ==Outputs== |
Revision as of 13:37, 22 May 2010
Template:L4d2 point It is used to play L4D specific audio in the music layer.
KeyValues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- message:
Inputs
AmbientMusic:
Playsound
- Starts the sound.
Stopsound
- Stops the sound if it is playing.