Ambient music: Difference between revisions
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ThaiGrocer (talk | contribs) (Initial creation of article on func_timescale) |
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==Inputs== | ==Inputs== | ||
{{I Targetname}} | {{I Targetname}} | ||
{{ScrollBox|title= | {{ScrollBox|title=TimeScale| | ||
; <code> | ; <code>Start</code> | ||
: | : Start blending to the desired timescale. | ||
; <code> | ; <code>Stop</code> | ||
: | : Stop and blend back to the default timescale (1.0f). | ||
; <code>Reset</code> | |||
: Reset immediately to normal timescale (1.0f). | |||
}} | }} | ||
==Outputs== | ==Outputs== |
Revision as of 13:34, 22 May 2010
Template:L4d2 point It is used to play L4D specific audio in the music layer.
KeyValues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- message:
Inputs
TimeScale:
Start
- Start blending to the desired timescale.
Stop
- Stop and blend back to the default timescale (1.0f).
Reset
- Reset immediately to normal timescale (1.0f).