TF2 cvarlist: Difference between revisions
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MossyBucket (talk | contribs) m (I think LOC is a typo.) |
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||xine-Of-Sight debug mode. If 1 solid entities that block NPC | ||xine-Of-Sight debug mode. If 1 solid entities that block NPC LOS will be highlighted with white bounding boxes. If 2 it'l | ||
|- | |- | ||
||ai_debug_nav | ||ai_debug_nav |
Revision as of 06:20, 1 February 2011
This is the results of logging the "cvarlist" command in TF2, in table form. It lists every console command and variable available.
Name | Value | A R C H I V E |
S P O N L Y |
G A M E D L L |
C H E A T |
U S E R I N F O |
N O T I F Y |
P R O T E C T E D |
P R I N T A B L E O N L Y |
U N L O G G E D |
N E V E R _ A S _ S T R I N G |
R E P L I C A T E D |
D E M O |
D O N T R E C O R D |
S E R V E R _ C A N _ E X E C U T E |
C L I E N T C M D _ C A N _ E X E C U T E |
C L I E N T D L L |
Help Text | |
_autosave | cmd | Autosave | |||||||||||||||||
_autosavedangerous | cmd | AutoSaveDangerous | |||||||||||||||||
_bugreporter_restart | cmd | Restarts bug reporter .dll | |||||||||||||||||
_cl_classmenuopen | 0 | x | internal cvar used to tell server when class menu is open | ||||||||||||||||
_fov | 0 | x | Automates fov command to server. | ||||||||||||||||
_resetgamestats | cmd | Erases current game stats and writes out a blank stats file | |||||||||||||||||
_restart | cmd | Shutdown and restart the engine. | |||||||||||||||||
achievement_debug | 0 | x | x | x | Turn on achievement debug msgs. | ||||||||||||||
addip | cmd | Add an IP address to the ban list. | |||||||||||||||||
adsp_alley_min | 122 | ||||||||||||||||||
adsp_courtyard_min | 126 | ||||||||||||||||||
adsp_debug | 0 | x | |||||||||||||||||
adsp_door_height | 112 | ||||||||||||||||||
adsp_duct_min | 106 | ||||||||||||||||||
adsp_hall_min | 110 | ||||||||||||||||||
adsp_low_ceiling | 108 | ||||||||||||||||||
adsp_opencourtyard_min | 126 | ||||||||||||||||||
adsp_openspace_min | 130 | ||||||||||||||||||
adsp_openstreet_min | 118 | ||||||||||||||||||
adsp_openwall_min | 130 | ||||||||||||||||||
adsp_room_min | 102 | ||||||||||||||||||
adsp_street_min | 118 | ||||||||||||||||||
adsp_tunnel_min | 114 | ||||||||||||||||||
adsp_wall_height | 128 | ||||||||||||||||||
ai_auto_contact_solver | 1 | x | |||||||||||||||||
ai_block_damage | 0 | x | |||||||||||||||||
ai_debug_assault | 0 | x | |||||||||||||||||
ai_debug_avoidancebounds | 0 | x | |||||||||||||||||
ai_debug_directnavprobe | 0 | x | |||||||||||||||||
ai_debug_doors | 0 | x | |||||||||||||||||
ai_debug_dyninteractions | 0 | x | Debug the NPC dynamic interaction system. | ||||||||||||||||
ai_debug_efficiency | 0 | x | |||||||||||||||||
ai_debug_enemies | 0 | x | |||||||||||||||||
ai_debug_expressions | 0 | x | Show random expression decisions for NPCs. | ||||||||||||||||
ai_debug_follow | 0 | x | |||||||||||||||||
ai_debug_loners | 0 | x | |||||||||||||||||
ai_debug_looktargets | 0 | x | |||||||||||||||||
ai_debug_los | 0 | x | x | xine-Of-Sight debug mode. If 1 solid entities that block NPC LOS will be highlighted with white bounding boxes. If 2 it'l | |||||||||||||||
ai_debug_nav | 0 | x | |||||||||||||||||
ai_debug_node_connect | cmd | Debug the attempted connection between two nodes | |||||||||||||||||
ai_debug_ragdoll_magnets | 0 | x | |||||||||||||||||
ai_debug_shoot_positions | 0 | x | x | x | |||||||||||||||
ai_debug_speech | 0 | x | |||||||||||||||||
ai_debug_squads | 0 | x | |||||||||||||||||
ai_debug_think_ticks | 0 | x | |||||||||||||||||
ai_debugscriptconditions | 0 | x | |||||||||||||||||
ai_default_efficient | 0 | x | |||||||||||||||||
ai_drawbattlelines | 0 | x | x | ||||||||||||||||
ai_drop_hint | cmd | Drop an ai_hint at the player's current eye position. | |||||||||||||||||
ai_dump_hints | cmd | ||||||||||||||||||
ai_efficiency_override | 0 | x | |||||||||||||||||
ai_enable_fear_behavior | 1 | x | |||||||||||||||||
ai_expression_frametime | 0 | x | Maximum frametime to still play background expressions. | ||||||||||||||||
ai_expression_optimization | 0 | x | Disable npc background expressions when you can't see them. | ||||||||||||||||
ai_fear_player_dist | 720 | x | |||||||||||||||||
ai_find_lateral_cover | 1 | x | |||||||||||||||||
ai_find_lateral_los | 1 | x | |||||||||||||||||
ai_follow_use_points | 1 | x | |||||||||||||||||
ai_follow_use_points_when_moving | 1 | x | |||||||||||||||||
ai_force_serverside_ragdoll | 0 | x | |||||||||||||||||
ai_frametime_limit | 50 | x | frametime limit for min efficiency AIE_NORMAL (in sec's). | ||||||||||||||||
ai_inhibit_spawners | 0 | x | x | ||||||||||||||||
ai_lead_time | 0 | x | |||||||||||||||||
ai_LOS_mode | 0 | x | x | ||||||||||||||||
ai_moveprobe_debug | 0 | x | |||||||||||||||||
ai_moveprobe_jump_debug | 0 | x | |||||||||||||||||
ai_moveprobe_usetracelist | 0 | x | |||||||||||||||||
ai_navigator_generate_spikes | 0 | x | |||||||||||||||||
ai_navigator_generate_spikes_strength | 8 | x | |||||||||||||||||
ai_no_local_paths | 0 | x | |||||||||||||||||
ai_no_node_cache | 0 | x | |||||||||||||||||
ai_no_select_box | 0 | x | |||||||||||||||||
ai_no_steer | 0 | x | |||||||||||||||||
ai_no_talk_delay | 0 | x | |||||||||||||||||
ai_norebuildgraph | 0 | x | |||||||||||||||||
ai_path_adjust_speed_on_immediate_turns | 1 | x | |||||||||||||||||
ai_path_insert_pause_at_est_end | 1 | x | |||||||||||||||||
ai_path_insert_pause_at_obstruction | 1 | x | |||||||||||||||||
ai_post_frame_navigation | 0 | x | |||||||||||||||||
ai_radial_max_link_dist | 512 | x | |||||||||||||||||
ai_reaction_delay_alert | 0 | x | |||||||||||||||||
ai_reaction_delay_idle | 0 | x | |||||||||||||||||
ai_rebalance_thinks | 1 | x | |||||||||||||||||
ai_report_task_timings_on_limit | 0 | x | x | ||||||||||||||||
ai_sequence_debug | 0 | x | |||||||||||||||||
ai_set_move_height_epsilon | cmd | Set how high AI bumps up ground walkers when checking steps | |||||||||||||||||
ai_setupbones_debug | 0 | x | Shows that bones that are setup every think | ||||||||||||||||
ai_shot_bias | 1 | x | |||||||||||||||||
ai_shot_bias_max | 1 | x | x | ||||||||||||||||
ai_shot_bias_min | -1 | x | x | ||||||||||||||||
ai_shot_stats | 0 | x | |||||||||||||||||
ai_shot_stats_term | 1000 | x | |||||||||||||||||
ai_show_hull_attacks | 0 | x | |||||||||||||||||
ai_show_think_tolerance | 0 | x | |||||||||||||||||
ai_simulate_task_overtime | 0 | x | |||||||||||||||||
ai_spread_cone_focus_time | 0 | x | |||||||||||||||||
ai_spread_defocused_cone_multiplier | 3 | x | |||||||||||||||||
ai_spread_pattern_focus_time | 0 | x | |||||||||||||||||
ai_strong_optimizations | 0 | x | |||||||||||||||||
ai_strong_optimizations_no_checkstand | 0 | x | |||||||||||||||||
ai_task_pre_script | 0 | x | |||||||||||||||||
ai_test_moveprobe_ignoresmall | 0 | x | |||||||||||||||||
ai_think_limit_label | 0 | x | x | ||||||||||||||||
ai_use_clipped_paths | 1 | x | |||||||||||||||||
ai_use_efficiency | 1 | x | |||||||||||||||||
ai_use_frame_think_limits | 1 | x | |||||||||||||||||
ai_use_think_optimizations | 1 | x | |||||||||||||||||
ai_use_visibility_cache | 1 | x | |||||||||||||||||
ai_vehicle_avoidance | 1 | x | x | ||||||||||||||||
air_density | cmd | Changes the density of air for drag computations. | |||||||||||||||||
alias | cmd | Alias a command. | |||||||||||||||||
'+alt1' | cmd | ||||||||||||||||||
'-alt1' | cmd | ||||||||||||||||||
'+alt2' | cmd | ||||||||||||||||||
'-alt2' | cmd | ||||||||||||||||||
ammo_max | 5000 | x | x | ||||||||||||||||
anim_3wayblend | 1 | x | x | Toggle the 3-way animation blending code. | |||||||||||||||
anim_showmainactivity | 0 | x | x | Show the idle walk run and/or sprint activities. | |||||||||||||||
askconnect_accept | cmd | Accept a redirect request by the server. | |||||||||||||||||
async_allow_held_files | 1 | Allow AsyncBegin/EndRead() | |||||||||||||||||
async_mode | 0 | Set the async filesystem mode (0 = async 1 = synchronous) | |||||||||||||||||
async_resume | cmd | ||||||||||||||||||
async_serialize | 0 | Force async reads to serialize for profiling | |||||||||||||||||
async_simulate_delay | 0 | Simulate a delay of up to a set msec per file operation | |||||||||||||||||
async_suspend | cmd | ||||||||||||||||||
'+attack' | cmd | ||||||||||||||||||
'-attack' | cmd | ||||||||||||||||||
'+attack2' | cmd | ||||||||||||||||||
'-attack2' | cmd | ||||||||||||||||||
audit_save_in_memory | cmd | Audit the memory usage and files in the save-to-memory system | |||||||||||||||||
autoaim_max_deflect | 0 | x | |||||||||||||||||
autoaim_max_dist | 2160 | x | |||||||||||||||||
autosave | cmd | Autosave | |||||||||||||||||
autosavedangerous | cmd | AutoSaveDangerous | |||||||||||||||||
autosavedangerousissafe | cmd | ||||||||||||||||||
'+back' | cmd | ||||||||||||||||||
'-back' | cmd | ||||||||||||||||||
banid | cmd | Add a user ID to the ban list. | |||||||||||||||||
banip | cmd | Add an IP address to the ban list. | |||||||||||||||||
bench_end | cmd | Ends gathering of info. | |||||||||||||||||
bench_showstatsdialog | cmd | Shows a dialog displaying the most recent benchmark results. | |||||||||||||||||
bench_start | cmd | Starts gathering of info. Arguments: filename to write results into | |||||||||||||||||
bench_upload | cmd | Uploads most recent benchmark stats to the Valve servers. | |||||||||||||||||
benchframe | cmd | Takes a snapshot of a particular frame in a time demo. | |||||||||||||||||
bind | cmd | Bind a key. | |||||||||||||||||
binds_per_command | 1 | x | |||||||||||||||||
BindToggle | cmd | Performs a bind <key> 'increment var <cvar> 0 1 1' | |||||||||||||||||
blink_duration | 0 | x | How many seconds an eye blink will last. | ||||||||||||||||
bloodspray | cmd | blood | |||||||||||||||||
bot | cmd | Add a bot. | |||||||||||||||||
bot_changeclass | 0 | x | Force all bots to change to the specified class. | ||||||||||||||||
bot_changeteams | cmd | Make all bots change teams | |||||||||||||||||
bot_com_meleerange | 80 | x | x | Distance to a target that a melee bot wants to be within to attack. | |||||||||||||||
bot_com_viewrange | 2000 | x | x | Distance within which bots looking for any enemies will find them. | |||||||||||||||
bot_com_wpnrange | 400 | x | x | Distance to a target that a ranged bot wants to be within to attack. | |||||||||||||||
bot_command | cmd | <bot id> <command string...>. Sends specified command on behalf of specified bot | |||||||||||||||||
bot_debug | 0 | x | x | Bot debugging. | |||||||||||||||
bot_dontmove | 0 | x | x | ||||||||||||||||
bot_drop | cmd | Force the specified bot to drop his active weapon. Usage: bot_drop <bot name> | |||||||||||||||||
bot_forceattack | 0 | x | When on all bots fire their guns. | ||||||||||||||||
bot_forceattack2 | 0 | x | When firing use attack2. | ||||||||||||||||
bot_forceattack_down | 1 | x | When firing don't tap fire hold it down. | ||||||||||||||||
bot_forcefireweapon | 0 | x | Force bots with the specified weapon to fire. | ||||||||||||||||
bot_jump | 0 | x | x | Force all bots to repeatedly jump. | |||||||||||||||
bot_kill | cmd | Kills a bot. Usage: bot_kill <bot name> | |||||||||||||||||
bot_mimic | 0 | x | Bot uses usercmd of player by index. | ||||||||||||||||
bot_mimic_inverse | 0 | x | Bot uses usercmd of player by index. | ||||||||||||||||
bot_mimic_yaw_offset | 180 | x | Offsets the bot yaw. | ||||||||||||||||
bot_moveto | cmd | Force the specified bot to move to the point under your crosshair. Usage: bot_moveto <bot name> | |||||||||||||||||
bot_nav_offsetpathinset | 20 | x | x | Distance into an area that waypoints should be generated when pathfinding through portals. | |||||||||||||||
bot_nav_recomputetime | 0 | x | x | Delay before bots recompute their path to targets that have moved when moving to them. | |||||||||||||||
bot_nav_simplifypaths | 1 | x | x | If set bots will skip waypoints if they already see the waypoint post. | |||||||||||||||
bot_nav_turnspeed | 5 | x | x | Rate at which bots turn to face their targets. | |||||||||||||||
bot_nav_usefeelers | 1 | x | x | If set bots will extend feelers to their sides to find & avoid upcoming collisions. | |||||||||||||||
bot_nav_useoffsetpaths | 1 | x | x | If set bots will generate waypoints on both sides of portals between waypoints when building paths. | |||||||||||||||
bot_nav_wpdeceldistance | 128 | x | x | Distance to a waypoint to which a bot starts to decelerate to reach it. | |||||||||||||||
bot_nav_wpdistance | 16 | x | x | Distance to a waypoint within which a bot considers as having reached it. | |||||||||||||||
bot_randomnames | 0 | x | x | ||||||||||||||||
bot_refill | cmd | Refill all bot ammo counts | |||||||||||||||||
bot_saveme | 0 | x | x | ||||||||||||||||
bot_selectweaponslot | -1 | x | x | set to weapon slot that bot should switch to. | |||||||||||||||
bot_teleport | cmd | Teleport the specified bot to the specified position & angles. | |||||||||||||||||
Format: bot_teleport <bot name> <X> <Y> <Z> <Pitch> <Yaw> <Roll | |||||||||||||||||||
bot_whack | cmd | Deliver lethal damage from player to specified bot. Usage: bot_whack <bot name> | |||||||||||||||||
box | cmd | Draw a debug box. | |||||||||||||||||
'+break' | cmd | ||||||||||||||||||
'-break' | cmd | ||||||||||||||||||
breakable_disable_gib_limit | 0 | x | |||||||||||||||||
breakable_multiplayer | 1 | x | |||||||||||||||||
buddha | cmd | Toggle. Player takes damage but won't die. (Shows red cross when health is zero) | |||||||||||||||||
budget_averages_window | 30 | x | number of frames to look at when figuring out average frametimes | ||||||||||||||||
budget_background_alpha | 128 | x | how translucent the budget panel is | ||||||||||||||||
budget_bargraph_background_alpha | 128 | x | how translucent the budget panel is | ||||||||||||||||
budget_bargraph_range_ms | 16 | x | budget bargraph range in milliseconds | ||||||||||||||||
budget_history_numsamplesvisible | 100 | x | number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel | ||||||||||||||||
budget_history_range_ms | 66 | x | budget history range in milliseconds | ||||||||||||||||
budget_panel_bottom_of_history_fraction | 0 | x | number between 0 and 1 | ||||||||||||||||
budget_panel_height | 384 | x | height in pixels of the budget panel | ||||||||||||||||
budget_panel_width | 512 | x | width in pixels of the budget panel | ||||||||||||||||
budget_panel_x | 0 | x | number of pixels from the left side of the game screen to draw the budget panel | ||||||||||||||||
budget_panel_y | 50 | x | number of pixels from the top side of the game screen to draw the budget panel | ||||||||||||||||
budget_peaks_window | 30 | x | number of frames to look at when figuring out peak frametimes | ||||||||||||||||
budget_show_averages | 0 | x | enable/disable averages in the budget panel | ||||||||||||||||
budget_show_history | 1 | x | turn history graph off and on. . good to turn off on low end | ||||||||||||||||
budget_show_peaks | 1 | x | enable/disable peaks in the budget panel | ||||||||||||||||
budget_toggle_group | cmd | Turn a budget group on/off | |||||||||||||||||
bug | cmd | Show/hide the bug reporting UI. | |||||||||||||||||
bug_swap | cmd | Automatically swaps the current weapon for the bug bait and back again. | |||||||||||||||||
bugreporter_includebsp | 1 | Include .bsp for internal bug submissions. | |||||||||||||||||
bugreporter_uploadasync | 0 | x | Upload attachments asynchronously | ||||||||||||||||
buildcubemaps | cmd | Rebuild cubemaps. | |||||||||||||||||
building_cubemaps | 0 | ||||||||||||||||||
c_maxdistance | 200 | x | x | x | |||||||||||||||
c_maxpitch | 90 | x | x | x | |||||||||||||||
c_maxyaw | 135 | x | x | x | |||||||||||||||
c_mindistance | 30 | x | x | x | |||||||||||||||
c_minpitch | 0 | x | x | x | |||||||||||||||
c_minyaw | -135 | x | x | x | |||||||||||||||
c_orthoheight | 100 | x | x | x | |||||||||||||||
c_orthowidth | 100 | x | x | x | |||||||||||||||
cache_print | cmd | cache_print [section] | |||||||||||||||||
Print out contents of cache memory. | |||||||||||||||||||
cache_print_lru | cmd | cache_print_lru [section] | |||||||||||||||||
Print out contents of cache memory. | |||||||||||||||||||
cache_print_summary | cmd | cache_print_summary [section] | |||||||||||||||||
Print out a summary contents of cache memory. | |||||||||||||||||||
cam_collision | 1 | x | x | x | When in thirdperson and cam_collision is set to 1 an attempt is made to keep the camera from passing though walls. | ||||||||||||||
cam_command | 0 | x | x | ||||||||||||||||
cam_idealdelta | 4 | x | x | x | Controls the speed when matching offset to ideal angles in thirdperson view | ||||||||||||||
cam_idealdist | 150 | x | x | x | |||||||||||||||
cam_idealdistright | 0 | x | x | x | |||||||||||||||
cam_idealdistup | 0 | x | x | x | |||||||||||||||
cam_ideallag | 4 | x | x | x | Amount of lag used when matching offset to ideal angles in thirdperson view | ||||||||||||||
cam_idealpitch | 0 | x | x | x | |||||||||||||||
cam_idealyaw | 0 | x | x | x | |||||||||||||||
cam_showangles | 0 | x | x | When in thirdperson print viewangles/idealangles/cameraoffsets to the console. | |||||||||||||||
cam_snapto | 0 | x | x | x | |||||||||||||||
'+camdistance' | cmd | ||||||||||||||||||
'-camdistance' | cmd | ||||||||||||||||||
'+camin' | cmd | ||||||||||||||||||
'-camin' | cmd | ||||||||||||||||||
'+cammousemove' | cmd | ||||||||||||||||||
'-cammousemove' | cmd | ||||||||||||||||||
camortho | cmd | Switch to orthographic camera. | |||||||||||||||||
'+camout' | cmd | ||||||||||||||||||
'-camout' | cmd | ||||||||||||||||||
'+campitchdown' | cmd | ||||||||||||||||||
'-campitchdown' | cmd | ||||||||||||||||||
'+campitchup' | cmd | ||||||||||||||||||
'-campitchup' | cmd | ||||||||||||||||||
'+camyawleft' | cmd | ||||||||||||||||||
'-camyawleft' | cmd | ||||||||||||||||||
'+camyawright' | cmd | ||||||||||||||||||
'-camyawright' | cmd | ||||||||||||||||||
cancelselect | cmd | ||||||||||||||||||
cast_hull | cmd | Tests hull collision detection | |||||||||||||||||
cast_ray | cmd | Tests collision detection | |||||||||||||||||
cc_bot_selectweapon | cmd | Force a bot to select a weapon in a slot. Usage: bot_selectweapon <bot name> <weapon slot> | |||||||||||||||||
cc_captiontrace | 1 | x | Show missing closecaptions (0 = no 1 = devconsole 2 = show in hud) | ||||||||||||||||
cc_emit | cmd | Emits a closed caption | |||||||||||||||||
cc_findsound | cmd | Searches for soundname which emits specified text. | |||||||||||||||||
cc_flush | cmd | Flushes async'd captions. | |||||||||||||||||
cc_lang | 0 | x | x | Current close caption language (emtpy = use game UI language) | |||||||||||||||
cc_linger_time | 1 | x | x | Close caption linger time. | |||||||||||||||
cc_minvisibleitems | 1 | x | Minimum number of caption items to show. | ||||||||||||||||
cc_predisplay_time | 0 | x | x | Close caption delay before showing caption. | |||||||||||||||
cc_random | cmd | Emits a random caption | |||||||||||||||||
cc_sentencecaptionnorepeat | 4 | x | How often a sentence can repeat. | ||||||||||||||||
cc_showblocks | cmd | Toggles showing which blocks are pending/loaded async. | |||||||||||||||||
cc_smallfontlength | 300 | x | If text stream is this long force usage of small font size. | ||||||||||||||||
cc_subtitles | 0 | x | x | If set don't show sound effect captions just voice overs (i.e. won't help hearing impaired players). | |||||||||||||||
centerview | cmd | ||||||||||||||||||
ch_createairboat | cmd | Spawn airboat in front of the player. | |||||||||||||||||
ch_createjeep | cmd | Spawn jeep in front of the player. | |||||||||||||||||
changeclass | cmd | Choose a new class | |||||||||||||||||
changelevel | cmd | Change server to the specified map | |||||||||||||||||
changelevel2 | cmd | Transition to the specified map in single player | |||||||||||||||||
changeteam | cmd | Choose a new team | |||||||||||||||||
cl_allowdownload | 1 | x | Client downloads customization files | ||||||||||||||||
cl_allowupload | 1 | x | Client uploads customization files | ||||||||||||||||
cl_anglespeedkey | 0 | x | |||||||||||||||||
cl_animationinfo | cmd | Hud element to examine. | |||||||||||||||||
cl_autorezoom | 0 | x | x | x | When set to 1 sniper rifle will re-zoom after firing a zoomed shot. | ||||||||||||||
cl_backspeed | 450 | x | x | ||||||||||||||||
cl_blobbyshadows | 0 | x | |||||||||||||||||
cl_bobcycle | 0 | x | x | ||||||||||||||||
cl_bobup | 0 | x | x | ||||||||||||||||
cl_burninggibs | 0 | x | xburning player that gibs has burning gibs. | ||||||||||||||||
cl_chatfilters | 31 | x | x | Stores the chat filter settings | |||||||||||||||
cl_class | 0 | x | x | x | Default class when joining a game | ||||||||||||||
cl_clearhinthistory | cmd | Clear memory of client side hints displayed to the player. | |||||||||||||||||
cl_clock_correction | 1 | x | Enable/disable clock correction on the client. | ||||||||||||||||
cl_clock_correction_adjustment_max_amount | 200 | x | Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount | ||||||||||||||||
cl_clock_correction_adjustment_max_offset | 90 | x | As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds) it moves towards apply | ||||||||||||||||
cl_clock_correction_adjustment_min_offset | 10 | x | If the clock offset is less than this amount (in milliseconds) then no clock correction is applied. | ||||||||||||||||
cl_clock_correction_force_server_tick | 999 | x | Force clock correction to match the server tick + this offset (-999 disables it). | ||||||||||||||||
cl_clock_showdebuginfo | 0 | x | Show debugging info about the clock drift. | ||||||||||||||||
cl_clockdrift_max_ms | 150 | x | Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. | ||||||||||||||||
cl_clockdrift_max_ms_threadmode | 0 | x | Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. | ||||||||||||||||
cl_cmdrate | 30 | x | x | Max number of command packets sent to server per second | |||||||||||||||
cl_crosshair_blue | 200 | x | x | ||||||||||||||||
cl_crosshair_file | 0 | x | x | ||||||||||||||||
cl_crosshair_green | 200 | x | x | ||||||||||||||||
cl_crosshair_red | 200 | x | x | ||||||||||||||||
cl_crosshair_scale | 32 | x | x | ||||||||||||||||
cl_crosshairalpha | 200 | x | x | ||||||||||||||||
cl_crosshaircolor | 0 | x | x | ||||||||||||||||
cl_customsounds | 0 | x | Enable customized player sound playback | ||||||||||||||||
cl_debugrumble | 0 | x | x | Turn on rumble debugging spew | |||||||||||||||
cl_demoviewoverride | 0 | x | Override view during demo playback | ||||||||||||||||
cl_detail_multiplier | 1 | x | x | extra details to create | |||||||||||||||
cl_detaildist | 1200 | Distance at which detail props are no longer visible | |||||||||||||||||
cl_detailfade | 400 | Distance across which detail props fade in | |||||||||||||||||
cl_downloadfilter | 0 | x | Determines which files can be downloaded from the server (all none nosounds) | ||||||||||||||||
cl_drawhud | 1 | x | x | Enable the rendering of the hud | |||||||||||||||
cl_drawleaf | -1 | x | x | ||||||||||||||||
cl_drawmaterial | 0 | x | x | Draw a particular material over the frame | |||||||||||||||
cl_drawmonitors | 1 | x | |||||||||||||||||
cl_drawshadowtexture | 0 | x | x | ||||||||||||||||
cl_dump_particle_stats | cmd | dump particle profiling info to particle_profile.csv | |||||||||||||||||
cl_dynamiccrosshair | 1 | x | x | ||||||||||||||||
cl_ejectbrass | 1 | ||||||||||||||||||
cl_ent_absbox | cmd | Displays the client's absbox for the entity under the crosshair. | |||||||||||||||||
cl_ent_bbox | cmd | Displays the client's bounding box for the entity under the crosshair. | |||||||||||||||||
cl_ent_rbox | cmd | Displays the client's render box for the entity under the crosshair. | |||||||||||||||||
cl_entityreport | 0 | x | For debugging draw entity states to console | ||||||||||||||||
cl_extrapolate | 1 | x | x | Enable/disable extrapolation if interpolation history runs out. | |||||||||||||||
cl_extrapolate_amount | 0 | x | x | Set how many seconds the client will extrapolate entities for. | |||||||||||||||
cl_fastdetailsprites | 1 | x | x | whether to use new detail sprite system | |||||||||||||||
cl_fasttempentcollision | 5 | x | |||||||||||||||||
cl_find_ent | cmd | Find and list all client entities with classnames that contain the specified substring. | |||||||||||||||||
Format: cl_find_ent <substring> | |||||||||||||||||||
cl_find_ent_index | cmd | Display data for clientside entity matching specified index. | |||||||||||||||||
Format: cl_find_ent_index <index> | |||||||||||||||||||
cl_flag_return_height | 82 | x | x | ||||||||||||||||
cl_flag_return_size | 20 | x | x | ||||||||||||||||
cl_flipviewmodels | 0 | x | x | x | Flip view models. | ||||||||||||||
cl_flushentitypacket | 0 | x | For debugging. Force the engine to flush an entity packet. | ||||||||||||||||
cl_forcepreload | 0 | x | Whether we should force preloading. | ||||||||||||||||
cl_forwardspeed | 450 | x | x | ||||||||||||||||
cl_fullupdate | cmd | Forces the server to send a full update packet | |||||||||||||||||
cl_hud_minmode | 0 | x | x | Set to 1 to turn on the advanced minimalist HUD mode. | |||||||||||||||
cl_idealpitchscale | 0 | x | x | ||||||||||||||||
cl_ignorepackets | 0 | x | Force client to ignore packets (for debugging). | ||||||||||||||||
cl_interp | 0 | x | x | Sets the interpolation amount (bounded on low side by server interp ratio settings). | |||||||||||||||
cl_interp_all | 0 | x | Disable interpolation list optimizations. | ||||||||||||||||
cl_interp_npcs | 0 | x | x | Interpolate NPC positions starting this many seconds in past (or cl_interp if greater) | |||||||||||||||
cl_interp_ratio | 2 | x | x | Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). | |||||||||||||||
cl_interp_threadmodeticks | 0 | x | Additional interpolation ticks to use when interpolating with threaded engine mode set. | ||||||||||||||||
cl_jiggle_bone_debug | 0 | x | x | Display physics-based 'jiggle bone' debugging information | |||||||||||||||
cl_jiggle_bone_debug_pitch_constraints | 0 | x | x | Display physics-based 'jiggle bone' debugging information | |||||||||||||||
cl_jiggle_bone_debug_yaw_constraints | 0 | x | x | Display physics-based 'jiggle bone' debugging information | |||||||||||||||
cl_lagcomp_errorcheck | 0 | x | Player index of other player to check for position errors. | ||||||||||||||||
cl_lagcompensation | 1 | x | x | Perform server side lag compensation of weapon firing events. | |||||||||||||||
cl_language | 0 | x | Language (from HKCU\Software\Valve\Steam\Language) | ||||||||||||||||
cl_leveloverview | 0 | x | x | ||||||||||||||||
cl_leveloverviewmarker | 0 | x | x | ||||||||||||||||
cl_localnetworkbackdoor | 1 | Enable network optimizations for single player games. | |||||||||||||||||
cl_logofile | 0 | x | Spraypoint logo decal. | ||||||||||||||||
cl_maxrenderable_dist | 3000 | x | x | Max distance from the camera at which things will be rendered | |||||||||||||||
cl_mouseenable | 1 | x | |||||||||||||||||
cl_mouselook | 1 | x | x | Set to 1 to use mouse for look 0 for keyboard look. Cannot be set while connected to a server. | |||||||||||||||
cl_muzzleflash_dlight_1st | 1 | x | |||||||||||||||||
cl_new_impact_effects | 0 | x | |||||||||||||||||
cl_obj_fake_alert | 0 | x | |||||||||||||||||
cl_obj_test_building_damage | -1 | x | x | debug building damage | |||||||||||||||
cl_observercrosshair | 1 | x | x | ||||||||||||||||
cl_overdraw_test | 0 | x | x | x | |||||||||||||||
cl_panelanimation | cmd | Shows panel animation variables: <panelname | blank for all panels>. | |||||||||||||||||
cl_particle_batch_mode | 1 | x | |||||||||||||||||
cl_particle_max_count | 0 | x | |||||||||||||||||
cl_particle_retire_cost | 0 | x | x | ||||||||||||||||
cl_particleeffect_aabb_buffer | 2 | x | x | Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly it won't have to be reinserted as oft | |||||||||||||||
cl_particles_dump_effects | cmd | ||||||||||||||||||
cl_particles_show_bbox | 0 | x | x | ||||||||||||||||
cl_pclass | 0 | x | x | Dump entity by prediction classname. | |||||||||||||||
cl_pdump | -1 | x | x | Dump info about this entity to screen. | |||||||||||||||
cl_phys_props_enable | 1 | x | Disable clientside physics props (must be set before loading a level). | ||||||||||||||||
cl_phys_props_max | 300 | x | Maximum clientside physic props | ||||||||||||||||
cl_phys_props_respawndist | 1500 | x | Minimum distance from the player that a clientside prop must be before it's allowed to respawn. | ||||||||||||||||
cl_phys_props_respawnrate | 60 | x | Time in seconds between clientside prop respawns. | ||||||||||||||||
cl_phys_timescale | 1 | x | x | Sets the scale of time for client-side physics (ragdolls) | |||||||||||||||
cl_pitchdown | 89 | x | x | ||||||||||||||||
cl_pitchspeed | 225 | x | |||||||||||||||||
cl_pitchup | 89 | x | x | ||||||||||||||||
cl_playback_screenshots | 0 | Allows the client to playback screenshot and jpeg commands in demos. | |||||||||||||||||
cl_playerspraydisable | 0 | x | x | Disable player sprays. | |||||||||||||||
cl_precacheinfo | cmd | Show precache info (client). | |||||||||||||||||
cl_pred_optimize | 2 | x | Optimize for not copying data if didn't receive a network update (1) and also for not repredicting if there were no errors (2) | ||||||||||||||||
cl_pred_track | cmd | <entindex> <fieldname>: Track changes to entity index entindex for field fieldname. | |||||||||||||||||
cl_predict | 1 | x | x | Perform client side prediction. | |||||||||||||||
cl_predictionlist | 0 | x | x | Show which entities are predicting | |||||||||||||||
cl_predictweapons | 1 | x | x | Perform client side prediction of weapon effects. | |||||||||||||||
cl_ragdoll_collide | 0 | x | |||||||||||||||||
cl_ragdoll_fade_time | 15 | x | |||||||||||||||||
cl_ragdoll_forcefade | 0 | x | |||||||||||||||||
cl_ragdoll_physics_enable | 1 | x | Enable/disable ragdoll physics. | ||||||||||||||||
cl_ragdoll_pronecheck_distance | 64 | x | x | ||||||||||||||||
cl_removedecals | cmd | Remove the decals from the entity under the crosshair. | |||||||||||||||||
cl_resend | 6 | Delay in seconds before the client will resend the 'connect' attempt | |||||||||||||||||
cl_rumblescale | 1 | x | x | Scale sensitivity of rumble effects (0 to 1.0) | |||||||||||||||
cl_scalecrosshair | 1 | x | x | ||||||||||||||||
cl_screenshotname | 0 | Custom Screenshot name | |||||||||||||||||
cl_SetupAllBones | 0 | x | |||||||||||||||||
cl_shadowtextureoverlaysize | 256 | x | x | ||||||||||||||||
cl_show_splashes | 1 | x | |||||||||||||||||
cl_ShowBoneSetupEnts | 0 | x | Show which entities are having their bones setup each frame. | ||||||||||||||||
cl_showdemooverlay | 0 | How often to flash demo recording/playback overlay (0 - disable overlay -1 - show always) | |||||||||||||||||
cl_showents | cmd | Dump entity list to console. | |||||||||||||||||
cl_showerror | 0 | x | Show prediction errors 2 for above plus detailed field deltas. | ||||||||||||||||
cl_showevents | 0 | x | Print event firing info in the console | ||||||||||||||||
cl_showfps | 0 | x | Draw fps meter at top of screen (1 = fps 2 = smooth fps) | ||||||||||||||||
cl_showhelp | 1 | x | x | x | Set to 0 to not show on-screen help | ||||||||||||||
cl_showpausedimage | 1 | x | Show the 'Paused' image when game is paused. | ||||||||||||||||
cl_showpluginmessages | 1 | x | Allow plugins to display messages to you | ||||||||||||||||
cl_showpos | 0 | x | Draw current position at top of screen | ||||||||||||||||
cl_ShowSunVectors | 0 | x | |||||||||||||||||
cl_showtextmsg | 1 | x | Enable/disable text messages printing on the screen. | ||||||||||||||||
cl_sidespeed | 450 | x | x | ||||||||||||||||
cl_smooth | 1 | x | Smooth view/eye origin after prediction errors | ||||||||||||||||
cl_smoothtime | 0 | x | Smooth client's view after prediction error over this many seconds | ||||||||||||||||
cl_soundemitter_flush | cmd | Flushes the sounds.txt system (client only) | |||||||||||||||||
cl_soundfile | 0 | x | Jingle sound file. | ||||||||||||||||
cl_soundscape_flush | cmd | Flushes the client side soundscapes | |||||||||||||||||
cl_soundscape_printdebuginfo | cmd | print soundscapes | |||||||||||||||||
cl_spec_mode | 6 | x | x | x | x | spectator mode | |||||||||||||
cl_sporeclipdistance | 512 | x | x | ||||||||||||||||
cl_sun_decay_rate | 0 | x | x | ||||||||||||||||
cl_team | 0 | x | x | x | Default team when joining a game | ||||||||||||||
cl_threaded_bone_setup | 0 | x | Enable parallel processing of C_BaseAnimating::SetupBones() | ||||||||||||||||
cl_threaded_client_leaf_system | 0 | x | |||||||||||||||||
cl_timeout | 30 | x | After this many seconds without receiving a packet from the server the client will disconnect itself | ||||||||||||||||
cl_updaterate | 20 | x | x | Number of packets per second of updates you are requesting from the server | |||||||||||||||
cl_upspeed | 320 | x | x | ||||||||||||||||
cl_view | cmd | Set the view entity index. | |||||||||||||||||
cl_voice_filter | 0 | Filter voice by name substring | |||||||||||||||||
cl_winddir | 0 | x | x | Weather effects wind direction angle | |||||||||||||||
cl_windspeed | 0 | x | x | Weather effects wind speed scalar | |||||||||||||||
cl_yawspeed | 210 | x | |||||||||||||||||
clear | cmd | Clear all console output. | |||||||||||||||||
clear_debug_overlays | cmd | clears debug overlays | |||||||||||||||||
clientport | 27005 | Host game client port | |||||||||||||||||
closecaption | 0 | x | x | Enable close captioning. | |||||||||||||||
cmd | cmd | Forward command to server. | |||||||||||||||||
collision_shake_amp | 0 | x | |||||||||||||||||
collision_shake_freq | 0 | x | |||||||||||||||||
collision_shake_time | 0 | x | |||||||||||||||||
collision_test | cmd | Tests collision system | |||||||||||||||||
colorcorrectionui | cmd | Show/hide the color correction tools UI. | |||||||||||||||||
'+commandermousemove' | cmd | ||||||||||||||||||
'-commandermousemove' | cmd | ||||||||||||||||||
commentary | 0 | x | x | Desired commentary mode state. | |||||||||||||||
commentary_available | 0 | x | Automatically set by the game when a commentary file is available for the current map. | ||||||||||||||||
commentary_cvarsnotchanging | cmd | ||||||||||||||||||
commentary_finishnode | cmd | ||||||||||||||||||
commentary_firstrun | 0 | x | x | ||||||||||||||||
commentary_showmodelviewer | cmd | Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name> | |||||||||||||||||
commentary_testfirstrun | cmd | ||||||||||||||||||
con_drawnotify | 1 | Disables drawing of notification area (for taking screenshots). | |||||||||||||||||
con_enable | 1 | x | Allows the console to be activated. | ||||||||||||||||
con_filter_enable | 0 | Filters console output based on the setting of con_filter_text. 1 filters completely 2 displays filtered text brighter than ot | |||||||||||||||||
con_filter_text | 0 | Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate. | |||||||||||||||||
con_filter_text_out | 0 | Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate. | |||||||||||||||||
con_logfile | 0 | Console output gets written to this file | |||||||||||||||||
con_notifytime | 8 | How long to display recent console text to the upper part of the game window | |||||||||||||||||
con_nprint_bgalpha | 50 | Con_NPrint background alpha. | |||||||||||||||||
con_nprint_bgborder | 5 | Con_NPrint border size. | |||||||||||||||||
con_timestamp | 0 | Prefix console.log entries with timestamps | |||||||||||||||||
con_trace | 0 | Print console text to low level printout. | |||||||||||||||||
condump | cmd | dump the text currently in the console to condumpXX.log | |||||||||||||||||
connect | cmd | Connect to specified server. | |||||||||||||||||
contimes | 8 | Number of console lines to overlay for debugging. | |||||||||||||||||
coop | 0 | x | Cooperative play. | ||||||||||||||||
create_flashlight | cmd | ||||||||||||||||||
CreateHairball | cmd | ||||||||||||||||||
creditsdone | cmd | ||||||||||||||||||
crosshair | 1 | x | x | ||||||||||||||||
cvarlist | cmd | Show the list of convars/concommands. | |||||||||||||||||
datacachesize | 32 | Size in MB. | |||||||||||||||||
dbghist_addline | cmd | Add a line to the debug history. Format: <category id> <line> | |||||||||||||||||
dbghist_dump | cmd | Dump the debug history to the console. Format: <category id> | |||||||||||||||||
Categories: | |||||||||||||||||||
0: Entity I/O | |||||||||||||||||||
1: AI Decisions | |||||||||||||||||||
2: Sc | |||||||||||||||||||
deathmatch | 1 | x | Running a deathmatch server. | ||||||||||||||||
debug_materialmodifycontrol | 0 | x | |||||||||||||||||
debug_materialmodifycontrol_client | 0 | x | |||||||||||||||||
debug_physimpact | 0 | x | |||||||||||||||||
debug_touchlinks | 0 | x | Spew touch link activity | ||||||||||||||||
debugsystemui | cmd | Show/hide the debug system UI. | |||||||||||||||||
decalfrequency | 10 | x | x | ||||||||||||||||
default_fov | 75 | x | x | ||||||||||||||||
demo_avellimit | 2000 | Angular velocity limit before eyes considered snapped for demo playback. | |||||||||||||||||
demo_debug | 0 | Demo debug info. | |||||||||||||||||
demo_fastforwardfinalspeed | 20 | Go this fast when starting to hold FF button. | |||||||||||||||||
demo_fastforwardramptime | 5 | How many seconds it takes to get to full FF speed. | |||||||||||||||||
demo_fastforwardstartspeed | 2 | Go this fast when starting to hold FF button. | |||||||||||||||||
demo_gototick | cmd | Skips to a tick in demo. | |||||||||||||||||
demo_interplimit | 4000 | How much origin velocity before it's considered to have 'teleported' causing interpolation to reset. | |||||||||||||||||
demo_interpolateview | 1 | Do view interpolation during dem playback. | |||||||||||||||||
demo_legacy_rollback | 1 | Use legacy view interpolation rollback amount in demo playback. | |||||||||||||||||
demo_pause | cmd | Pauses demo playback. | |||||||||||||||||
demo_pauseatservertick | 0 | Pauses demo playback at server tick | |||||||||||||||||
demo_quitafterplayback | 0 | Quits game after demo playback. | |||||||||||||||||
demo_recordcommands | 1 | x | Record commands typed at console into .dem files. | ||||||||||||||||
demo_resume | cmd | Resumes demo playback. | |||||||||||||||||
demo_timescale | cmd | Sets demo replay speed. | |||||||||||||||||
demo_togglepause | cmd | Toggles demo playback. | |||||||||||||||||
demolist | cmd | Print demo sequence list. | |||||||||||||||||
demos | cmd | Demo demo file sequence. | |||||||||||||||||
demoui | cmd | Show/hide the demo player UI. | |||||||||||||||||
demoui2 | cmd | Show/hide the advanced demo player UI (demoui2). | |||||||||||||||||
'+demoui2' | cmd | Bring the advanced demo player UI (demoui2) to foreground. | |||||||||||||||||
'-demoui2' | cmd | Send the advanced demo player UI (demoui2) to background. | |||||||||||||||||
developer | 0 | Set developer message level | |||||||||||||||||
devshots_nextmap | cmd | Used by the devshots system to go to the next map in the devshots maplist. | |||||||||||||||||
devshots_screenshot | cmd | Used by the -makedevshots system to take a screenshot. For taking your own screenshots use the 'screenshot' command instead. | |||||||||||||||||
differences | cmd | Show all convars which are not at their default values. | |||||||||||||||||
disconnect | cmd | Disconnect game from server. | |||||||||||||||||
disguise | cmd | Disguises the spy. | |||||||||||||||||
disp_dynamic | 0 | ||||||||||||||||||
dispcoll_drawplane | 0 | x | |||||||||||||||||
displaysoundlist | 0 | x | |||||||||||||||||
dlight_debug | cmd | Creates a dlight in front of the player | |||||||||||||||||
drawcross | cmd | Draws a cross at the given location | |||||||||||||||||
Arguments: x y z | |||||||||||||||||||
drawline | cmd | Draws line between two 3D Points. | |||||||||||||||||
Green if no collision | |||||||||||||||||||
Red is collides with something | |||||||||||||||||||
Arguments: x1 y1 z1 x2 y2 z2 | |||||||||||||||||||
dropitem | cmd | Drop the flag. | |||||||||||||||||
dsp_automatic | 0 | x | |||||||||||||||||
dsp_db_min | 80 | x | |||||||||||||||||
dsp_db_mixdrop | 0 | x | |||||||||||||||||
dsp_dist_max | 1440 | x | x | ||||||||||||||||
dsp_dist_min | 0 | x | x | ||||||||||||||||
dsp_enhance_stereo | 0 | x | |||||||||||||||||
dsp_facingaway | 0 | x | |||||||||||||||||
dsp_mix_max | 0 | x | |||||||||||||||||
dsp_mix_min | 0 | x | |||||||||||||||||
dsp_off | 0 | x | |||||||||||||||||
dsp_player | 0 | x | x | ||||||||||||||||
dsp_reload | cmd | ||||||||||||||||||
dsp_room | 0 | x | |||||||||||||||||
dsp_slow_cpu | 0 | x | x | ||||||||||||||||
dsp_spatial | 40 | x | |||||||||||||||||
dsp_speaker | 50 | x | |||||||||||||||||
dsp_vol_2ch | 1 | x | |||||||||||||||||
dsp_vol_4ch | 0 | x | |||||||||||||||||
dsp_vol_5ch | 0 | x | |||||||||||||||||
dsp_volume | 1 | x | x | ||||||||||||||||
dsp_water | 14 | x | |||||||||||||||||
dt_ShowPartialChangeEnts | 0 | (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE). | |||||||||||||||||
dt_UsePartialChangeEnts | 1 | (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization. | |||||||||||||||||
dti_flush | cmd | Write out the datatable instrumentation files (you must run with -dti for this to work). | |||||||||||||||||
dtwarning | 0 | Print data table warnings? | |||||||||||||||||
dtwatchclass | 0 | Watch all fields encoded with this table. | |||||||||||||||||
dtwatchent | -1 | Watch this entities data table encoding. | |||||||||||||||||
dtwatchvar | 0 | Watch the named variable. | |||||||||||||||||
'+duck' | cmd | ||||||||||||||||||
'-duck' | cmd | ||||||||||||||||||
dump_entity_sizes | cmd | Print sizeof(entclass) | |||||||||||||||||
dump_globals | cmd | Dump all global entities/states | |||||||||||||||||
dump_panels | cmd | Dump Panel Tree | |||||||||||||||||
dump_x360_cfg | cmd | Dump X360 config files to disk | |||||||||||||||||
dump_x360_saves | cmd | Dump X360 save games to disk | |||||||||||||||||
dumpentityfactories | cmd | Lists all entity factory names. | |||||||||||||||||
dumpeventqueue | cmd | Dump the contents of the Entity I/O event queue to the console. | |||||||||||||||||
dumpgamestringtable | cmd | Dump the contents of the game string table to the console. | |||||||||||||||||
dumpsavedir | cmd | List the contents of the save directory in memory | |||||||||||||||||
dumpstringtables | cmd | Print string tables to console. | |||||||||||||||||
echo | cmd | Echo text to console. | |||||||||||||||||
editdemo | cmd | Edit a recorded demo file (.dem ). | |||||||||||||||||
editor_toggle | cmd | Disables the simulation and returns focus to the editor | |||||||||||||||||
enable_debug_overlays | 1 | x | x | Enable rendering of debug overlays | |||||||||||||||
endmovie | cmd | Stop recording movie frames. | |||||||||||||||||
english | 1 | x | x | If set to 1 running the english language set of assets. | |||||||||||||||
ent_absbox | cmd | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. | |||||||||||||||||
Ar | |||||||||||||||||||
ent_attachments | cmd | Displays the attachment points on an entity. | |||||||||||||||||
Arguments: {entity_name} / {class_name} / no argument picks what player is loo | |||||||||||||||||||
ent_autoaim | cmd | Displays the entity's autoaim radius. | |||||||||||||||||
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |||||||||||||||||||
ent_bbox | cmd | Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay | |||||||||||||||||
ent_cancelpendingentfires | cmd | Cancels all ent_fire created outputs that are currently waiting for their delay to expire. | |||||||||||||||||
ent_create | cmd | Creates an entity of the given type where the player is looking. | |||||||||||||||||
ent_debugkeys | 0 | x | |||||||||||||||||
ent_dump | cmd | Usage: | |||||||||||||||||
ent_dump <entity name> | |||||||||||||||||||
ent_fire | cmd | Usage: | |||||||||||||||||
ent_fire <target> [action] [value] [delay] | |||||||||||||||||||
ent_info | cmd | Usage: | |||||||||||||||||
ent_info <class name> | |||||||||||||||||||
ent_keyvalue | cmd | Applies the comma delimited key=value pairs to the entity with the given Hammer ID. | |||||||||||||||||
Format: ent_keyvalue <entity id> <key1>=<v | |||||||||||||||||||
ent_messages | cmd | Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes | |||||||||||||||||
ent_messages_draw | 0 | x | x | Visualizes all entity input/output activity. | |||||||||||||||
ent_name | cmd | ||||||||||||||||||
ent_orient | cmd | Orient the specified entity to match the player's angles. By default only orients target entity's YAW. Use the 'allangles' opt | |||||||||||||||||
ent_pause | cmd | Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess | |||||||||||||||||
ent_pivot | cmd | Displays the pivot for the given entity(ies). | |||||||||||||||||
(y=up=green | z=forward=blue | x=left=red). | |||||||||||||||||
Arguments: {entity_name} / {class | |||||||||||||||||||
ent_rbox | cmd | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. | |||||||||||||||||
Ar | |||||||||||||||||||
ent_remove | cmd | Removes the given entity(s) | |||||||||||||||||
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |||||||||||||||||||
ent_remove_all | cmd | Removes all entities of the specified type | |||||||||||||||||
Arguments: {entity_name} / {class_name} | |||||||||||||||||||
ent_rotate | cmd | Rotates an entity by a specified # of degrees | |||||||||||||||||
ent_setname | cmd | Sets the targetname of the given entity(s) | |||||||||||||||||
Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh | |||||||||||||||||||
ent_show_response_criteria | cmd | Print to the console an entity's current criteria set used to select responses. | |||||||||||||||||
Arguments: {entity_name} / {class_name} / | |||||||||||||||||||
ent_step | cmd | When 'ent_pause' is set this will step through one waiting input / output message at a time. | |||||||||||||||||
ent_teleport | cmd | Teleport the specified entity to where the player is looking. | |||||||||||||||||
Format: ent_teleport <entity name> | |||||||||||||||||||
ent_text | cmd | Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) | |||||||||||||||||
Arguments: {entity_ | |||||||||||||||||||
ent_viewoffset | cmd | Displays the eye position for the given entity(ies) in red. | |||||||||||||||||
Arguments: {entity_name} / {class_name} / no argument picks wha | |||||||||||||||||||
envmap | cmd | ||||||||||||||||||
escape | cmd | Escape key pressed. | |||||||||||||||||
exec | cmd | Execute script file. | |||||||||||||||||
exit | cmd | Exit the engine. | |||||||||||||||||
explode | cmd | Kills the player with explosive damage | |||||||||||||||||
explodevector | cmd | Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value> | |||||||||||||||||
fadein | cmd | fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. | |||||||||||||||||
fadeout | cmd | fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. | |||||||||||||||||
fast_fogvolume | 0 | ||||||||||||||||||
filesystem_buffer_size | 0 | Size of per file buffers. 0 for none | |||||||||||||||||
find | cmd | Find concommands with the specified string in their name/help text. | |||||||||||||||||
find_ent | cmd | Find and list all entities with classnames or targetnames that contain the specified substring. | |||||||||||||||||
Format: find_ent <substring> | |||||||||||||||||||
find_ent_index | cmd | Display data for entity matching specified index. | |||||||||||||||||
Format: find_ent_index <index> | |||||||||||||||||||
findflags | cmd | Find concommands by flags. | |||||||||||||||||
fire_absorbrate | 3 | x | |||||||||||||||||
fire_dmgbase | 1 | x | |||||||||||||||||
fire_dmginterval | 1 | x | |||||||||||||||||
fire_dmgscale | 0 | x | |||||||||||||||||
fire_extabsorb | 5 | x | |||||||||||||||||
fire_extscale | 12 | x | |||||||||||||||||
fire_growthrate | 1 | x | |||||||||||||||||
fire_heatscale | 1 | x | |||||||||||||||||
fire_incomingheatscale | 0 | x | |||||||||||||||||
fire_maxabsorb | 50 | x | |||||||||||||||||
firetarget | cmd | ||||||||||||||||||
firstperson | cmd | Switch to firstperson camera. | |||||||||||||||||
fish_debug | 0 | x | x | Show debug info for fish | |||||||||||||||
fish_dormant | 0 | x | x | x | Turns off interactive fish behavior. Fish become immobile and unresponsive. | ||||||||||||||
flex_expression | 0 | x | |||||||||||||||||
flex_looktime | 5 | x | |||||||||||||||||
flex_maxawaytime | 1 | x | |||||||||||||||||
flex_maxplayertime | 7 | x | |||||||||||||||||
flex_minawaytime | 0 | x | |||||||||||||||||
flex_minplayertime | 5 | x | |||||||||||||||||
flex_rules | 1 | x | Allow flex animation rules to run. | ||||||||||||||||
flex_smooth | 1 | x | Applies smoothing/decay curve to flex animation controller changes. | ||||||||||||||||
flex_talk | 0 | x | |||||||||||||||||
flush | cmd | Flush unlocked cache memory. | |||||||||||||||||
flush_locked | cmd | Flush unlocked and locked cache memory. | |||||||||||||||||
fog_color | -1 | x | x | ||||||||||||||||
fog_colorskybox | -1 | x | x | ||||||||||||||||
fog_enable | 1 | x | x | ||||||||||||||||
fog_enable_water_fog | 1 | x | |||||||||||||||||
fog_enableskybox | 1 | x | x | ||||||||||||||||
fog_end | -1 | x | x | ||||||||||||||||
fog_endskybox | -1 | x | x | ||||||||||||||||
fog_maxdensity | -1 | x | x | ||||||||||||||||
fog_maxdensityskybox | -1 | x | x | ||||||||||||||||
fog_override | 0 | x | x | ||||||||||||||||
fog_start | -1 | x | x | ||||||||||||||||
fog_startskybox | -1 | x | x | ||||||||||||||||
force_centerview | cmd | ||||||||||||||||||
'+forward' | cmd | ||||||||||||||||||
'-forward' | cmd | ||||||||||||||||||
fov | cmd | Change players FOV | |||||||||||||||||
fov_desired | 75 | x | x | x | Sets the base field-of-view. | ||||||||||||||
fps_max | 300 | Frame rate limiter cannot be set while connected to a server. | |||||||||||||||||
free_pass_peek_debug | 0 | x | |||||||||||||||||
fs_convert | 1 | Allow Xbox 360 files to be generated at runtime | |||||||||||||||||
fs_monitor_read_from_pack | 0 | 0:Off 1:Any 2:Sync only | |||||||||||||||||
fs_printopenfiles | cmd | Show all files currently opened by the engine. | |||||||||||||||||
fs_report_sync_opens | 0 | 0:Off 1:Always 2:Not during load | |||||||||||||||||
fs_warning_level | cmd | Set the filesystem warning level. | |||||||||||||||||
fs_warning_mode | 0 | 0:Off 1:Warn main thread 2:Warn other threads | |||||||||||||||||
func_break_max_pieces | 15 | x | x | x | |||||||||||||||
func_break_reduction_factor | 0 | x | |||||||||||||||||
func_breakdmg_bullet | 0 | x | |||||||||||||||||
func_breakdmg_club | 1 | x | |||||||||||||||||
func_breakdmg_explosive | 1 | x | |||||||||||||||||
g15_dumpplayer | cmd | Spew player data. | |||||||||||||||||
g15_reload | cmd | Reloads the Logitech G-15 Keyboard configs. | |||||||||||||||||
g15_update_msec | 250 | x | x | Logitech G-15 Keyboard update interval. | |||||||||||||||
g_debug_angularsensor | 0 | x | x | ||||||||||||||||
g_debug_constraint_sounds | 0 | x | x | Enable debug printing about constraint sounds. | |||||||||||||||
g_debug_doors | 0 | x | |||||||||||||||||
g_debug_npc_vehicle_roles | 0 | x | |||||||||||||||||
g_debug_ragdoll_removal | 0 | x | x | x | |||||||||||||||
g_debug_ragdoll_visualize | 0 | x | x | ||||||||||||||||
g_debug_trackpather | 0 | x | x | ||||||||||||||||
g_debug_transitions | 0 | x | Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities | ||||||||||||||||
g_debug_vehiclebase | 0 | x | x | ||||||||||||||||
g_debug_vehicledriver | 0 | x | x | ||||||||||||||||
g_debug_vehicleexit | 0 | x | x | ||||||||||||||||
g_debug_vehiclesound | 0 | x | x | ||||||||||||||||
g_Language | 0 | x | x | ||||||||||||||||
g_ragdoll_fadespeed | 600 | x | |||||||||||||||||
g_ragdoll_important_maxcount | 2 | x | x | ||||||||||||||||
g_ragdoll_lvfadespeed | 100 | x | |||||||||||||||||
g_ragdoll_maxcount | 8 | x | x | ||||||||||||||||
gamemenucommand | cmd | Issue game menu command. | |||||||||||||||||
gameui_activate | cmd | Shows the game UI | |||||||||||||||||
gameui_allowescape | cmd | Escape key allowed to hide game UI | |||||||||||||||||
gameui_allowescapetoshow | cmd | Escape key allowed to show game UI | |||||||||||||||||
gameui_hide | cmd | Hides the game UI | |||||||||||||||||
gameui_hide_dialog | cmd | asdf | |||||||||||||||||
gameui_preventescape | cmd | Escape key doesn't hide game UI | |||||||||||||||||
gameui_preventescapetoshow | cmd | Escape key doesn't show game UI | |||||||||||||||||
gameui_show_dialog | cmd | Show an arbitrary Dialog. | |||||||||||||||||
gameui_xbox | 0 | ||||||||||||||||||
getpos | cmd | dump position and angles to the console | |||||||||||||||||
give | cmd | Give item to player. | |||||||||||||||||
Arguments: <item_name> | |||||||||||||||||||
givecurrentammo | cmd | Give a supply of ammo for current weapon.. | |||||||||||||||||
gl_clear | 0 | x | |||||||||||||||||
gl_clear_randomcolor | 0 | x | x | Clear the back buffer to random colors every frame. Helps spot open seams in geometry. | |||||||||||||||
global_set | cmd | global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF 1 = ON 2 = DEAD). | |||||||||||||||||
god | cmd | Toggle. Player becomes invulnerable. | |||||||||||||||||
'+graph' | cmd | ||||||||||||||||||
'-graph' | cmd | ||||||||||||||||||
'-grenade1' | cmd | ||||||||||||||||||
'+grenade1' | cmd | ||||||||||||||||||
'-grenade2' | cmd | ||||||||||||||||||
'+grenade2' | cmd | ||||||||||||||||||
groundlist | cmd | Display ground entity list <index> | |||||||||||||||||
hammer_update_entity | cmd | Updates the entity's position/angles when in edit mode | |||||||||||||||||
hammer_update_safe_entities | cmd | Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit | |||||||||||||||||
hap_damagescale_game | 0 | x | |||||||||||||||||
hap_HasDevice | 0 | x | x | falcon is connected | |||||||||||||||
hap_melee_scale | 0 | x | x | ||||||||||||||||
hap_noclip_avatar_scale | 0 | x | x | ||||||||||||||||
hap_ui_vehicles | 0 | x | |||||||||||||||||
heartbeat | cmd | Force heartbeat of master servers | |||||||||||||||||
help | cmd | Find help about a convar/concommand. | |||||||||||||||||
hideconsole | cmd | Hide the console. | |||||||||||||||||
hidehud | 0 | x | x | ||||||||||||||||
hidepanel | cmd | Hides a viewport panel <name> | |||||||||||||||||
hl2_episodic | 0 | x | x | ||||||||||||||||
host_flush_threshold | 20 | Memory threshold below which the host should flush caches between server instances | |||||||||||||||||
host_framerate | 0 | Set to lock per-frame time elapse. | |||||||||||||||||
host_limitlocal | 0 | Apply cl_cmdrate and cl_updaterate to loopback connection | |||||||||||||||||
host_map | 0 | Current map name. | |||||||||||||||||
host_profile | 0 | ||||||||||||||||||
host_runofftime | cmd | Run off some time without rendering/updating sounds | |||||||||||||||||
host_showcachemiss | 0 | Print a debug message when the client or server cache is missed. | |||||||||||||||||
host_ShowIPCCallCount | 0 | Print # of IPC calls this number of times per second. If set to -1 the # of IPC calls is shown every frame. | |||||||||||||||||
host_sleep | 0 | x | Force the host to sleep a certain number of milliseconds each frame. | ||||||||||||||||
host_speeds | 0 | Show general system running times. | |||||||||||||||||
host_thread_mode | 0 | Run the host in threaded mode (0 == off 1 == if multicore 2 == force) | |||||||||||||||||
host_timescale | 1 | x | Prescale the clock by this amount. | ||||||||||||||||
host_writeconfig | cmd | Store current settings to config.cfg (or specified .cfg file). | |||||||||||||||||
hostip | 0 | Host game server ip | |||||||||||||||||
hostname | 0 | Hostname for server. | |||||||||||||||||
hostport | 27015 | Host game server port | |||||||||||||||||
hud_achievement_count | 8 | x | x | Max number of achievements that can be shown on the HUD | |||||||||||||||
hud_achievement_count_engineer | 3 | x | x | Max number of achievements that can be shown on the HUD when you're an engineer | |||||||||||||||
hud_achievement_description | 1 | x | x | Show full descriptions of achievements on the HUD | |||||||||||||||
hud_achievement_glowtime | 2 | x | Duration of glow effect around incremented achievements | ||||||||||||||||
hud_achievement_tracker | 1 | x | Show or hide the achievement tracker | ||||||||||||||||
hud_autoaim_method | 1 | x | |||||||||||||||||
hud_autoaim_scale_icon | 0 | x | |||||||||||||||||
hud_autoreloadscript | 0 | x | Automatically reloads the animation script each time one is ran | ||||||||||||||||
hud_classautokill | 0 | x | x | x | Automatically kill player after choosing a new playerclass. | ||||||||||||||
hud_deathnotice_time | 6 | x | |||||||||||||||||
hud_draw_active_reticle | 0 | x | |||||||||||||||||
hud_draw_fixed_reticle | 0 | x | x | ||||||||||||||||
hud_drawhistory_time | 5 | x | |||||||||||||||||
hud_escort_interp | 0 | x | |||||||||||||||||
hud_escort_test_progress | -1 | x | |||||||||||||||||
hud_escort_test_speed | -1 | x | |||||||||||||||||
hud_fastswitch | 1 | x | x | ||||||||||||||||
hud_magnetism | 0 | x | |||||||||||||||||
hud_reloadscheme | cmd | Reloads hud layout and animation scripts. | |||||||||||||||||
hud_reticle_alpha_speed | 700 | x | |||||||||||||||||
hud_reticle_maxalpha | 255 | x | |||||||||||||||||
hud_reticle_minalpha | 125 | x | |||||||||||||||||
hud_reticle_scale | 1 | x | |||||||||||||||||
hud_saytext_time | 12 | x | |||||||||||||||||
hud_takesshots | 0 | x | x | Auto-save a scoreboard screenshot at the end of a map. | |||||||||||||||
hurtme | cmd | Hurts the player. | |||||||||||||||||
Arguments: <health to lose> | |||||||||||||||||||
ifm_basecamera_camerastate | cmd | Set camera state | |||||||||||||||||
ifm_steadycam_2ddragconstant | 11 | x | x | ||||||||||||||||
ifm_steadycam_2dspringconstant | 33 | x | x | ||||||||||||||||
ifm_steadycam_armspeed | 0 | x | x | ||||||||||||||||
ifm_steadycam_mousefactor | 1 | x | x | ||||||||||||||||
ifm_steadycam_mousepower | 1 | x | x | ||||||||||||||||
ifm_steadycam_noise | 0 | x | x | x | |||||||||||||||
ifm_steadycam_rotatedamp | 0 | x | x | ||||||||||||||||
ifm_steadycam_rotaterate | 60 | x | x | ||||||||||||||||
ifm_steadycam_sensitivity | 1 | x | x | x | |||||||||||||||
ifm_steadycam_zoomdamp | 0 | x | x | ||||||||||||||||
ifm_steadycam_zoomspeed | 1 | x | x | ||||||||||||||||
impulse | cmd | ||||||||||||||||||
in_usekeyboardsampletime | 1 | x | Use keyboard sample time smoothing. | ||||||||||||||||
incrementvar | cmd | Increment specified convar value. | |||||||||||||||||
invnext | cmd | ||||||||||||||||||
invprev | cmd | ||||||||||||||||||
ip | 0 | Overrides IP for multihomed hosts | |||||||||||||||||
'+jlook' | cmd | ||||||||||||||||||
'-jlook' | cmd | ||||||||||||||||||
join_class | cmd | Send a joinclass command | |||||||||||||||||
join_class | cmd | Send a joinclass command | |||||||||||||||||
joy_accel_filter | 0 | x | |||||||||||||||||
joy_accelmax | 1 | x | x | ||||||||||||||||
joy_accelscale | 0 | x | x | ||||||||||||||||
joy_advanced | 0 | x | x | ||||||||||||||||
joy_advaxisr | 0 | x | x | ||||||||||||||||
joy_advaxisu | 0 | x | x | ||||||||||||||||
joy_advaxisv | 0 | x | x | ||||||||||||||||
joy_advaxisx | 0 | x | x | ||||||||||||||||
joy_advaxisy | 0 | x | x | ||||||||||||||||
joy_advaxisz | 0 | x | x | ||||||||||||||||
joy_autoaimdampen | 0 | x | x | How much to scale user stick input when the gun is pointing at a valid target. | |||||||||||||||
joy_autoaimdampenrange | 0 | x | x | The stick range where autoaim dampening is applied. 0 = off | |||||||||||||||
joy_autosprint | 0 | x | Automatically sprint when moving with an analog joystick | ||||||||||||||||
joy_axisbutton_threshold | 0 | x | Analog axis range before a button press is registered. | ||||||||||||||||
joy_diagonalpov | 0 | x | x | xmanipulator operates on diagonal axes too. | |||||||||||||||
joy_display_input | 0 | x | x | ||||||||||||||||
joy_forwardsensitivity | -1 | x | x | ||||||||||||||||
joy_forwardthreshold | 0 | x | x | ||||||||||||||||
joy_inverty | 0 | x | x | Whether to invert the Y axis of the joystick for looking. | |||||||||||||||
joy_inverty_default | 0 | x | |||||||||||||||||
joy_lowend | 1 | x | x | ||||||||||||||||
joy_lowmap | 1 | x | x | ||||||||||||||||
joy_movement_stick | 0 | x | x | Which stick controls movement (0 is left stick) | |||||||||||||||
joy_movement_stick_default | 0 | x | |||||||||||||||||
joy_name | 0 | x | x | ||||||||||||||||
joy_pegged | 0 | x | |||||||||||||||||
joy_pitchsensitivity | 1 | x | x | ||||||||||||||||
joy_pitchsensitivity_default | -1 | x | |||||||||||||||||
joy_pitchthreshold | 0 | x | x | ||||||||||||||||
joy_response_look | 0 | x | x | 'Look' stick response mode: 0=Default 1=Acceleration Promotion | |||||||||||||||
joy_response_move | 1 | x | x | 'Movement' stick response mode: 0=Linear 1=quadratic 2=cubic 3=quadratic extreme 4=power function(i.e. pow(x1/sensitivity | |||||||||||||||
joy_response_move_vehicle | 6 | x | |||||||||||||||||
joy_sidesensitivity | 1 | x | x | ||||||||||||||||
joy_sidethreshold | 0 | x | x | ||||||||||||||||
joy_vehicle_turn_lowend | 0 | x | |||||||||||||||||
joy_vehicle_turn_lowmap | 0 | x | |||||||||||||||||
joy_virtual_peg | 0 | x | |||||||||||||||||
joy_wingmanwarrior_centerhack | 0 | x | Wingman warrior centering hack. | ||||||||||||||||
joy_wingmanwarrior_turnhack | 0 | x | x | Wingman warrior hack related to turn axes. | |||||||||||||||
joy_xcontroller_cfg_loaded | 0 | x | x | If 0 the 360controller.cfg file will be executed on startup & option changes. | |||||||||||||||
joy_xcontroller_found | 0 | Automatically set to 1 if an xcontroller has been detected. | |||||||||||||||||
joy_yawsensitivity | -1 | x | x | ||||||||||||||||
joy_yawsensitivity_default | -1 | x | |||||||||||||||||
joy_yawthreshold | 0 | x | x | ||||||||||||||||
joyadvancedupdate | cmd | ||||||||||||||||||
joystick | 0 | x | x | ||||||||||||||||
jpeg | cmd | Take a jpeg screenshot: jpeg <filename> <quality 1-100>. | |||||||||||||||||
jpeg_quality | 90 | jpeg screenshot quality. | |||||||||||||||||
'+jump' | cmd | ||||||||||||||||||
'-jump' | cmd | ||||||||||||||||||
kdtree_test | cmd | Tests spatial partition for entities queries. | |||||||||||||||||
key_findbinding | cmd | Find key bound to specified command string. | |||||||||||||||||
key_listboundkeys | cmd | List bound keys with bindings. | |||||||||||||||||
key_updatelayout | cmd | Updates game keyboard layout to current windows keyboard setting. | |||||||||||||||||
kick | cmd | Kick a player by name. | |||||||||||||||||
kickid | cmd | Kick a player by userid or uniqueid with a message. | |||||||||||||||||
kill | cmd | Kills the player with generic damage | |||||||||||||||||
killserver | cmd | Shutdown the server. | |||||||||||||||||
killvector | cmd | Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value> | |||||||||||||||||
'+klook' | cmd | ||||||||||||||||||
'-klook' | cmd | ||||||||||||||||||
lastdisguise | cmd | Disguises the spy as the last disguise. | |||||||||||||||||
lastinv | cmd | ||||||||||||||||||
'+left' | cmd | ||||||||||||||||||
'-left' | cmd | ||||||||||||||||||
light_crosshair | cmd | Show texture color at crosshair | |||||||||||||||||
lightcache_maxmiss | 2 | x | |||||||||||||||||
lightprobe | cmd | Samples the lighting environment. | |||||||||||||||||
Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material | |||||||||||||||||||
linefile | cmd | Parses map leak data from .lin file | |||||||||||||||||
listdemo | cmd | List demo file contents. | |||||||||||||||||
listid | cmd | Lists banned users. | |||||||||||||||||
listip | cmd | List IP addresses on the ban list. | |||||||||||||||||
listmodels | cmd | List loaded models. | |||||||||||||||||
listRecentNPCSpeech | cmd | Displays a list of the last 5 lines of speech from NPCs. | |||||||||||||||||
load | cmd | Load a saved game. | |||||||||||||||||
loadcommentary | cmd | ||||||||||||||||||
lod_TransitionDist | 800 | x | |||||||||||||||||
log | cmd | Enables logging to file console and udp < on | off >. | |||||||||||||||||
logaddress_add | cmd | Set address and port for remote host <ip:port>. | |||||||||||||||||
logaddress_del | cmd | Remove address and port for remote host <ip:port>. | |||||||||||||||||
logaddress_delall | cmd | Remove all udp addresses being logged to | |||||||||||||||||
logaddress_list | cmd | List all addresses currently being used by logaddress. | |||||||||||||||||
'+lookdown' | cmd | ||||||||||||||||||
'-lookdown' | cmd | ||||||||||||||||||
lookspring | 0 | x | x | ||||||||||||||||
lookstrafe | 0 | x | x | ||||||||||||||||
'+lookup' | cmd | ||||||||||||||||||
'-lookup' | cmd | ||||||||||||||||||
lservercfgfile | 0 | x | |||||||||||||||||
m_customaccel | 0 | x | x | Custom mouse acceleration (0 disable 1 to enable 2 enable with separate yaw/pitch rescale). | |||||||||||||||
Formula: mousesensitivity = ( raw | |||||||||||||||||||
m_customaccel_exponent | 1 | x | x | Mouse move is raised to this power before being scaled by scale factor. | |||||||||||||||
m_customaccel_max | 0 | x | x | Max mouse move scale factor 0 for no limit | |||||||||||||||
m_customaccel_scale | 0 | x | x | Custom mouse acceleration value. | |||||||||||||||
m_filter | 0 | x | x | Mouse filtering (set this to 1 to average the mouse over 2 frames). | |||||||||||||||
m_forward | 1 | x | x | Mouse forward factor. | |||||||||||||||
m_mouseaccel1 | 0 | x | x | Windows mouse acceleration initial threshold (2x movement). | |||||||||||||||
m_mouseaccel2 | 0 | x | x | Windows mouse acceleration secondary threshold (4x movement). | |||||||||||||||
m_mousespeed | 1 | x | x | Windows mouse speed factor (range 1 to 20). | |||||||||||||||
m_pitch | 0 | x | x | Mouse pitch factor. | |||||||||||||||
m_side | 0 | x | x | Mouse side factor. | |||||||||||||||
m_yaw | 0 | x | x | Mouse yaw factor. | |||||||||||||||
map | cmd | Start playing on specified map. | |||||||||||||||||
map_background | cmd | Runs a map as the background to the main menu. | |||||||||||||||||
map_commentary | cmd | Start playing with commentary on a specified map. | |||||||||||||||||
map_edit | cmd | ||||||||||||||||||
map_noareas | 0 | Disable area to area connection testing. | |||||||||||||||||
map_showspawnpoints | cmd | Dev - test the spawn points draws for 60 seconds | |||||||||||||||||
mapcyclefile | 0 | x | Name of the .txt file used to cycle the maps on multiplayer servers | ||||||||||||||||
maps | cmd | Displays list of maps. | |||||||||||||||||
mat_aaquality | 0 | ||||||||||||||||||
mat_accelerate_adjust_exposure_down | 3 | x | |||||||||||||||||
mat_alphacoverage | 1 | ||||||||||||||||||
mat_antialias | 2 | ||||||||||||||||||
mat_autoexposure_max | 2 | x | |||||||||||||||||
mat_autoexposure_min | 0 | x | |||||||||||||||||
mat_bloom_scalefactor_scalar | 1 | x | |||||||||||||||||
mat_bloomamount_rate | 0 | x | x | ||||||||||||||||
mat_bloomscale | 1 | x | |||||||||||||||||
mat_bufferprimitives | 1 | ||||||||||||||||||
mat_bumpbasis | 0 | x | |||||||||||||||||
mat_bumpmap | 1 | ||||||||||||||||||
mat_camerarendertargetoverlaysize | 128 | x | x | ||||||||||||||||
mat_clipz | 1 | x | |||||||||||||||||
mat_colcorrection_disableentities | 0 | Disable map color-correction entities | |||||||||||||||||
mat_colorcorrection | 0 | ||||||||||||||||||
mat_compressedtextures | 1 | ||||||||||||||||||
mat_configcurrent | cmd | show the current video control panel config for the material system | |||||||||||||||||
mat_crosshair | cmd | Display the name of the material under the crosshair | |||||||||||||||||
mat_crosshair_edit | cmd | open the material under the crosshair in the editor defined by mat_crosshair_edit_editor | |||||||||||||||||
mat_crosshair_explorer | cmd | open the material under the crosshair in explorer and highlight the vmt file | |||||||||||||||||
mat_crosshair_printmaterial | cmd | print the material under the crosshair | |||||||||||||||||
mat_crosshair_reloadmaterial | cmd | reload the material under the crosshair | |||||||||||||||||
mat_debug | cmd | Activates debugging spew for a specific material. | |||||||||||||||||
mat_debug_autoexposure | 0 | x | x | ||||||||||||||||
mat_debug_bloom | 0 | x | x | ||||||||||||||||
mat_debug_postprocessing_effects | 0 | x | 0 = off 1 = show post-processing passes in quadrants of the screen 2 = only apply post-processing to the centre of the screen | ||||||||||||||||
mat_debug_process_halfscreen | 0 | x | x | ||||||||||||||||
mat_debugalttab | 0 | x | |||||||||||||||||
mat_debugdepth | 0 | ||||||||||||||||||
mat_debugdepthmode | 0 | ||||||||||||||||||
mat_debugdepthval | 128 | ||||||||||||||||||
mat_debugdepthvalmax | 256 | ||||||||||||||||||
mat_depthbias_decal | -262144 | x | |||||||||||||||||
mat_depthbias_normal | 0 | x | |||||||||||||||||
mat_depthbias_shadowmap | 0 | x | |||||||||||||||||
mat_diffuse | 1 | ||||||||||||||||||
mat_disable_bloom | 0 | x | |||||||||||||||||
mat_disable_fancy_blending | 0 | ||||||||||||||||||
mat_disable_lightwarp | 0 | ||||||||||||||||||
mat_disable_ps_patch | 0 | ||||||||||||||||||
mat_disablehwmorph | 0 | Disables HW morphing for particular mods | |||||||||||||||||
mat_drawflat | 0 | x | |||||||||||||||||
mat_drawTexture | 0 | x | Enable debug view texture | ||||||||||||||||
mat_drawTextureScale | 1 | x | Debug view texture scale | ||||||||||||||||
mat_drawTitleSafe | 0 | Enable title safe overlay | |||||||||||||||||
mat_drawwater | 1 | x | x | ||||||||||||||||
mat_dxlevel | 95 | x | |||||||||||||||||
mat_dynamic_tonemapping | 1 | x | |||||||||||||||||
mat_edit | cmd | Bring up the material under the crosshair in the editor | |||||||||||||||||
mat_envmapsize | 128 | ||||||||||||||||||
mat_envmaptgasize | 32 | ||||||||||||||||||
mat_excludetextures | 0 | ||||||||||||||||||
mat_exposure_center_region_x | 0 | x | x | ||||||||||||||||
mat_exposure_center_region_x_flashlight | 0 | x | x | ||||||||||||||||
mat_exposure_center_region_y | 0 | x | x | ||||||||||||||||
mat_exposure_center_region_y_flashlight | 0 | x | x | ||||||||||||||||
mat_fastnobump | 0 | x | |||||||||||||||||
mat_fastspecular | 1 | Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf. | |||||||||||||||||
mat_fillrate | 0 | x | |||||||||||||||||
mat_filterlightmaps | 1 | ||||||||||||||||||
mat_filtertextures | 1 | ||||||||||||||||||
mat_force_bloom | 0 | x | x | ||||||||||||||||
mat_force_ps_patch | 0 | ||||||||||||||||||
mat_force_tonemap_scale | 0 | x | |||||||||||||||||
mat_forceaniso | 1 | ||||||||||||||||||
mat_forcedynamic | 0 | x | |||||||||||||||||
mat_forcehardwaresync | 1 | ||||||||||||||||||
mat_forcemanagedtextureintohardware | 0 | ||||||||||||||||||
mat_frame_sync_enable | 1 | x | |||||||||||||||||
mat_frame_sync_force_texture | 0 | x | Force frame syncing to lock a managed texture. | ||||||||||||||||
mat_framebuffercopyoverlaysize | 128 | x | |||||||||||||||||
mat_fullbright | 0 | x | |||||||||||||||||
mat_hdr_enabled | cmd | Report if HDR is enabled for debugging | |||||||||||||||||
mat_hdr_level | 2 | Set to 0 for no HDR 1 for LDR+bloom on HDR maps and 2 for full HDR on HDR maps. | |||||||||||||||||
mat_hdr_manual_tonemap_rate | 1 | ||||||||||||||||||
mat_hdr_tonemapscale | 1 | x | The HDR tonemap scale. 1 = Use autoexposure 0 = eyes fully closed 16 = eyes wide open. | ||||||||||||||||
mat_hdr_uncapexposure | 0 | x | x | ||||||||||||||||
mat_hsv | 0 | x | x | ||||||||||||||||
mat_info | cmd | Shows material system info | |||||||||||||||||
mat_leafvis | 0 | x | Draw wireframe of current leaf | ||||||||||||||||
mat_levelflush | 1 | ||||||||||||||||||
mat_lightmap_pfms | 0 | Outputs .pfm files containing lightmap data for each lightmap page when a level exits. | |||||||||||||||||
mat_loadtextures | 1 | x | |||||||||||||||||
mat_luxels | 0 | x | |||||||||||||||||
mat_max_worldmesh_vertices | 65536 | ||||||||||||||||||
mat_maxframelatency | 1 | ||||||||||||||||||
mat_measurefillrate | 0 | x | |||||||||||||||||
mat_mipmaptextures | 1 | ||||||||||||||||||
mat_monitorgamma | 2 | monitor gamma (typically 2.2 for CRT and 1.7 for LCD) | |||||||||||||||||
mat_monitorgamma_tv_enabled | 0 | x | |||||||||||||||||
mat_monitorgamma_tv_exp | 2 | ||||||||||||||||||
mat_monitorgamma_tv_range_max | 255 | ||||||||||||||||||
mat_monitorgamma_tv_range_min | 16 | ||||||||||||||||||
mat_morphstats | 0 | x | |||||||||||||||||
mat_motion_blur_enabled | 1 | ||||||||||||||||||
mat_motion_blur_falling_intensity | 1 | x | |||||||||||||||||
mat_motion_blur_falling_max | 20 | x | |||||||||||||||||
mat_motion_blur_falling_min | 10 | x | |||||||||||||||||
mat_motion_blur_forward_enabled | 0 | x | |||||||||||||||||
mat_motion_blur_percent_of_screen_max | 4 | ||||||||||||||||||
mat_motion_blur_rotation_intensity | 1 | x | |||||||||||||||||
mat_motion_blur_strength | 1 | x | |||||||||||||||||
mat_non_hdr_bloom_scalefactor | 0 | x | |||||||||||||||||
mat_norendering | 0 | x | |||||||||||||||||
mat_normalmaps | 0 | x | |||||||||||||||||
mat_normals | 0 | x | |||||||||||||||||
mat_parallaxmap | 0 | ||||||||||||||||||
mat_picmip | -1 | ||||||||||||||||||
mat_postprocess_x | 4 | x | |||||||||||||||||
mat_postprocess_y | 1 | x | |||||||||||||||||
mat_postprocessing_combine | 1 | x | Combine bloom software anti-aliasing and color correction into one post-processing pass | ||||||||||||||||
mat_proxy | 0 | x | |||||||||||||||||
mat_queue_mode | -2 | x | The queue/thread mode the material system should use: -2=legacy default -1=default 0=synchronous single thread 1=queued sing | ||||||||||||||||
mat_reducefillrate | 0 | ||||||||||||||||||
mat_reloadallmaterials | cmd | Reloads all materials | |||||||||||||||||
mat_reloadmaterial | cmd | Reloads a single material | |||||||||||||||||
mat_reloadtextures | cmd | Reloads all textures | |||||||||||||||||
mat_report_queue_status | 0 | ||||||||||||||||||
mat_reporthwmorphmemory | cmd | Reports the amount of size in bytes taken up by hardware morph textures. | |||||||||||||||||
mat_reversedepth | 0 | x | |||||||||||||||||
mat_savechanges | cmd | saves current video configuration to the registry | |||||||||||||||||
mat_setvideomode | cmd | sets the width height windowed state of the material system | |||||||||||||||||
mat_shadowstate | 1 | ||||||||||||||||||
mat_show_ab_hdr | 0 | ||||||||||||||||||
mat_show_ab_hdr_hudelement | 0 | x | xemo HUD Element toggle. | ||||||||||||||||
mat_show_histogram | 0 | x | |||||||||||||||||
mat_show_texture_memory_usage | 0 | x | x | Display the texture memory usage on the HUD. | |||||||||||||||
mat_showcamerarendertarget | 0 | x | x | ||||||||||||||||
mat_showenvmapmask | 0 | ||||||||||||||||||
mat_showframebuffertexture | 0 | x | x | ||||||||||||||||
mat_showlightmappage | -1 | x | |||||||||||||||||
mat_showlowresimage | 0 | ||||||||||||||||||
mat_showmaterials | cmd | Show materials. | |||||||||||||||||
mat_showmaterialsverbose | cmd | Show materials (verbose version). | |||||||||||||||||
mat_showmiplevels | 0 | x | color-code miplevels 2: normalmaps 1: everything else | ||||||||||||||||
mat_showtextures | cmd | Show used textures. | |||||||||||||||||
mat_showwatertextures | 0 | x | x | ||||||||||||||||
mat_slopescaledepthbias_decal | 0 | x | |||||||||||||||||
mat_slopescaledepthbias_normal | 0 | x | |||||||||||||||||
mat_slopescaledepthbias_shadowmap | 16 | x | |||||||||||||||||
mat_software_aa_blur_one_pixel_lines | 0 | x | x | How much software AA should blur one-pixel thick lines: (0.0 - none) (1.0 - lots) | |||||||||||||||
mat_software_aa_debug | 0 | x | Software AA debug mode: (0 - off) (1 - show number of 'unlike' samples: 0->black 1->red 2->green 3->blue) (2 - show anti-a | ||||||||||||||||
mat_software_aa_edge_threshold | 1 | x | x | Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more | |||||||||||||||
mat_software_aa_quality | 0 | x | x | Software AA quality mode: (0 - 5-tap filter) (1 - 9-tap filter) | |||||||||||||||
mat_software_aa_strength | 0 | x | x | Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o | |||||||||||||||
mat_software_aa_strength_vgui | 1 | x | x | Same as mat_software_aa_strength but forced to this value when called by the post vgui AA pass. | |||||||||||||||
mat_software_aa_tap_offset | 1 | x | x | Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im | |||||||||||||||
mat_softwarelighting | 0 | ||||||||||||||||||
mat_softwareskin | 0 | x | |||||||||||||||||
mat_specular | 1 | Enable/Disable specularity for perf testing. Will cause a material reload upon change. | |||||||||||||||||
mat_spewvertexandpixelshaders | cmd | Print all vertex and pixel shaders currently loaded to the console | |||||||||||||||||
mat_stub | 0 | x | x | ||||||||||||||||
mat_supportflashlight | 0 | 0 - do not support flashlight (don't load flashlight shader combos) 1 - flashlight is supported | |||||||||||||||||
mat_suppress | cmd | Supress a material from drawing | |||||||||||||||||
mat_surfaceid | 0 | x | |||||||||||||||||
mat_surfacemat | 0 | x | |||||||||||||||||
mat_texture_limit | -1 | x | If this value is not -1 the material system will limit the amount of texture memory it uses in a frame. Useful for identifying | ||||||||||||||||
mat_texture_list | 0 | For debugging show a list of used textures per frame | |||||||||||||||||
'+mat_texture_list' | cmd | ||||||||||||||||||
'-mat_texture_list' | cmd | ||||||||||||||||||
mat_texture_list_all | 0 | x | If this is nonzero then the texture list panel will show all currently-loaded textures. | ||||||||||||||||
mat_texture_list_txlod | cmd | Adjust LOD of the last viewed texture +1 to inc resolution -1 to dec resolution | |||||||||||||||||
mat_texture_list_txlod_sync | cmd | 'reset' - resets all run-time changes to LOD overrides 'save' - saves all changes to material content files | |||||||||||||||||
mat_texture_list_view | 1 | x | If this is nonzero then the texture list panel will render thumbnails of currently-loaded textures. | ||||||||||||||||
mat_tonemap_algorithm | 1 | x | 0 = Original Algorithm 1 = New Algorithm | ||||||||||||||||
mat_tonemap_min_avglum | 3 | x | x | ||||||||||||||||
mat_tonemap_percent_bright_pixels | 2 | x | x | ||||||||||||||||
mat_tonemap_percent_target | 60 | x | x | ||||||||||||||||
mat_tonemapping_occlusion_use_stencil | 0 | x | |||||||||||||||||
mat_trilinear | 1 | ||||||||||||||||||
mat_use_compressed_hdr_textures | 1 | ||||||||||||||||||
mat_viewportscale | 1 | x | x | Scale down the main viewport (to reduce GPU impact on CPU profiling) | |||||||||||||||
mat_vsync | 1 | Force sync to vertical retrace | |||||||||||||||||
mat_wateroverlaysize | 128 | x | |||||||||||||||||
mat_wireframe | 0 | x | |||||||||||||||||
mat_yuv | 0 | x | x | ||||||||||||||||
matchmakingport | 27025 | Host Matchmaking port | |||||||||||||||||
maxplayers | cmd | Change the maximum number of players allowed on this server. | |||||||||||||||||
mem_compact | cmd | ||||||||||||||||||
mem_dump | cmd | Dump memory stats to text file. | |||||||||||||||||
mem_dumpstats | 0 | Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) | |||||||||||||||||
mem_dumpvballocs | cmd | Dump VB memory allocation stats. | |||||||||||||||||
mem_eat | cmd | ||||||||||||||||||
mem_force_flush | 0 | Force cache flush of unlocked resources on every alloc | |||||||||||||||||
mem_max_heapsize | 256 | Maximum amount of memory to dedicate to engine hunk and datacache (in mb) | |||||||||||||||||
mem_max_heapsize_dedicated | 64 | Maximum amount of memory to dedicate to engine hunk and datacache for dedicated server (in mb) | |||||||||||||||||
mem_min_heapsize | 144 | Minimum amount of memory to dedicate to engine hunk and datacache (in mb) | |||||||||||||||||
mem_periodicdumps | 0 | Write periodic memstats dumps every n seconds. | |||||||||||||||||
mem_test | cmd | ||||||||||||||||||
mem_test_each_frame | 0 | Run heap check at end of every frame | |||||||||||||||||
mem_test_every_n_seconds | 0 | Run heap check at a specified interval | |||||||||||||||||
mem_vcollide | cmd | Dumps the memory used by vcollides | |||||||||||||||||
memory | cmd | Print memory stats. | |||||||||||||||||
menuselect | cmd | menuselect | |||||||||||||||||
minisave | cmd | Saves game (for current level only!) | |||||||||||||||||
mm_add_item | cmd | Add a stats item | |||||||||||||||||
mm_add_player | cmd | Add a player | |||||||||||||||||
mm_max_spectators | 4 | Max players allowed on the spectator team | |||||||||||||||||
mm_message | cmd | Send a message to all remote clients | |||||||||||||||||
mm_minplayers | 2 | Number of players required to start an unranked game | |||||||||||||||||
mm_select_session | cmd | Select a session | |||||||||||||||||
mm_session_info | cmd | Dump session information | |||||||||||||||||
mm_stats | cmd | ||||||||||||||||||
mod_forcedata | 1 | Forces all model file data into cache on model load. | |||||||||||||||||
mod_forcetouchdata | 1 | Forces all model file data into cache on model load. | |||||||||||||||||
mod_load_anims_async | 0 | ||||||||||||||||||
mod_load_fakestall | 0 | Forces all ANI file loading to stall for specified ms | |||||||||||||||||
mod_load_mesh_async | 0 | ||||||||||||||||||
mod_load_showstall | 0 | 1 - show hitches 2 - show stalls | |||||||||||||||||
mod_load_vcollide_async | 0 | ||||||||||||||||||
mod_lock_mdls_on_load | 0 | ||||||||||||||||||
mod_test_mesh_not_available | 0 | ||||||||||||||||||
mod_test_not_available | 0 | ||||||||||||||||||
mod_test_verts_not_available | 0 | ||||||||||||||||||
mod_touchalldata | 1 | Touch model data during level startup | |||||||||||||||||
mod_trace_load | 0 | ||||||||||||||||||
motdfile | 0 | x | The MOTD file to load. | ||||||||||||||||
'+movedown' | cmd | ||||||||||||||||||
'-movedown' | cmd | ||||||||||||||||||
'+moveleft' | cmd | ||||||||||||||||||
'-moveleft' | cmd | ||||||||||||||||||
'+moveright' | cmd | ||||||||||||||||||
'-moveright' | cmd | ||||||||||||||||||
'+moveup' | cmd | ||||||||||||||||||
'-moveup' | cmd | ||||||||||||||||||
movie_fixwave | cmd | Fixup corrupted .wav file if engine crashed during startmovie/endmovie etc. | |||||||||||||||||
mp_allowNPCs | 1 | x | x | ||||||||||||||||
mp_allowspectators | 1 | x | x | toggles whether the server allows spectator mode or not | |||||||||||||||
mp_autocrosshair | 1 | x | x | ||||||||||||||||
mp_autoteambalance | 1 | x | x | ||||||||||||||||
mp_bonusroundtime | 15 | x | x | Time after round win until round restarts | |||||||||||||||
mp_chattime | 10 | x | x | amount of time players can chat after the game is over | |||||||||||||||
mp_clan_ready_signal | 0 | x | Text that team leader from each team must speak for the match to begin | ||||||||||||||||
mp_clan_readyrestart | 0 | x | If non-zero game will restart once someone from each team gives the ready signal | ||||||||||||||||
mp_decals | 200 | x | |||||||||||||||||
mp_defaultteam | 0 | x | |||||||||||||||||
mp_disable_autokick | cmd | Prevents a userid from being auto-kicked | |||||||||||||||||
mp_disable_respawn_times | 0 | x | x | x | |||||||||||||||
mp_enableroundwaittime | 1 | x | x | Enable timers to wait between rounds. | |||||||||||||||
mp_fadetoblack | 0 | x | x | x | fade a player's screen to black when he dies | ||||||||||||||
mp_falldamage | 0 | x | x | ||||||||||||||||
mp_flashlight | 0 | x | x | ||||||||||||||||
mp_footsteps | 1 | x | x | ||||||||||||||||
mp_forcecamera | 1 | x | x | Restricts spectator modes for dead players | |||||||||||||||
mp_forcerespawn | 1 | x | x | ||||||||||||||||
mp_forcerespawnplayers | cmd | Force all players to respawn. | |||||||||||||||||
mp_forcewin | cmd | Forces team to win | |||||||||||||||||
mp_fraglimit | 0 | x | x | ||||||||||||||||
mp_friendlyfire | 0 | x | x | x | Allows team members to injure other members of their team | ||||||||||||||
mp_idledealmethod | 1 | x | Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle 2 = Kicks them out of the ga | ||||||||||||||||
mp_idlemaxtime | 3 | x | Maximum time a player is allowed to be idle (in minutes) | ||||||||||||||||
mp_match_end_at_timelimit | 0 | x | x | Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round. | |||||||||||||||
mp_maxrounds | 0 | x | x | x | max number of rounds to play before server changes maps | ||||||||||||||
mp_respawnwavetime | 10 | x | x | x | Time between respawn waves. | ||||||||||||||
mp_restartgame | 0 | x | If non-zero game will restart in the specified number of seconds | ||||||||||||||||
mp_restartround | 0 | x | If non-zero the current round will restart in the specified number of seconds | ||||||||||||||||
mp_scrambleteams | cmd | Scramble the teams and restart the game | |||||||||||||||||
mp_showrespawntimes | cmd | Show the min respawn times for the teams | |||||||||||||||||
mp_simulatemultiplecappers | 1 | x | x | ||||||||||||||||
mp_stalemate_enable | 0 | x | x | Enable/Disable stalemate mode. | |||||||||||||||
mp_stalemate_timelimit | 240 | x | x | Timelimit (in seconds) of the stalemate round. | |||||||||||||||
mp_switchteams | cmd | Switch teams and restart the game | |||||||||||||||||
mp_teamlist | 0 | x | x | ||||||||||||||||
mp_teamoverride | 1 | x | |||||||||||||||||
mp_teamplay | 0 | x | x | ||||||||||||||||
mp_teams_unbalance_limit | 1 | x | x | x | Teams are unbalanced when one team has this many more players than the other team. (0 disables check) | ||||||||||||||
mp_time_between_capscoring | 30 | x | Delay between scoring of owned capture points. | ||||||||||||||||
mp_timelimit | 0 | x | x | x | game time per map in minutes | ||||||||||||||
mp_tournament | 0 | x | x | x | |||||||||||||||
mp_tournament_allow_non_admin_restart | 1 | x | Allow mp_tournament_restart command to be issued by players other than admin. | ||||||||||||||||
mp_tournament_restart | cmd | Restart Tournament Mode on the current level. | |||||||||||||||||
mp_tournament_stopwatch | 1 | x | x | x | |||||||||||||||
mp_usehwmmodels | 0 | x | Enable the use of the hw morph models. (-1 = never 1 = always 0 = based upon GPU) | ||||||||||||||||
mp_usehwmvcds | 0 | x | Enable the use of the hw morph vcd(s). (-1 = never 1 = always 0 = based upon GPU) | ||||||||||||||||
mp_waitingforplayers_cancel | 0 | x | Set to 1 to end the WaitingForPlayers period. | ||||||||||||||||
mp_waitingforplayers_restart | 0 | x | Set to 1 to start or restart the WaitingForPlayers period. | ||||||||||||||||
mp_weaponstay | 0 | x | x | ||||||||||||||||
mp_winlimit | 0 | x | x | x | Max score one team can reach before server changes maps | ||||||||||||||
multvar | cmd | Multiply specified convar value. | |||||||||||||||||
muzzleflash_light | 1 | x | x | ||||||||||||||||
name | 0 | x | x | x | x | Current user name | |||||||||||||
nav_analyze | cmd | Re-analyze the current Navigation Mesh and save it to disk. | |||||||||||||||||
nav_area_bgcolor | 0 | x | xcolor to draw as the background color for nav areas while editing. | ||||||||||||||||
nav_avoid | cmd | Toggles the 'avoid this area when possible' flag used by the AI system. | |||||||||||||||||
nav_begin_area | cmd | Defines a corner of a new Area or Ladder. To complete the Area or Ladder drag the opposite corner to the desired location and | |||||||||||||||||
nav_build_ladder | cmd | Attempts to build a nav ladder on the climbable surface under the cursor. | |||||||||||||||||
nav_check_file_consistency | cmd | Scans the maps directory and reports any missing/out-of-date navigation files. | |||||||||||||||||
nav_check_floor | cmd | Updates the blocked/unblocked status for every nav area. | |||||||||||||||||
nav_clear_walkable_marks | cmd | Erase any previously placed walkable positions. | |||||||||||||||||
nav_compress_id | cmd | Re-orders area and ladder ID's so they are continuous. | |||||||||||||||||
nav_connect | cmd | To connect two Areas mark the first Area highlight the second Area then invoke the connect command. Note that this creates a | |||||||||||||||||
nav_coplanar_slope_limit | 0 | x | |||||||||||||||||
nav_corner_adjust_adjacent | 18 | x | radius used to raise/lower corners in nearby areas when raising/lowering corners. | ||||||||||||||||
nav_corner_lower | cmd | Lower the selected corner of the currently marked Area. | |||||||||||||||||
nav_corner_place_on_ground | cmd | Places the selected corner of the currently marked Area on the ground. | |||||||||||||||||
nav_corner_raise | cmd | Raise the selected corner of the currently marked Area. | |||||||||||||||||
nav_corner_select | cmd | Select a corner of the currently marked Area. Use multiple times to access all four corners. | |||||||||||||||||
nav_create_place_on_ground | 0 | x | If true nav areas will be placed flush with the ground when created by hand. | ||||||||||||||||
nav_crouch | cmd | Toggles the 'must crouch in this area' flag used by the AI system. | |||||||||||||||||
nav_delete | cmd | Deletes the currently highlighted Area. | |||||||||||||||||
nav_delete_marked | cmd | Deletes the currently marked Area (if any). | |||||||||||||||||
nav_disconnect | cmd | To disconnect two Areas mark an Area highlight a second Area then invoke the disconnect command. This will remove all connec | |||||||||||||||||
nav_dont_hide | cmd | Toggles the 'area is not suitable for hiding spots' flag used by the AI system. | |||||||||||||||||
nav_edit | 0 | x | x | Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. | |||||||||||||||
nav_end_area | cmd | Defines the second corner of a new Area or Ladder and creates it. | |||||||||||||||||
nav_generate | cmd | Generate a Navigation Mesh for the current map and save it to disk. | |||||||||||||||||
nav_generate_incremental | cmd | Generate a Navigation Mesh for the current map and save it to disk. | |||||||||||||||||
nav_jump | cmd | Toggles the 'traverse this area by jumping' flag used by the AI system. | |||||||||||||||||
nav_ladder_flip | cmd | Flips the selected ladder's direction. | |||||||||||||||||
nav_load | cmd | Loads the Navigation Mesh for the current map. | |||||||||||||||||
nav_make_sniper_spots | cmd | Chops the marked area into disconnected sub-areas suitable for sniper spots. | |||||||||||||||||
nav_mark | cmd | Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands. | |||||||||||||||||
nav_mark_unnamed | cmd | Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting. | |||||||||||||||||
nav_mark_walkable | cmd | Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate | |||||||||||||||||
nav_merge | cmd | To merge two Areas into one mark the first Area highlight the second by pointing your cursor at it and invoke the merge comm | |||||||||||||||||
nav_no_hostages | cmd | Toggles the 'hostages cannot use this area' flag used by the AI system. | |||||||||||||||||
nav_no_jump | cmd | Toggles the 'dont jump in this area' flag used by the AI system. | |||||||||||||||||
nav_place_floodfill | cmd | Sets the Place of the Area under the cursor to the curent Place and 'flood-fills' the Place to all adjacent Areas. Flood-filli | |||||||||||||||||
nav_place_list | cmd | Lists all place names used in the map. | |||||||||||||||||
nav_place_pick | cmd | Sets the current Place to the Place of the Area under the cursor. | |||||||||||||||||
nav_place_replace | cmd | Replaces all instances of the first place with the second place. | |||||||||||||||||
nav_precise | cmd | Toggles the 'dont avoid obstacles' flag used by the AI system. | |||||||||||||||||
nav_quicksave | 0 | x | x | Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. | |||||||||||||||
nav_remove_unused_jump_areas | cmd | Removes jump areas with at most 1 connection to a ladder or non-jump area. | |||||||||||||||||
nav_restart_after_analysis | 1 | x | When nav nav_restart_after_analysis finishes restart the server. Turning this off can cause crashes but is useful for increm | ||||||||||||||||
nav_run | cmd | Toggles the 'traverse this area by running' flag used by the AI system. | |||||||||||||||||
nav_save | cmd | Saves the current Navigation Mesh to disk. | |||||||||||||||||
nav_set_place_mode | cmd | Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names. | |||||||||||||||||
nav_show_approach_points | 0 | x | x | Show Approach Points in the Navigation Mesh. | |||||||||||||||
nav_show_area_info | 0 | x | Duration in seconds to show nav area ID and attributes while editing | ||||||||||||||||
nav_show_danger | 0 | x | x | Show current 'danger' levels. | |||||||||||||||
nav_show_ladder_bounds | cmd | Draws the bounding boxes of all func_ladders in the map. | |||||||||||||||||
nav_show_nodes | 0 | x | |||||||||||||||||
nav_show_player_counts | 0 | x | x | Show current player counts in each area. | |||||||||||||||
nav_slope_limit | 0 | x | The ground unit normal's Z component must be greater than this for nav areas to be generated. | ||||||||||||||||
nav_snap_to_grid | 0 | x | Snap to the nav generation grid when creating new nav areas | ||||||||||||||||
nav_splice | cmd | To splice mark an area highlight a second area then invoke the splice command to create a new connected area between them. | |||||||||||||||||
nav_split | cmd | To split an Area into two align the split line using your cursor and invoke the split command. | |||||||||||||||||
nav_split_place_on_ground | 0 | x | If true nav areas will be placed flush with the ground when split. | ||||||||||||||||
nav_stand | cmd | Toggles the 'stand while hiding' flag used by the AI system. | |||||||||||||||||
nav_stop | cmd | Toggles the 'must stop when entering this area' flag used by the AI system. | |||||||||||||||||
nav_strip | cmd | Strips all Hiding Spots Approach Points and Encounter Spots from the current Area. | |||||||||||||||||
nav_toggle_place_mode | cmd | Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names. | |||||||||||||||||
nav_toggle_place_painting | cmd | Toggles Place Painting mode. When Place Painting pointing at an Area will 'paint' it with the current Place. | |||||||||||||||||
nav_transient | cmd | Toggles the 'area is transient and may become blocked' flag used by the AI system. | |||||||||||||||||
nav_unmark | cmd | Clears the marked Area or Ladder. | |||||||||||||||||
nav_update_blocked | cmd | Updates the blocked/unblocked status for every nav area. | |||||||||||||||||
nav_use_place | cmd | If used without arguments all available Places will be listed. If a Place argument is given the current Place is set. | |||||||||||||||||
nav_walk | cmd | Toggles the 'traverse this area by walking' flag used by the AI system. | |||||||||||||||||
nav_warp_to_mark | cmd | Warps the player to the marked area. | |||||||||||||||||
net_blockmsg | 0 | x | Discards incoming message: <0|1|name> | ||||||||||||||||
net_channels | cmd | Shows net channel info | |||||||||||||||||
net_chokeloop | 0 | Apply bandwidth choke to loopback packets | |||||||||||||||||
net_compresspackets | 1 | Use lz compression on game packets. | |||||||||||||||||
net_compresspackets_minsize | 128 | Don't bother compressing packets below this size. | |||||||||||||||||
net_compressvoice | 0 | Attempt to compress out of band voice payloads (360 only). | |||||||||||||||||
net_drawslider | 0 | Draw completion slider during signon | |||||||||||||||||
net_droppackets | 0 | x | Drops next n packets on client | ||||||||||||||||
net_fakejitter | 0 | x | Jitter fakelag packet time | ||||||||||||||||
net_fakelag | 0 | x | Lag all incoming network data (including loopback) by this many milliseconds. | ||||||||||||||||
net_fakeloss | 0 | x | Simulate packet loss as a percentage (negative means drop 1/n packets) | ||||||||||||||||
net_graph | 0 | x | x | Draw the network usage graph = 2 draws data on payload = 3 draws payload legend. | |||||||||||||||
net_graphheight | 64 | x | x | Height of netgraph panel | |||||||||||||||
net_graphmsecs | 400 | x | x | The latency graph represents this many milliseconds. | |||||||||||||||
net_graphpos | 1 | x | x | ||||||||||||||||
net_graphproportionalfont | 1 | x | x | Determines whether netgraph font is proportional or not | |||||||||||||||
net_graphshowinterp | 1 | x | x | Draw the interpolation graph. | |||||||||||||||
net_graphshowlatency | 1 | x | x | Draw the ping/packet loss graph. | |||||||||||||||
net_graphsolid | 1 | x | x | ||||||||||||||||
net_graphtext | 1 | x | x | Draw text fields | |||||||||||||||
net_maxcleartime | 4 | Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit). | |||||||||||||||||
net_maxfilesize | 16 | Maximum allowed file size for uploading in MB | |||||||||||||||||
net_maxfragments | 1260 | Max fragment bytes per packet | |||||||||||||||||
net_maxroutable | 1260 | x | x | Requested max packet size before packets are 'split'. | |||||||||||||||
net_queue_trace | 0 | ||||||||||||||||||
net_queued_packet_thread | 1 | Use a high priority thread to send queued packets out instead of sending them each frame. | |||||||||||||||||
net_scale | 5 | x | x | ||||||||||||||||
net_showdrop | 0 | Show dropped packets in console | |||||||||||||||||
net_showevents | 0 | Dump game events to console (1=client only 2=all). | |||||||||||||||||
net_showfragments | 0 | Show netchannel fragments | |||||||||||||||||
net_showmsg | 0 | Show incoming message: <0|1|name> | |||||||||||||||||
net_showpeaks | 0 | Show messages for large packets only: <size> | |||||||||||||||||
net_showsplits | 0 | Show info about packet splits | |||||||||||||||||
net_showtcp | 0 | Dump TCP stream summary to console | |||||||||||||||||
net_showudp | 0 | Dump UDP packets summary to console | |||||||||||||||||
net_splitpacket_maxrate | 15000 | Max bytes per second when queueing splitpacket chunks | |||||||||||||||||
net_splitrate | 1 | Number of fragments for a splitpacket that can be sent per frame | |||||||||||||||||
net_start | cmd | Inits multiplayer network sockets | |||||||||||||||||
net_status | cmd | Shows current network status | |||||||||||||||||
net_usesocketsforloopback | 0 | Use network sockets layer even for listen server local player's packets (multiplayer only). | |||||||||||||||||
next | 0 | x | Set to 1 to advance to next frame ( when singlestep == 1 ) | ||||||||||||||||
nextdemo | cmd | Play next demo in sequence. | |||||||||||||||||
nextlevel | 0 | x | x | If set to a valid map name will trigger a changelevel to the specified map at the end of the round | |||||||||||||||
noclip | cmd | Toggle. Player becomes non-solid and flies. | |||||||||||||||||
notarget | cmd | Toggle. Player becomes hidden to NPCs. | |||||||||||||||||
npc_ally_deathmessage | 1 | x | x | ||||||||||||||||
npc_height_adjust | 1 | x | x | Enable test mode for ik height adjustment | |||||||||||||||
npc_sentences | 0 | x | |||||||||||||||||
npc_speakall | cmd | Force the npc to try and speak all their responses | |||||||||||||||||
npc_vphysics | 0 | x | |||||||||||||||||
obj_capture_damage | 0 | x | Captures all damage taken by objects for dumping later. | ||||||||||||||||
obj_dump_damage | cmd | ||||||||||||||||||
obj_sapper_amount | 25 | x | Amount of health inflicted by a Sapper object per second | ||||||||||||||||
obj_sapper_health | 100 | x | Sapper health | ||||||||||||||||
obj_show_damage | 0 | x | Show all damage taken by objects. | ||||||||||||||||
object_deterioration_time | 30 | x | Time it takes for a fully-healed object to deteriorate. | ||||||||||||||||
old_radiusdamage | 0 | x | x | ||||||||||||||||
open_charinfo | cmd | Open the character info panel | |||||||||||||||||
open_charinfo_backpack | cmd | Open the character info panel directly to backpack. | |||||||||||||||||
open_charinfo_direct | cmd | Open the character info panel directly to the class you're currently playing. | |||||||||||||||||
opt_EnumerateLeavesFastAlgorithm | 1 | Use the new SIMD version of CEngineBSPTree::EnumerateLeavesInBox. | |||||||||||||||||
option_duck_method | 1 | x | x | x | |||||||||||||||
option_duck_method_default | 1 | x | |||||||||||||||||
overview_alpha | 1 | x | x | x | Overview map translucency. | ||||||||||||||
overview_health | 1 | x | x | x | Show player's health in map overview. | ||||||||||||||
overview_locked | 1 | x | x | x | Locks map angle doesn't follow view angle. | ||||||||||||||
overview_mode | cmd | Sets overview map mode offsmalllarge: <0|1|2> | |||||||||||||||||
overview_names | 1 | x | x | x | Show player's names in map overview. | ||||||||||||||
overview_tracks | 1 | x | x | x | Show player's tracks in map overview. | ||||||||||||||
overview_zoom | cmd | Sets overview map zoom: <zoom> [ | |||||||||||||||||
particle_sim_alt_cores | 2 | x | |||||||||||||||||
particle_simulateoverflow | 0 | x | x | Used for stress-testing particle systems. Randomly denies creation of particles. | |||||||||||||||
particle_test_attach_attachment | 0 | x | x | Attachment index for attachment mode | |||||||||||||||
particle_test_attach_mode | 0 | x | x | Possible Values: 'start_at_attachment' 'follow_attachment' 'start_at_origin' 'follow_origin' | |||||||||||||||
particle_test_file | 0 | x | x | Name of the particle system to dynamically spawn | |||||||||||||||
particle_test_start | cmd | Dispatches the test particle system with the parameters specified in particle_test_file | |||||||||||||||||
particle_test_attach_mode and particl | |||||||||||||||||||
particle_test_stop | cmd | Stops all particle systems on the selected entities. | |||||||||||||||||
Arguments: {entity_name} / {class_name} / no argument picks what playe | |||||||||||||||||||
password | 0 | x | x | Current server access password | |||||||||||||||
path | cmd | Show the engine filesystem path. | |||||||||||||||||
pause | cmd | Toggle the server pause state. | |||||||||||||||||
perfui | cmd | Show/hide the level performance tools UI. | |||||||||||||||||
perfvisualbenchmark | cmd | ||||||||||||||||||
perfvisualbenchmark_abort | cmd | ||||||||||||||||||
phonemedelay | 0 | x | Phoneme delay to account for sound system latency. | ||||||||||||||||
phonemefilter | 0 | x | Time duration of box filter to pass over phonemes. | ||||||||||||||||
phonemesnap | 2 | x | Lod at level at which visemes stops always considering two phonemes regardless of duration. | ||||||||||||||||
phys_impactforcescale | 1 | x | |||||||||||||||||
phys_penetration_error_time | 10 | x | Controls the duration of vphysics penetration error boxes. | ||||||||||||||||
phys_pushscale | 1 | x | x | ||||||||||||||||
phys_speeds | 0 | x | |||||||||||||||||
phys_stressbodyweights | 5 | x | |||||||||||||||||
phys_timescale | 1 | x | Scale time for physics | ||||||||||||||||
phys_upimpactforcescale | 0 | x | |||||||||||||||||
physics_budget | cmd | Times the cost of each active object | |||||||||||||||||
physics_constraints | cmd | Highlights constraint system graph for an entity | |||||||||||||||||
physics_debug_entity | cmd | Dumps debug info for an entity | |||||||||||||||||
physics_highlight_active | cmd | Turns on the absbox for all active physics objects | |||||||||||||||||
physics_report_active | cmd | Lists all active physics objects | |||||||||||||||||
physics_select | cmd | Dumps debug info for an entity | |||||||||||||||||
physicsshadowupdate_render | 0 | x | |||||||||||||||||
picker | cmd | Toggles 'picker' mode. When picker is on the bounding box pivot and debugging text is displayed for whatever entity the play | |||||||||||||||||
ping | cmd | Display ping to server. | |||||||||||||||||
pipeline_static_props | 1 | ||||||||||||||||||
pixelvis_debug | cmd | Dump debug info | |||||||||||||||||
play | cmd | Play a sound. | |||||||||||||||||
playdemo | cmd | Play a recorded demo file (.dem ). | |||||||||||||||||
player_debug_print_damage | 0 | x | x | When true print amount and type of all damage received by player to console. | |||||||||||||||
player_old_armor | 0 | x | |||||||||||||||||
playflush | cmd | Play a sound reloading from disk in case of changes. | |||||||||||||||||
playgamesound | cmd | Play a sound from the game sounds txt file | |||||||||||||||||
playsoundscape | cmd | Forces a soundscape to play | |||||||||||||||||
playvideo | cmd | Plays a video: <filename> [width height] | |||||||||||||||||
playvideo_exitcommand | cmd | Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command> | |||||||||||||||||
playvol | cmd | Play a sound at a specified volume. | |||||||||||||||||
plugin_load | cmd | plugin_load <filename> : loads a plugin | |||||||||||||||||
plugin_pause | cmd | plugin_pause <index> : pauses a loaded plugin | |||||||||||||||||
plugin_pause_all | cmd | pauses all loaded plugins | |||||||||||||||||
plugin_print | cmd | Prints details about loaded plugins | |||||||||||||||||
plugin_unload | cmd | plugin_unload <index> : unloads a plugin | |||||||||||||||||
plugin_unpause | cmd | plugin_unpause <index> : unpauses a disabled plugin | |||||||||||||||||
plugin_unpause_all | cmd | unpauses all disabled plugins | |||||||||||||||||
'+posedebug' | cmd | Turn on pose debugger or add ents to pose debugger UI | |||||||||||||||||
'-posedebug' | cmd | Turn off pose debugger or hide ents from pose debugger UI | |||||||||||||||||
print_colorcorrection | cmd | Display the color correction layer information. | |||||||||||||||||
progress_enable | cmd | ||||||||||||||||||
prop_active_gib_limit | 999999 | x | |||||||||||||||||
prop_active_gib_max_fade_time | 999999 | x | |||||||||||||||||
prop_crosshair | cmd | Shows name for prop looking at | |||||||||||||||||
prop_debug | cmd | Toggle prop debug mode. If on props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys | |||||||||||||||||
prop_dynamic_create | cmd | Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. | |||||||||||||||||
Arguments: {.mdl name} | |||||||||||||||||||
prop_physics_create | cmd | Creates a physics prop with a specific .mdl aimed away from where the player is looking. | |||||||||||||||||
Arguments: {.mdl name} | |||||||||||||||||||
props_break_max_pieces | -1 | Maximum prop breakable piece count (-1 = model default) | |||||||||||||||||
props_break_max_pieces_perframe | -1 | x | x | Maximum prop breakable piece count per frame (-1 = model default) | |||||||||||||||
pwatchent | -1 | x | x | Entity to watch for prediction system changes. | |||||||||||||||
pwatchvar | 0 | x | x | Entity variable to watch in prediction system for changes. | |||||||||||||||
quit | cmd | Exit the engine. | |||||||||||||||||
r_3dnow | cmd | Enable/disable 3DNow code | |||||||||||||||||
r_3dsky | 1 | x | Enable the rendering of 3d sky boxes | ||||||||||||||||
r_AirboatViewDampenDamp | 1 | x | x | x | x | ||||||||||||||
r_AirboatViewDampenFreq | 7 | x | x | x | x | ||||||||||||||
r_AirboatViewZHeight | 0 | x | x | x | x | ||||||||||||||
r_ambientboost | 1 | x | Set to boost ambient term if it is totally swamped by local lights | ||||||||||||||||
r_ambientfactor | 5 | x | Boost ambient cube by no more than this factor | ||||||||||||||||
r_ambientfraction | 0 | x | Fraction of direct lighting that ambient cube must be below to trigger boosting | ||||||||||||||||
r_ambientlightingonly | 0 | x | Set this to 1 to light models with only ambient lighting (and no static lighting). | ||||||||||||||||
r_ambientmin | 0 | x | Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright | ||||||||||||||||
r_aspectratio | 0 | x | |||||||||||||||||
r_avglight | 1 | x | |||||||||||||||||
r_avglightmap | 0 | x | |||||||||||||||||
r_bloomtintb | 0 | ||||||||||||||||||
r_bloomtintexponent | 2 | ||||||||||||||||||
r_bloomtintg | 0 | ||||||||||||||||||
r_bloomtintr | 0 | ||||||||||||||||||
r_cheapwaterend | cmd | ||||||||||||||||||
r_cheapwaterstart | cmd | ||||||||||||||||||
r_cleardecals | cmd | Usage r_cleardecals <permanent>. | |||||||||||||||||
r_ClipAreaPortals | 1 | x | |||||||||||||||||
r_colorstaticprops | 0 | x | |||||||||||||||||
r_debugcheapwater | 0 | x | x | ||||||||||||||||
r_debugrandomstaticlighting | 0 | x | Set to 1 to randomize static lighting for debugging. Must restart for change to take affect. | ||||||||||||||||
r_decal_cover_count | 4 | ||||||||||||||||||
r_decal_cullsize | 1 | ||||||||||||||||||
r_decal_overlap_area | 0 | ||||||||||||||||||
r_decal_overlap_count | 3 | ||||||||||||||||||
r_decals | 2048 | ||||||||||||||||||
r_decalstaticprops | 1 | Decal static props test | |||||||||||||||||
r_depthoverlay | 0 | x | x | Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output. | |||||||||||||||
r_DispBuildable | 0 | x | |||||||||||||||||
r_DispDrawAxes | 0 | ||||||||||||||||||
r_DispWalkable | 0 | x | |||||||||||||||||
r_dopixelvisibility | 1 | x | |||||||||||||||||
r_drawbatchdecals | 1 | Render decals batched. | |||||||||||||||||
r_DrawBeams | 1 | x | 0=Off 1=Normal 2=Wireframe | ||||||||||||||||
r_drawbrushmodels | 1 | x | Render brush models. 0=Off 1=Normal 2=Wireframe | ||||||||||||||||
r_drawclipbrushes | 0 | x | Draw clip brushes (red=NPC+player pink=player purple=NPC) | ||||||||||||||||
r_drawdecals | 1 | x | Render decals. | ||||||||||||||||
r_drawdetailprops | 1 | 0=Off 1=Normal 2=Wireframe | |||||||||||||||||
r_DrawDisp | 1 | x | Toggles rendering of displacment maps | ||||||||||||||||
r_drawentities | 1 | x | |||||||||||||||||
r_drawflecks | 1 | ||||||||||||||||||
r_drawfuncdetail | 1 | x | Render func_detail | ||||||||||||||||
r_drawleaf | -1 | x | Draw the specified leaf. | ||||||||||||||||
r_drawlightcache | 0 | x | 0: off | ||||||||||||||||
1: draw light cache entries | |||||||||||||||||||
2: draw rays | |||||||||||||||||||
r_drawlightinfo | 0 | x | |||||||||||||||||
r_drawlights | 0 | x | |||||||||||||||||
r_drawmodeldecals | 1 | ||||||||||||||||||
r_DrawModelLightOrigin | 0 | x | |||||||||||||||||
r_drawmodelstatsoverlay | 0 | x | |||||||||||||||||
r_drawmodelstatsoverlaydistance | 500 | x | |||||||||||||||||
r_drawmodelstatsoverlaymax | 1 | x | time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2 | ||||||||||||||||
r_drawmodelstatsoverlaymin | 0 | x | time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 | ||||||||||||||||
r_drawopaquerenderables | 1 | x | x | ||||||||||||||||
r_drawopaquestaticpropslast | 0 | x | Whether opaque static props are rendered after non-npcs | ||||||||||||||||
r_drawopaqueworld | 1 | x | x | ||||||||||||||||
r_drawothermodels | 1 | x | x | 0=Off 1=Normal 2=Wireframe | |||||||||||||||
r_drawparticles | 1 | x | x | Enable/disable particle rendering | |||||||||||||||
r_drawpixelvisibility | 0 | x | Show the occlusion proxies | ||||||||||||||||
r_DrawPortals | 0 | x | |||||||||||||||||
r_DrawRain | 1 | x | x | Enable/disable rain rendering. | |||||||||||||||
r_drawrenderboxes | 0 | x | x | ||||||||||||||||
r_drawropes | 1 | x | x | ||||||||||||||||
r_drawskybox | 1 | x | |||||||||||||||||
r_DrawSpecificStaticProp | -1 | ||||||||||||||||||
r_drawsprites | 1 | x | x | ||||||||||||||||
r_drawstaticprops | 1 | x | 0=Off 1=Normal 2=Wireframe | ||||||||||||||||
r_drawtranslucentrenderables | 1 | x | x | ||||||||||||||||
r_drawtranslucentworld | 1 | x | |||||||||||||||||
r_drawvgui | 1 | x | Enable the rendering of vgui panels | ||||||||||||||||
r_drawviewmodel | 1 | x | x | ||||||||||||||||
r_drawworld | 1 | x | Render the world. | ||||||||||||||||
r_dscale_basefov | 90 | x | |||||||||||||||||
r_dscale_fardist | 2000 | x | |||||||||||||||||
r_dscale_farscale | 4 | x | |||||||||||||||||
r_dscale_neardist | 100 | x | |||||||||||||||||
r_dscale_nearscale | 1 | x | |||||||||||||||||
r_dynamic | 1 | ||||||||||||||||||
r_dynamiclighting | 1 | x | |||||||||||||||||
r_entityclips | 1 | x | |||||||||||||||||
r_eyeglintlodpixels | 20 | The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value. | |||||||||||||||||
r_eyegloss | 1 | x | x | ||||||||||||||||
r_eyemove | 1 | x | |||||||||||||||||
r_eyes | 1 | ||||||||||||||||||
r_eyeshift_x | 0 | x | |||||||||||||||||
r_eyeshift_y | 0 | x | |||||||||||||||||
r_eyeshift_z | 0 | x | |||||||||||||||||
r_eyesize | 0 | x | |||||||||||||||||
r_eyewaterepsilon | 7 | x | x | ||||||||||||||||
r_farz | -1 | x | x | Override the far clipping plane. -1 means to use the value in env_fog_controller. | |||||||||||||||
r_fastzreject | 1 | Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware | |||||||||||||||||
r_fastzrejectdisp | 0 | Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on. | |||||||||||||||||
r_flashlight_version2 | 0 | ||||||||||||||||||
r_flashlightambient | 0 | x | x | ||||||||||||||||
r_flashlightclip | 0 | x | |||||||||||||||||
r_flashlightconstant | 0 | x | x | ||||||||||||||||
r_flashlightculldepth | 1 | ||||||||||||||||||
r_flashlightdepthres | 512 | x | |||||||||||||||||
r_flashlightdepthtexture | 1 | ||||||||||||||||||
r_flashlightdrawclip | 0 | x | |||||||||||||||||
r_flashlightdrawdepth | 0 | ||||||||||||||||||
r_flashlightdrawfrustum | 0 | x | |||||||||||||||||
r_flashlightdrawfrustumbbox | 0 | ||||||||||||||||||
r_flashlightdrawsweptbbox | 0 | ||||||||||||||||||
r_flashlightfar | 750 | x | x | ||||||||||||||||
r_flashlightfov | 45 | x | x | ||||||||||||||||
r_flashlightladderdist | 40 | x | x | ||||||||||||||||
r_flashlightlinear | 100 | x | x | ||||||||||||||||
r_flashlightlockposition | 0 | x | x | ||||||||||||||||
r_flashlightmodels | 1 | x | |||||||||||||||||
r_flashlightnear | 4 | x | x | ||||||||||||||||
r_flashlightnodraw | 0 | ||||||||||||||||||
r_flashlightoffsetx | 10 | x | x | ||||||||||||||||
r_flashlightoffsety | -20 | x | x | ||||||||||||||||
r_flashlightoffsetz | 24 | x | x | ||||||||||||||||
r_flashlightquadratic | 0 | x | x | ||||||||||||||||
r_flashlightrender | 1 | ||||||||||||||||||
r_flashlightrendermodels | 1 | ||||||||||||||||||
r_flashlightrenderworld | 1 | ||||||||||||||||||
r_flashlightscissor | 1 | x | |||||||||||||||||
r_flashlightshadowatten | 0 | x | x | ||||||||||||||||
r_flashlightupdatedepth | 1 | ||||||||||||||||||
r_flashlightvisualizetrace | 0 | x | x | ||||||||||||||||
r_flex | 1 | ||||||||||||||||||
r_flushlod | cmd | Flush and reload LODs. | |||||||||||||||||
r_ForceRestore | 0 | ||||||||||||||||||
r_ForceWaterLeaf | 1 | x | Enable for optimization to water - considers view in leaf under water for purposes of culling | ||||||||||||||||
r_frustumcullworld | 1 | ||||||||||||||||||
r_glint_alwaysdraw | 0 | ||||||||||||||||||
r_glint_procedural | 0 | ||||||||||||||||||
r_hunkalloclightmaps | 1 | ||||||||||||||||||
r_hwmorph | 1 | x | |||||||||||||||||
r_itemblinkmax | 0 | x | |||||||||||||||||
r_itemblinkrate | 4 | x | |||||||||||||||||
r_JeepFOV | 90 | x | x | x | |||||||||||||||
r_JeepViewBlendTo | 1 | x | x | ||||||||||||||||
r_JeepViewBlendToScale | 0 | x | x | ||||||||||||||||
r_JeepViewBlendToTime | 1 | x | x | ||||||||||||||||
r_JeepViewDampenDamp | 1 | x | x | x | x | ||||||||||||||
r_JeepViewDampenFreq | 7 | x | x | x | x | ||||||||||||||
r_JeepViewZHeight | 10 | x | x | x | x | ||||||||||||||
r_lightaverage | 1 | Activates/deactivate light averaging | |||||||||||||||||
r_lightcache_numambientsamples | 162 | x | number of random directions to fire rays when computing ambient lighting | ||||||||||||||||
r_lightcache_zbuffercache | 0 | ||||||||||||||||||
r_lightcachecenter | 1 | x | |||||||||||||||||
r_lightcachemodel | -1 | x | |||||||||||||||||
r_lightinterp | 5 | x | Controls the speed of light interpolation 0 turns off interpolation | ||||||||||||||||
r_lightmap | -1 | x | |||||||||||||||||
r_lightstyle | -1 | x | |||||||||||||||||
r_lightwarpidentity | 0 | x | |||||||||||||||||
r_lockpvs | 0 | x | Lock the PVS so you can fly around and inspect what is being drawn. | ||||||||||||||||
r_lod | -1 | ||||||||||||||||||
r_mapextents | 16384 | x | x | Set the max dimension for the map. This determines the far clipping plane | |||||||||||||||
r_maxdlights | 32 | ||||||||||||||||||
r_maxmodeldecal | 50 | ||||||||||||||||||
r_maxnewsamples | 6 | ||||||||||||||||||
r_maxsampledist | 128 | ||||||||||||||||||
r_minnewsamples | 3 | ||||||||||||||||||
r_modelwireframedecal | 0 | x | |||||||||||||||||
r_newflashlight | 1 | x | x | ||||||||||||||||
r_nohw | 0 | x | |||||||||||||||||
r_norefresh | 0 | ||||||||||||||||||
r_nosw | 0 | x | |||||||||||||||||
r_novis | 0 | x | Turn off the PVS. | ||||||||||||||||
r_occludeemaxarea | 0 | Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use. | |||||||||||||||||
r_occluderminarea | 0 | Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use. | |||||||||||||||||
r_occludermincount | 0 | At least this many occluders will be used no matter how big they are. | |||||||||||||||||
r_occlusion | 1 | Activate/deactivate the occlusion system. | |||||||||||||||||
r_occlusionspew | 0 | x | Activate/deactivates spew about what the occlusion system is doing. | ||||||||||||||||
r_oldlightselection | 0 | x | Set this to revert to HL2's method of selecting lights | ||||||||||||||||
r_overlayfadeenable | 0 | ||||||||||||||||||
r_overlayfademax | 2000 | ||||||||||||||||||
r_overlayfademin | 1750 | ||||||||||||||||||
r_overlaywireframe | 0 | ||||||||||||||||||
r_particle_sim_spike_threshold_ms | 5 | x | |||||||||||||||||
r_partition_level | -1 | x | Displays a particular level of the spatial partition system. Use -1 to disable it. | ||||||||||||||||
r_PhysPropStaticLighting | 1 | x | |||||||||||||||||
r_pix_recordframes | 0 | ||||||||||||||||||
r_pix_start | 0 | ||||||||||||||||||
r_pixelfog | 1 | ||||||||||||||||||
r_pixelvisibility_partial | 1 | x | |||||||||||||||||
r_pixelvisibility_spew | 0 | x | |||||||||||||||||
r_portalscloseall | 0 | ||||||||||||||||||
r_portalsopenall | 0 | x | Open all portals | ||||||||||||||||
r_PortalTestEnts | 1 | x | x | Clip entities against portal frustums. | |||||||||||||||
r_printdecalinfo | cmd | ||||||||||||||||||
r_proplightingfromdisk | 1 | 0=Off 1=On 2=Show Errors | |||||||||||||||||
r_proplightingpooling | -1 | x | 0 - off 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset | ||||||||||||||||
r_propsmaxdist | 1200 | x | Maximum visible distance | ||||||||||||||||
r_queued_decals | 0 | Offloads a bit of decal rendering setup work to the material system queue when enabled. | |||||||||||||||||
r_queued_post_processing | 0 | x | |||||||||||||||||
r_queued_ropes | 1 | x | |||||||||||||||||
r_radiosity | 4 | x | 0: no radiosity | ||||||||||||||||
1: radiosity with ambient cube (6 samples) | |||||||||||||||||||
2: radiosity with 162 samples | |||||||||||||||||||
3: 162 samples for static props | 6 sam | ||||||||||||||||||
r_rainalpha | 0 | x | x | ||||||||||||||||
r_rainalphapow | 0 | x | x | ||||||||||||||||
r_raindensity | 0 | x | x | ||||||||||||||||
r_RainHack | 0 | x | x | ||||||||||||||||
r_rainlength | 0 | x | x | ||||||||||||||||
r_RainProfile | 0 | x | x | Enable/disable rain profiling. | |||||||||||||||
r_RainRadius | 1500 | x | x | ||||||||||||||||
r_RainSideVel | 130 | x | x | How much sideways velocity rain gets. | |||||||||||||||
r_RainSimulate | 1 | x | x | Enable/disable rain simulation. | |||||||||||||||
r_rainspeed | 600 | x | x | ||||||||||||||||
r_RainSplashPercentage | 20 | x | x | ||||||||||||||||
r_rainwidth | 0 | x | x | ||||||||||||||||
r_randomflex | 0 | x | |||||||||||||||||
r_renderoverlayfragment | 1 | ||||||||||||||||||
r_rimlight | 1 | x | |||||||||||||||||
r_rootlod | 0 | Root LOD | |||||||||||||||||
r_ropetranslucent | 1 | x | |||||||||||||||||
r_screenfademaxsize | 0 | x | |||||||||||||||||
r_screenfademinsize | 0 | x | |||||||||||||||||
r_screenoverlay | cmd | Draw specified material as an overlay | |||||||||||||||||
r_sequence_debug | 0 | x | |||||||||||||||||
r_shader_srgb | 0 | -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup) | |||||||||||||||||
r_shadowangles | cmd | Set shadow angles | |||||||||||||||||
r_shadowblobbycutoff | cmd | some shadow stuff | |||||||||||||||||
r_shadowcolor | cmd | Set shadow color | |||||||||||||||||
r_shadowdir | cmd | Set shadow direction | |||||||||||||||||
r_shadowdist | cmd | Set shadow distance | |||||||||||||||||
r_shadowids | 0 | x | |||||||||||||||||
r_shadowmaxrendered | 32 | x | |||||||||||||||||
r_shadowrendertotexture | 1 | ||||||||||||||||||
r_shadows | 1 | ||||||||||||||||||
r_shadows_gamecontrol | -1 | x | |||||||||||||||||
r_shadowwireframe | 0 | x | |||||||||||||||||
r_showenvcubemap | 0 | x | |||||||||||||||||
r_ShowViewerArea | 0 | ||||||||||||||||||
r_showz_power | 1 | x | |||||||||||||||||
r_skin | 0 | x | |||||||||||||||||
r_skybox | 1 | x | x | Enable the rendering of sky boxes | |||||||||||||||
r_snapportal | -1 | ||||||||||||||||||
r_SnowColorBlue | 200 | x | x | Snow. | |||||||||||||||
r_SnowColorGreen | 175 | x | x | Snow. | |||||||||||||||
r_SnowColorRed | 150 | x | x | Snow. | |||||||||||||||
r_SnowDebugBox | 0 | x | x | Snow Debug Boxes. | |||||||||||||||
r_SnowEnable | 1 | x | x | Snow Enable | |||||||||||||||
r_SnowEndAlpha | 255 | x | x | Snow. | |||||||||||||||
r_SnowEndSize | 0 | x | x | Snow. | |||||||||||||||
r_SnowFallSpeed | 1 | x | x | Snow fall speed scale. | |||||||||||||||
r_SnowInsideRadius | 256 | x | x | Snow. | |||||||||||||||
r_SnowOutsideRadius | 1024 | x | x | Snow. | |||||||||||||||
r_SnowParticles | 500 | x | x | Snow. | |||||||||||||||
r_SnowPosScale | 1 | x | x | Snow. | |||||||||||||||
r_SnowRayEnable | 1 | x | x | Snow. | |||||||||||||||
r_SnowRayLength | 8192 | x | x | Snow. | |||||||||||||||
r_SnowRayRadius | 256 | x | x | Snow. | |||||||||||||||
r_SnowSpeedScale | 1 | x | x | Snow. | |||||||||||||||
r_SnowStartAlpha | 25 | x | x | Snow. | |||||||||||||||
r_SnowStartSize | 1 | x | x | Snow. | |||||||||||||||
r_SnowWindScale | 0 | x | x | Snow. | |||||||||||||||
r_SnowZoomOffset | 384 | x | x | Snow. | |||||||||||||||
r_SnowZoomRadius | 512 | x | x | Snow. | |||||||||||||||
r_spray_lifetime | 2 | Number of rounds player sprays are visible | |||||||||||||||||
r_sse2 | cmd | Enable/disable SSE2 code | |||||||||||||||||
r_sse_s | 1 | x | sse ins for particle sphere create | ||||||||||||||||
r_staticprop_lod | -1 | ||||||||||||||||||
r_staticpropinfo | 0 | ||||||||||||||||||
r_swingflashlight | 1 | x | x | ||||||||||||||||
r_teeth | 1 | ||||||||||||||||||
r_threaded_client_shadow_manager | 0 | x | |||||||||||||||||
r_threaded_particles | 1 | x | |||||||||||||||||
r_threaded_renderables | 0 | x | |||||||||||||||||
r_unloadlightmaps | 0 | ||||||||||||||||||
r_updaterefracttexture | 1 | x | x | ||||||||||||||||
r_vehicleBrakeRate | 1 | x | x | ||||||||||||||||
r_VehicleViewClamp | 1 | x | x | ||||||||||||||||
r_VehicleViewDampen | 1 | x | x | x | x | ||||||||||||||
r_visambient | 0 | Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work | |||||||||||||||||
r_visocclusion | 0 | x | Activate/deactivate wireframe rendering of what the occlusion system is doing. | ||||||||||||||||
r_visualizelighttraces | 0 | x | |||||||||||||||||
r_visualizelighttracesshowfulltrace | 0 | x | |||||||||||||||||
r_visualizeproplightcaching | 0 | x | |||||||||||||||||
r_visualizetraces | 0 | x | |||||||||||||||||
r_WaterDrawReflection | 1 | x | Enable water reflection | ||||||||||||||||
r_WaterDrawRefraction | 1 | x | Enable water refraction | ||||||||||||||||
r_waterforceexpensive | 1 | ||||||||||||||||||
r_waterforcereflectentities | 1 | ||||||||||||||||||
r_worldlightmin | 0 | ||||||||||||||||||
r_worldlights | 4 | number of world lights to use per vertex | |||||||||||||||||
r_worldlistcache | 1 | x | |||||||||||||||||
ragdoll_sleepaftertime | 5 | x | After this many seconds of being basically stationary the ragdoll will go to sleep. | ||||||||||||||||
randommap | cmd | Changelevel to a random map in the mapcycle file | |||||||||||||||||
rate | 20000 | x | Max bytes/sec the host can receive data | ||||||||||||||||
rcon | cmd | Issue an rcon command. | |||||||||||||||||
rcon_address | 0 | x | Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) | ||||||||||||||||
rcon_password | 0 | x | remote console password. | ||||||||||||||||
recompute_speed | cmd | Recomputes clock speed (for debugging purposes). | |||||||||||||||||
record | cmd | Record a demo. | |||||||||||||||||
'+reload' | cmd | ||||||||||||||||||
'-reload' | cmd | ||||||||||||||||||
reload | cmd | Reload the most recent saved game (add setpos to jump to current view position on reload). | |||||||||||||||||
reload_materials | 0 | ||||||||||||||||||
removeid | cmd | Remove a user ID from the ban list. | |||||||||||||||||
removeip | cmd | Remove an IP address from the ban list. | |||||||||||||||||
report_entities | cmd | Lists all entities | |||||||||||||||||
report_simthinklist | cmd | Lists all simulating/thinking entities | |||||||||||||||||
report_soundpatch | cmd | reports sound patch count | |||||||||||||||||
report_soundpatch | cmd | reports sound patch count | |||||||||||||||||
report_touchlinks | cmd | Lists all touchlinks | |||||||||||||||||
resetplayerstats | cmd | ||||||||||||||||||
respawn_entities | cmd | Respawn all the entities in the map. | |||||||||||||||||
restart | cmd | Restart the game on the same level (add setpos to jump to current view position on restart). | |||||||||||||||||
retry | cmd | Retry connection to last server. | |||||||||||||||||
'+right' | cmd | ||||||||||||||||||
'-right' | cmd | ||||||||||||||||||
room_type | 0 | x | |||||||||||||||||
rope_averagelight | 1 | x | Makes ropes use average of cubemap lighting instead of max intensity. | ||||||||||||||||
rope_collide | 1 | x | Collide rope with the world | ||||||||||||||||
rope_rendersolid | 1 | x | |||||||||||||||||
rope_shake | 0 | x | |||||||||||||||||
rope_smooth | 1 | x | Do an antialiasing effect on ropes | ||||||||||||||||
rope_smooth_enlarge | 1 | x | How much to enlarge ropes in screen space for antialiasing effect | ||||||||||||||||
rope_smooth_maxalpha | 0 | x | Alpha for rope antialiasing effect | ||||||||||||||||
rope_smooth_maxalphawidth | 1 | x | |||||||||||||||||
rope_smooth_minalpha | 0 | x | Alpha for rope antialiasing effect | ||||||||||||||||
rope_smooth_minwidth | 0 | x | When using smoothing this is the min screenspace width it lets a rope shrink to | ||||||||||||||||
rope_solid_maxalpha | 1 | x | |||||||||||||||||
rope_solid_maxwidth | 1 | x | |||||||||||||||||
rope_solid_minalpha | 0 | x | |||||||||||||||||
rope_solid_minwidth | 0 | x | |||||||||||||||||
rope_subdiv | 2 | x | Rope subdivision amount | ||||||||||||||||
rope_wind_dist | 1000 | x | Don't use CPU applying small wind gusts to ropes when they're past this distance. | ||||||||||||||||
rr_debug_qa | 0 | x | Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs. | ||||||||||||||||
rr_debugresponses | 0 | x | Show verbose matching output (1 for simple 2 for rule scoring). If set to 3 it will only show response success/failure for np | ||||||||||||||||
rr_debugrule | 0 | x | If set to the name of the rule that rule's score will be shown whenever a concept is passed into the response rules system. | ||||||||||||||||
rr_dumpresponses | 0 | x | Dump all response_rules.txt and rules (requires restart) | ||||||||||||||||
rr_reloadresponsesystems | cmd | Reload all response system scripts. | |||||||||||||||||
save | cmd | Saves current game. | |||||||||||||||||
save_async | 1 | ||||||||||||||||||
save_asyncdelay | 0 | For testing adds this many milliseconds of delay to the save operation. | |||||||||||||||||
save_console | 0 | Autosave on the PC behaves like it does on the consoles. | |||||||||||||||||
save_disable | 0 | ||||||||||||||||||
save_finish_async | cmd | ||||||||||||||||||
save_history_count | 1 | Keep this many old copies in history of autosaves and quicksaves. | |||||||||||||||||
save_huddelayframes | 1 | Number of frames to defer for drawing the Saving message. | |||||||||||||||||
save_in_memory | 0 | Set to 1 to save to memory instead of disk (Xbox 360) | |||||||||||||||||
save_noxsave | 0 | ||||||||||||||||||
save_screenshot | 1 | 0 = none 1 = non-autosave 2 = always | |||||||||||||||||
save_spew | 0 | ||||||||||||||||||
say | cmd | Display player message | |||||||||||||||||
say_team | cmd | Display player message to team | |||||||||||||||||
scene_async_prefetch_spew | 0 | x | Display async .ani file loading info. | ||||||||||||||||
scene_clamplookat | 1 | x | Clamp head turns to a max of 20 degrees per think. | ||||||||||||||||
scene_clientflex | 1 | x | x | Do client side flex animation. | |||||||||||||||
scene_flatturn | 1 | x | |||||||||||||||||
scene_flush | cmd | Flush all .vcds from the cache and reload from disk. | |||||||||||||||||
scene_forcecombined | 0 | x | When playing back force use of combined .wav files even in english. | ||||||||||||||||
scene_maxcaptionradius | 1200 | x | Only show closed captions if recipient is within this many units of speaking actor (0==disabled). | ||||||||||||||||
scene_print | 0 | x | x | When playing back a scene print timing and event info to console. | |||||||||||||||
scene_showfaceto | 0 | x | x | When playing back show the directions of faceto events. | |||||||||||||||
scene_showlook | 0 | x | x | When playing back show the directions of look events. | |||||||||||||||
scene_showmoveto | 0 | x | x | When moving show the end location. | |||||||||||||||
scene_showunlock | 0 | x | x | Show when a vcd is playing but normal AI is running. | |||||||||||||||
'+score' | cmd | ||||||||||||||||||
'-score' | cmd | ||||||||||||||||||
scr_centertime | 5 | x | |||||||||||||||||
screenshot | cmd | Take a screenshot. | |||||||||||||||||
sensitivity | 5 | x | x | Mouse sensitivity. | |||||||||||||||
server_game_time | cmd | Gives the game time in seconds (server's curtime) | |||||||||||||||||
servercfgfile | 0 | x | |||||||||||||||||
setang | cmd | Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats). | |||||||||||||||||
setang_exact | cmd | Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats). | |||||||||||||||||
setinfo | cmd | Adds a new user info value | |||||||||||||||||
setmaster | cmd | add/remove/enable/disable master servers | |||||||||||||||||
setmodel | cmd | Changes's player's model | |||||||||||||||||
setpause | cmd | Set the pause state of the server. | |||||||||||||||||
setpos | cmd | Move player to specified origin (must have sv_cheats). | |||||||||||||||||
setpos_exact | cmd | Move player to an exact specified origin (must have sv_cheats). | |||||||||||||||||
shake | cmd | Shake the screen. | |||||||||||||||||
shake_show | 0 | x | Displays a list of the active screen shakes. | ||||||||||||||||
shake_stop | cmd | Stops all active screen shakes. | |||||||||||||||||
'+showbudget' | cmd | ||||||||||||||||||
'-showbudget' | cmd | ||||||||||||||||||
showbudget_texture | 0 | x | Enable the texture budget panel. | ||||||||||||||||
'+showbudget_texture' | cmd | ||||||||||||||||||
'-showbudget_texture' | cmd | ||||||||||||||||||
'+showbudget_texture_global' | cmd | ||||||||||||||||||
'-showbudget_texture_global' | cmd | ||||||||||||||||||
showbudget_texture_global_dumpstats | cmd | Dump all items in +showbudget_texture_global in a text form | |||||||||||||||||
showbudget_texture_global_sum | 128 | ||||||||||||||||||
showconsole | cmd | Show the console. | |||||||||||||||||
showhitlocation | 0 | x | |||||||||||||||||
showinfo | cmd | Shows a info panel: <type> <title> <message> [<command>] | |||||||||||||||||
showmapinfo | cmd | Show map info panel | |||||||||||||||||
showpanel | cmd | Shows a viewport panel <name> | |||||||||||||||||
showparticlecounts | 0 | x | Display number of particles drawn per frame | ||||||||||||||||
'+showscores' | cmd | ||||||||||||||||||
'-showscores' | cmd | ||||||||||||||||||
showstatsdlg | cmd | Shows the player stats dialog | |||||||||||||||||
showtriggers | 0 | x | x | Shows trigger brushes | |||||||||||||||
showtriggers_toggle | cmd | Toggle show triggers | |||||||||||||||||
'+showvprof' | cmd | ||||||||||||||||||
'-showvprof' | cmd | ||||||||||||||||||
singlestep | 0 | x | Run engine in single step mode ( set next to 1 to advance a frame ) | ||||||||||||||||
sk_ally_regen_time | 0 | x | Time taken for an ally to regenerate a point of health. | ||||||||||||||||
sk_autoaim_mode | 1 | x | x | x | |||||||||||||||
sk_npc_arm | 1 | x | |||||||||||||||||
sk_npc_chest | 1 | x | |||||||||||||||||
sk_npc_head | 2 | x | |||||||||||||||||
sk_npc_leg | 1 | x | |||||||||||||||||
sk_npc_stomach | 1 | x | |||||||||||||||||
sk_player_arm | 1 | x | |||||||||||||||||
sk_player_chest | 1 | x | |||||||||||||||||
sk_player_head | 2 | x | |||||||||||||||||
sk_player_leg | 1 | x | |||||||||||||||||
sk_player_stomach | 1 | x | |||||||||||||||||
sk_plr_dmg_grenade | 0 | x | |||||||||||||||||
skill | 1 | x | Game skill level (1-3). | ||||||||||||||||
slot0 | cmd | ||||||||||||||||||
slot1 | cmd | ||||||||||||||||||
slot10 | cmd | ||||||||||||||||||
slot2 | cmd | ||||||||||||||||||
slot3 | cmd | ||||||||||||||||||
slot4 | cmd | ||||||||||||||||||
slot5 | cmd | ||||||||||||||||||
slot6 | cmd | ||||||||||||||||||
slot7 | cmd | ||||||||||||||||||
slot8 | cmd | ||||||||||||||||||
slot9 | cmd | ||||||||||||||||||
smoothstairs | 1 | x | x | Smooth player eye z coordinate when traversing stairs. | |||||||||||||||
snapto | cmd | ||||||||||||||||||
snd_async_flush | cmd | Flush all unlocked async audio data | |||||||||||||||||
snd_async_fullyasync | 0 | All playback is fully async (sound doesn't play until data arrives). | |||||||||||||||||
snd_async_minsize | 262144 | ||||||||||||||||||
snd_async_showmem | cmd | Show async memory stats | |||||||||||||||||
snd_async_spew_blocking | 0 | Spew message to console any time async sound loading blocks on file i/o. | |||||||||||||||||
snd_async_stream_spew | 0 | Spew streaming info ( 0=Off 1=streams 2=buffers | |||||||||||||||||
snd_cull_duplicates | 0 | If nonzero aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe | |||||||||||||||||
snd_defer_trace | 1 | ||||||||||||||||||
snd_delay_sound_shift | 0 | ||||||||||||||||||
snd_disable_mixer_duck | 0 | ||||||||||||||||||
snd_duckerattacktime | 0 | x | |||||||||||||||||
snd_duckerreleasetime | 2 | x | |||||||||||||||||
snd_duckerthreshold | 0 | x | |||||||||||||||||
snd_ducktovolume | 0 | x | |||||||||||||||||
snd_dumpclientsounds | cmd | Dump sounds to VXConsole | |||||||||||||||||
snd_foliage_db_loss | 4 | x | |||||||||||||||||
snd_gain | 1 | x | |||||||||||||||||
snd_gain_max | 1 | x | |||||||||||||||||
snd_gain_min | 0 | x | |||||||||||||||||
snd_legacy_surround | 0 | x | |||||||||||||||||
snd_lockpartial | 1 | ||||||||||||||||||
snd_mix_async | 0 | ||||||||||||||||||
snd_mix_minframetime | 0 | ||||||||||||||||||
snd_mixahead | 0 | x | |||||||||||||||||
snd_musicvolume | 0 | x | Music volume | ||||||||||||||||
snd_noextraupdate | 0 | ||||||||||||||||||
snd_obscured_gain_dB | -2 | x | |||||||||||||||||
snd_pitchquality | 1 | x | |||||||||||||||||
snd_profile | 0 | x | |||||||||||||||||
snd_rebuildaudiocache | cmd | Rebuilds all audio caches (_other _other_rebuild _sharedprecache level caches) from reslists | |||||||||||||||||
snd_refdb | 60 | x | |||||||||||||||||
snd_refdist | 36 | x | |||||||||||||||||
snd_restart | cmd | Restart sound system. | |||||||||||||||||
snd_show | 0 | Show sounds info | |||||||||||||||||
snd_showclassname | 0 | ||||||||||||||||||
snd_showmixer | 0 | ||||||||||||||||||
snd_showstart | 0 | x | |||||||||||||||||
snd_ShowThreadFrameTime | 0 | ||||||||||||||||||
snd_soundmixer | 0 | ||||||||||||||||||
snd_spatialize_roundrobin | 0 | Lowend optimization: if nonzero spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized | |||||||||||||||||
snd_surround_speakers | 2 | ||||||||||||||||||
snd_visualize | 0 | x | Show sounds location in world | ||||||||||||||||
snd_vox_captiontrace | 0 | Shows sentence name for sentences which are set not to show captions. | |||||||||||||||||
snd_vox_globaltimeout | 300 | ||||||||||||||||||
snd_vox_sectimetout | 300 | ||||||||||||||||||
snd_vox_seqtimetout | 300 | ||||||||||||||||||
snd_writemanifest | cmd | If running a game outputs the precache manifest for the current level | |||||||||||||||||
sndplaydelay | cmd | ||||||||||||||||||
soundfade | cmd | Fade client volume. | |||||||||||||||||
soundinfo | cmd | Describe the current sound device. | |||||||||||||||||
soundlist | cmd | List all known sounds. | |||||||||||||||||
soundpatch_captionlength | 2 | x | x | How long looping soundpatch captions should display for. | |||||||||||||||
soundscape_debug | 0 | x | x | When on draws lines to all env_soundscape entities. Green lines show the active soundscape red lines show soundscapes that ar | |||||||||||||||
soundscape_dumpclient | cmd | Dumps the client's soundscape data. | |||||||||||||||||
soundscape_fadetime | 3 | x | x | Time to crossfade sound effects between soundscapes | |||||||||||||||
soundscape_flush | cmd | Flushes the server & client side soundscapes | |||||||||||||||||
speak | cmd | Play a constructed sentence. | |||||||||||||||||
spec_autodirector | 1 | x | x | Auto-director chooses best view modes while spectating | |||||||||||||||
spec_freeze_distance_max | 200 | x | x | Maximum random distance from the target to stop when framing them in observer freeze cam. | |||||||||||||||
spec_freeze_distance_min | 96 | x | x | Minimum random distance from the target to stop when framing them in observer freeze cam. | |||||||||||||||
spec_freeze_time | 4 | x | x | x | Time spend frozen in observer freeze cam. | ||||||||||||||
spec_freeze_traveltime | 0 | x | x | x | Time taken to zoom in to frame a target in observer freeze cam. | ||||||||||||||
spec_mode | cmd | Set spectator mode | |||||||||||||||||
spec_next | cmd | Spectate next player | |||||||||||||||||
spec_player | cmd | Spectate player by name | |||||||||||||||||
spec_pos | cmd | dump position and angles to the console | |||||||||||||||||
spec_prev | cmd | Spectate previous player | |||||||||||||||||
spec_scoreboard | 0 | x | x | ||||||||||||||||
spec_track | 0 | x | Tracks an entity in spec mode | ||||||||||||||||
'+speed' | cmd | ||||||||||||||||||
'-speed' | cmd | ||||||||||||||||||
spike | cmd | generates a fake spike | |||||||||||||||||
star_memory | cmd | Dump memory stats | |||||||||||||||||
startdemos | cmd | Play demos in demo sequence. | |||||||||||||||||
startmovie | cmd | Start recording movie frames. | |||||||||||||||||
startupmenu | cmd | Opens initial menu screen and loads the background bsp but only if no other level is being loaded and we're not in developer | |||||||||||||||||
stats | cmd | Prints server performance variables | |||||||||||||||||
status | cmd | Display map and connection status. | |||||||||||||||||
step_spline | 0 | x | |||||||||||||||||
stop | cmd | Finish recording demo. | |||||||||||||||||
stopdemo | cmd | Stop playing back a demo. | |||||||||||||||||
stopsound | cmd | ||||||||||||||||||
stopsoundscape | cmd | Stops all soundscape processing and fades current looping sounds | |||||||||||||||||
'+strafe' | cmd | ||||||||||||||||||
'-strafe' | cmd | ||||||||||||||||||
studio_queue_mode | 1 | ||||||||||||||||||
stuffcmds | cmd | Parses and stuffs command line + commands to command buffer. | |||||||||||||||||
suitvolume | 0 | x | x | ||||||||||||||||
surfaceprop | cmd | Reports the surface properties at the cursor | |||||||||||||||||
sv_allow_color_correction | 1 | x | Allow or disallow clients to use color correction on this server. | ||||||||||||||||
sv_allow_voice_from_file | 1 | x | Allow or disallow clients from using voice_inputfromfile on this server. | ||||||||||||||||
sv_allow_wait_command | 1 | x | Allow or disallow the wait command on clients connected to this server. | ||||||||||||||||
sv_allowdownload | 1 | Allow clients to download files | |||||||||||||||||
sv_allowupload | 1 | Allow clients to upload customizations files | |||||||||||||||||
sv_alltalk | 0 | x | x | Players can hear all other players no team restrictions | |||||||||||||||
sv_alternateticks | 0 | x | If set server only simulates entities on even numbered ticks. | ||||||||||||||||
sv_autosave | 1 | Set to 1 to autosave game on level transition. Does not affect autosave triggers. | |||||||||||||||||
sv_benchmark_autovprofrecord | 0 | x | If running a benchmark and this is set it will record a vprof file over the duration of the benchmark with filename benchmark. | ||||||||||||||||
sv_benchmark_force_start | cmd | Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level. | |||||||||||||||||
sv_benchmark_freeroam | 0 | x | Allow the local player to move freely in the benchmark. Only used for debugging. Don't use for real benchmarks because it will | ||||||||||||||||
sv_benchmark_numticks | 3300 | x | If > 0 then it only runs the benchmark for this # of ticks. | ||||||||||||||||
sv_bonus_challenge | 0 | x | x | Set to values other than 0 to select a bonus map challenge type. | |||||||||||||||
sv_bonus_map_challenge_update | cmd | Updates a bonus map challenge score. | |||||||||||||||||
sv_bonus_map_complete | cmd | Completes a bonus map. | |||||||||||||||||
sv_bonus_map_unlock | cmd | Locks a bonus map. | |||||||||||||||||
sv_cacheencodedents | 1 | If set to 1 does an optimization to prevent extra SendTable_Encode calls. | |||||||||||||||||
sv_cheats | 0 | x | x | Allow cheats on server | |||||||||||||||
sv_clearhinthistory | cmd | Clear memory of server side hints displayed to the player. | |||||||||||||||||
sv_client_cmdrate_difference | 20 | x | cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an | ||||||||||||||||
sv_client_max_interp_ratio | 5 | x | This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_ | ||||||||||||||||
sv_client_min_interp_ratio | 1 | x | This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). | ||||||||||||||||
-1 | |||||||||||||||||||
sv_client_predict | -1 | x | This can be used to force the value of cl_predict for connected clients (only while they are connected). | ||||||||||||||||
-1 = let clients se | |||||||||||||||||||
sv_clockcorrection_msecs | 60 | x | The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount | ||||||||||||||||
sv_consistency | 1 | x | Whether the server enforces file consistency for critical files | ||||||||||||||||
sv_contact | 0 | x | Contact email for server sysop | ||||||||||||||||
sv_debug_player_use | 0 | x | x | Visualizes +use logic. Green cross=trace success Red cross=trace too far Green box=radius success | |||||||||||||||
sv_debugmanualmode | 0 | Make sure entities correctly report whether or not their network data has changed. | |||||||||||||||||
sv_debugtempentities | 0 | Show temp entity bandwidth usage. | |||||||||||||||||
sv_deltaprint | 0 | Print accumulated CalcDelta profiling data (only if sv_deltatime is on) | |||||||||||||||||
sv_deltatime | 0 | Enable profiling of CalcDelta calls | |||||||||||||||||
sv_downloadurl | 0 | x | Location from which clients can download missing files | ||||||||||||||||
sv_dumpstringtables | 0 | x | |||||||||||||||||
sv_enableoldqueries | 0 | Enable support for old style (HL1) server queries | |||||||||||||||||
sv_filterban | 1 | Set packet filtering by IP mode | |||||||||||||||||
sv_forcepreload | 0 | x | Force server side preloading. | ||||||||||||||||
sv_gravity | 800 | x | x | x | World gravity. | ||||||||||||||
sv_lan | 0 | Server is a lan server ( no heartbeat no authentication no non-class C addresses ) | |||||||||||||||||
sv_log_onefile | 0 | x | Log server information to only one file. | ||||||||||||||||
sv_logbans | 0 | x | Log server bans in the server logs. | ||||||||||||||||
sv_logblocks | 0 | If true when log when a query is blocked (can cause very large log files) | |||||||||||||||||
sv_logdownloadlist | 1 | ||||||||||||||||||
sv_logecho | 1 | x | Echo log information to the console. | ||||||||||||||||
sv_logfile | 1 | x | Log server information in the log file. | ||||||||||||||||
sv_logflush | 0 | x | Flush the log file to disk on each write (slow). | ||||||||||||||||
sv_logsdir | 0 | x | Folder in the game directory where server logs will be stored. | ||||||||||||||||
sv_massreport | 0 | x | |||||||||||||||||
sv_master_legacy_mode | 1 | Use old (outside-of-Steam) code to communicate with master servers. | |||||||||||||||||
sv_master_share_game_socket | 1 | Use the game's socket to communicate to the master server. If this is 0 then it will create a socket on -steamport + 1 to comm | |||||||||||||||||
sv_max_queries_sec | 3 | Maximum queries per second to respond to from a single IP address. | |||||||||||||||||
sv_max_queries_sec_global | 60 | Maximum queries per second to respond to from anywhere. | |||||||||||||||||
sv_max_queries_window | 30 | Window over which to average queries per second averages. | |||||||||||||||||
sv_maxcmdrate | 40 | x | (If sv_mincmdrate is > 0) this sets the maximum value for cl_cmdrate. | ||||||||||||||||
sv_maxrate | 0 | x | Max bandwidth rate allowed on server 0 == unlimited | ||||||||||||||||
sv_maxreplay | 0 | Maximum replay time in seconds | |||||||||||||||||
sv_maxroutable | 1260 | Server upper bound on net_maxroutable that a client can use. | |||||||||||||||||
sv_maxupdaterate | 60 | x | Maximum updates per second that the server will allow | ||||||||||||||||
sv_mincmdrate | 0 | x | This sets the minimum value for cl_cmdrate. 0 == unlimited. | ||||||||||||||||
sv_minrate | 3500 | x | Min bandwidth rate allowed on server 0 == unlimited | ||||||||||||||||
sv_minupdaterate | 10 | x | Minimum updates per second that the server will allow | ||||||||||||||||
sv_noclipaccelerate | 5 | x | x | x | x | ||||||||||||||
sv_noclipduringpause | 0 | x | x | x | If cheats are enabled then you can noclip with the game paused (for doing screenshots etc.). | ||||||||||||||
sv_noclipspeed | 5 | x | x | x | x | ||||||||||||||
sv_npc_talker_maxdist | 1024 | x | xs over this distance from the player won't attempt to speak. | ||||||||||||||||
sv_parallel_packentities | 1 | ||||||||||||||||||
sv_parallel_sendsnapshot | 1 | ||||||||||||||||||
sv_password | 0 | x | x | x | Server password for entry into multiplayer games | ||||||||||||||
sv_pausable | 0 | x | Is the server pausable. | ||||||||||||||||
sv_playerperfhistorycount | 20 | x | Number of samples to maintain in player perf history | ||||||||||||||||
sv_precacheinfo | cmd | Show precache info. | |||||||||||||||||
sv_pure | cmd | Show user data. | |||||||||||||||||
sv_pure_kick_clients | 1 | If set to 1 the server will kick clients with mismatching files. Otherwise it will issue a warning to the client. | |||||||||||||||||
sv_pure_trace | 0 | If set to 1 the server will print a message whenever a client is verifying a CRC for a file. | |||||||||||||||||
sv_pvsskipanimation | 1 | x | x | Skips SetupBones when npc's are outside the PVS | |||||||||||||||
sv_rcon_banpenalty | 0 | Number of minutes to ban users who fail rcon authentication | |||||||||||||||||
sv_rcon_log | 1 | Enable/disable rcon logging. | |||||||||||||||||
sv_rcon_maxfailures | 10 | Max number of times a user can fail rcon authentication before being banned | |||||||||||||||||
sv_rcon_minfailures | 5 | Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned | |||||||||||||||||
sv_rcon_minfailuretime | 30 | Number of seconds to track failed rcon authentications | |||||||||||||||||
sv_region | -1 | The region of the world to report this server in. | |||||||||||||||||
sv_showhitboxes | -1 | x | x | Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth use on listen server only). | |||||||||||||||
sv_showladders | 0 | x | Show bbox and dismount points for all ladders (must be set before level load.) | ||||||||||||||||
sv_showlagcompensation | 0 | x | x | Show lag compensated hitboxes whenever a player is lag compensated. | |||||||||||||||
sv_skyname | 0 | x | x | x | Current name of the skybox texture | ||||||||||||||
sv_soundemitter_trace | 0 | x | x | Show all EmitSound calls including their symbolic name and the actual wave file they resolved to | |||||||||||||||
sv_specaccelerate | 5 | x | x | x | x | ||||||||||||||
sv_specnoclip | 1 | x | x | x | x | ||||||||||||||
sv_specspeed | 3 | x | x | x | x | ||||||||||||||
sv_stats | 1 | Collect CPU usage stats | |||||||||||||||||
sv_stickysprint_default | 0 | x | |||||||||||||||||
sv_strict_notarget | 0 | x | If set notarget will cause entities to never think they are in the pvs | ||||||||||||||||
sv_tags | 0 | x | Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. | ||||||||||||||||
sv_test_scripted_sequences | 0 | x | Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu | ||||||||||||||||
sv_teststepsimulation | 1 | x | |||||||||||||||||
sv_thinktimecheck | 0 | x | Check for thinktimes all on same timestamp. | ||||||||||||||||
sv_timeout | 65 | After this many seconds without a message from a client the client is dropped | |||||||||||||||||
sv_turbophysics | 0 | x | x | Turns on turbo physics | |||||||||||||||
sv_unlockedchapters | 99 | x | Highest unlocked game chapter. | ||||||||||||||||
sv_vehicle_autoaim_scale | 8 | x | |||||||||||||||||
sv_visiblemaxplayers | -1 | Overrides the max players reported to prospective clients | |||||||||||||||||
sv_voicecodec | 0 | Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension. | |||||||||||||||||
sv_voiceenable | 1 | x | x | ||||||||||||||||
systemlinkport | 27030 | System Link port | |||||||||||||||||
template_debug | 0 | x | |||||||||||||||||
Test_CreateEntity | cmd | ||||||||||||||||||
test_dispatcheffect | cmd | Test a clientside dispatch effect. | |||||||||||||||||
Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> | |||||||||||||||||||
Defau | |||||||||||||||||||
Test_EHandle | cmd | ||||||||||||||||||
test_entity_blocker | cmd | Test command that drops an entity blocker out in front of the player. | |||||||||||||||||
test_freezeframe | cmd | Test the freeze frame code. | |||||||||||||||||
test_giveawayitem | cmd | Debugging tool to test the item giveaway panel. Usage: test_giveawayitem <weapon name> | |||||||||||||||||
<weapon id>: 0 = primary | 1 = seconda | ||||||||||||||||||
Test_InitRandomEntitySpawner | cmd | ||||||||||||||||||
test_itemdiscardpanel | cmd | Debugging tool to test the item discard panel. Usage: test_itemdiscardpanel <weapon name> | |||||||||||||||||
<weapon id>: 0 = primary | 1 = seco | ||||||||||||||||||
test_itempickuppanel | cmd | Debugging tool to test the item pickup panel. Usage: test_itempickuppanel | |||||||||||||||||
Test_Loop | cmd | Test_Loop <loop name> - loop back to the specified loop start point unconditionally. | |||||||||||||||||
Test_LoopCount | cmd | Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times. | |||||||||||||||||
Test_LoopForNumSeconds | cmd | Test_LoopForNumSeconds <loop name> | |||||||||||||||||
Test_ProxyToggle_EnableProxy | cmd | ||||||||||||||||||
Test_ProxyToggle_EnsureValue | cmd | Test_ProxyToggle_EnsureValue | |||||||||||||||||
Test_ProxyToggle_SetValue | cmd | ||||||||||||||||||
Test_RandomChance | cmd | Test_RandomChance <percent chance 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta | |||||||||||||||||
Test_RandomizeInPVS | cmd | ||||||||||||||||||
Test_RandomPlayerPosition | cmd | ||||||||||||||||||
Test_RemoveAllRandomEntities | cmd | ||||||||||||||||||
Test_RunFrame | cmd | ||||||||||||||||||
Test_SendKey | cmd | ||||||||||||||||||
Test_SpawnRandomEntities | cmd | ||||||||||||||||||
Test_StartLoop | cmd | Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to. | |||||||||||||||||
Test_StartScript | cmd | Start a test script running.. | |||||||||||||||||
Test_Wait | cmd | ||||||||||||||||||
Test_WaitForCheckPoint | cmd | ||||||||||||||||||
testhudanim | cmd | Test a hud element animation. | |||||||||||||||||
Arguments: <anim name> | |||||||||||||||||||
testscript_debug | 0 | Debug test scripts. | |||||||||||||||||
texture_budget_background_alpha | 128 | x | how translucent the budget panel is | ||||||||||||||||
texture_budget_panel_bottom_of_history_fraction | 0 | x | number between 0 and 1 | ||||||||||||||||
texture_budget_panel_global | 0 | Show global times in the texture budget panel. | |||||||||||||||||
texture_budget_panel_height | 284 | x | height in pixels of the budget panel | ||||||||||||||||
texture_budget_panel_width | 512 | x | width in pixels of the budget panel | ||||||||||||||||
texture_budget_panel_x | 0 | x | number of pixels from the left side of the game screen to draw the budget panel | ||||||||||||||||
texture_budget_panel_y | 450 | x | number of pixels from the top side of the game screen to draw the budget panel | ||||||||||||||||
tf_arena_max_streak | 3 | x | x | x | Teams will be scrambled if one team reaches this streak | ||||||||||||||
tf_arena_override_cap_enable_time | -1 | x | x | x | Overrides the time (in seconds) it takes for the capture point to become enable -1 uses the level designer specified time. | ||||||||||||||
tf_arena_preround_time | 10 | x | x | x | Length of the Pre-Round time | ||||||||||||||
tf_arena_round_time | 0 | x | x | x | |||||||||||||||
tf_arena_use_queue | 1 | x | x | x | Enables the spectator queue system for Arena. | ||||||||||||||
tf_birthday | 0 | x | x | x | |||||||||||||||
tf_build_menu_controller_mode | 0 | x | x | Use console controller build menus. 1 = ON 0 = OFF. | |||||||||||||||
tf_chargedfriends | 41922832 | x | x | ||||||||||||||||
tf_clamp_airducks | 1 | x | x | ||||||||||||||||
tf_combat_cloak_mode | 2 | x | |||||||||||||||||
tf_damage_disablespread | 0 | x | x | x | Toggles the random damage spread applied to all player damage. | ||||||||||||||
tf_debug_damage | 0 | x | x | ||||||||||||||||
tf_debug_flamethrower | 0 | x | x | Visualize the flamethrower damage. | |||||||||||||||
tf_disguise_menu_controller_mode | 0 | x | x | Use console controller disguise menus. 1 = ON 0 = OFF. | |||||||||||||||
tf_escort_recede_time | 30 | x | |||||||||||||||||
tf_escort_recede_time_overtime | 5 | x | |||||||||||||||||
tf_escort_score_rate | 1 | x | x | Score for escorting the train in points per second | |||||||||||||||
tf_flag_caps_per_round | 3 | x | x | Number of flag captures per round on CTF maps. Set to 0 to disable. | |||||||||||||||
tf_flamethrower_boxsize | 12 | x | x | Size of flame damage entities. | |||||||||||||||
tf_hud_notification_duration | 3 | x | How long to display hud notification panels before fading them | ||||||||||||||||
tf_hud_num_building_alert_beeps | 2 | x | x | Number of times to play warning sound when a new alert displays on building hud objects | |||||||||||||||
tf_impactwatertime | 1 | x | x | Draw impact debris effects. | |||||||||||||||
tf_impactwatertimeenable | 0 | x | x | Draw impact debris effects. | |||||||||||||||
tf_medigun_autoheal | 1 | x | x | x | Setting this to 1 will cause the Medigun's primary attack to be a toggle instead of needing to be held down. | ||||||||||||||
tf_playergib | 1 | x | x | Allow player gibbing. | |||||||||||||||
tf_remember_lastswitched | 0 | x | x | x | Setting this to 1 will make last weapon used persist between lives. | ||||||||||||||
tf_stats_nogameplaycheck | 0 | x | Disable normal check for valid gameplay send stats regardless. | ||||||||||||||||
tf_stats_track | 1 | x | Turn on//off tf stats tracking. | ||||||||||||||||
tf_stats_verbose | 0 | x | Turn on//off verbose logging of stats. | ||||||||||||||||
tf_testrr | cmd | Force the player under your crosshair to speak a response rule concept. Format is tf_testrr <concept> or tf_testrr <player nam | |||||||||||||||||
tf_testvcd | cmd | Run a vcd on the player currently under your crosshair. Optional parameter is the .vcd name (default is 'scenes/heavy_test.vcd' | |||||||||||||||||
tf_tournament_classlimit_demoman | -1 | x | x | Tournament mode per-team class limit for Demomenz. | |||||||||||||||
tf_tournament_classlimit_engineer | -1 | x | x | Tournament mode per-team class limit for Engineers. | |||||||||||||||
tf_tournament_classlimit_heavy | -1 | x | x | Tournament mode per-team class limit for Heavies. | |||||||||||||||
tf_tournament_classlimit_medic | -1 | x | x | Tournamenet mode per-team class limit for Medics. | |||||||||||||||
tf_tournament_classlimit_pyro | -1 | x | x | Tournament mode per-team class limit for Pyros. | |||||||||||||||
tf_tournament_classlimit_scout | -1 | x | x | Tournament mode per-team class limit for Scouts. | |||||||||||||||
tf_tournament_classlimit_sniper | -1 | x | x | Tournament mode per-team class limit for Snipers. | |||||||||||||||
tf_tournament_classlimit_soldier | -1 | x | x | Tournament mode per-team class limit for Soldiers. | |||||||||||||||
tf_tournament_classlimit_spy | -1 | x | x | Tournament mode per-team class limit for Spies. | |||||||||||||||
tf_tournament_hide_domination_icons | 0 | x | x | Tournament mode server convar that forces clients to not display the domination icons above players dominating them. | |||||||||||||||
tf_weapon_criticals | 1 | x | x | x | |||||||||||||||
tf_weapon_select_demo_start_delay | 1 | x | x | Delay after spawning to start the weapon bucket demo. | |||||||||||||||
tf_weapon_select_demo_time | 0 | x | x | Time to pulse each weapon bucket upon spawning as a new class. 0 to turn off. | |||||||||||||||
think_limit | 10 | x | x | Maximum think time in milliseconds warning is printed if this is exceeded. | |||||||||||||||
thirdperson | cmd | Switch to thirdperson camera. | |||||||||||||||||
thirdperson_mayamode | cmd | Switch to thirdperson Maya-like camera controls. | |||||||||||||||||
thirdperson_platformer | 0 | x | Player will aim in the direction they are moving. | ||||||||||||||||
thirdperson_screenspace | 0 | x | Movement will be relative to the camera eg: left means screen-left | ||||||||||||||||
thread_test_tslist | cmd | ||||||||||||||||||
thread_test_tsqueue | cmd | ||||||||||||||||||
threadpool_affinity | 1 | Enable setting affinity | |||||||||||||||||
threadpool_cycle_reserve | cmd | Cycles threadpool reservation by powers of 2 | |||||||||||||||||
threadpool_reserve | 0 | Consume the specified number of threads in the thread pool | |||||||||||||||||
threadpool_run_tests | cmd | ||||||||||||||||||
timedemo | cmd | Play a demo and report performance info. | |||||||||||||||||
timedemoquit | cmd | Play a demo report performance info and then exit | |||||||||||||||||
timerefresh | cmd | Profile the renderer. | |||||||||||||||||
toggle | cmd | Toggles a convar on or off or cycles through a set of values. | |||||||||||||||||
toggle_duck | cmd | ||||||||||||||||||
toggleconsole | cmd | Show/hide the console. | |||||||||||||||||
togglescores | cmd | Toggles score panel | |||||||||||||||||
trace_report | 0 | x | |||||||||||||||||
tracer_extra | 1 | x | |||||||||||||||||
TrackerAnim | cmd | Test animation of the achievement tracker. Parameter is achievement number on HUD to flash | |||||||||||||||||
tv_allow_camera_man | 1 | x | Auto director allows spectators to become camera man | ||||||||||||||||
tv_allow_static_shots | 1 | x | Auto director uses fixed level cameras for shots | ||||||||||||||||
tv_autorecord | 0 | Automatically records all games as SourceTV demos. | |||||||||||||||||
tv_autoretry | 1 | Relay proxies retry connection after network timeout | |||||||||||||||||
tv_chatgroupsize | 0 | Set the default chat group size | |||||||||||||||||
tv_chattimelimit | 8 | Limits spectators to chat only every n seconds | |||||||||||||||||
tv_clients | cmd | Shows list of connected SourceTV clients. | |||||||||||||||||
tv_debug | 0 | SourceTV debug info. | |||||||||||||||||
tv_delay | 30 | x | SourceTV broadcast delay in seconds | ||||||||||||||||
tv_delaymapchange | 0 | x | Delays map change until broadcast is complete | ||||||||||||||||
tv_deltacache | 2 | Enable delta entity bit stream cache | |||||||||||||||||
tv_dispatchmode | 1 | Dispatch clients to relay proxies: 0=never 1=if appropriate 2=always | |||||||||||||||||
tv_enable | 0 | x | Activates SourceTV on server. | ||||||||||||||||
tv_maxclients | 128 | Maximum client number on SourceTV server. | |||||||||||||||||
tv_maxrate | 8000 | Max SourceTV spectator bandwidth rate allowed 0 == unlimited | |||||||||||||||||
tv_msg | cmd | Send a screen message to all clients. | |||||||||||||||||
tv_name | 0 | SourceTV host name | |||||||||||||||||
tv_nochat | 0 | x | x | Don't receive chat messages from other SourceTV spectators | |||||||||||||||
tv_overridemaster | 0 | Overrides the SourceTV master root address. | |||||||||||||||||
tv_password | 0 | x | x | x | SourceTV password for all clients | ||||||||||||||
tv_port | 27020 | Host SourceTV port | |||||||||||||||||
tv_record | cmd | Starts SourceTV demo recording. | |||||||||||||||||
tv_relay | cmd | Connect to SourceTV server and relay broadcast. | |||||||||||||||||
tv_relaypassword | 0 | x | x | x | SourceTV password for relay proxies | ||||||||||||||
tv_relayvoice | 1 | Relay voice data: 0=off 1=on | |||||||||||||||||
tv_retry | cmd | Reconnects the SourceTV relay proxy. | |||||||||||||||||
tv_snapshotrate | 16 | Snapshots broadcasted per second | |||||||||||||||||
tv_status | cmd | Show SourceTV server status. | |||||||||||||||||
tv_stop | cmd | Stops the SourceTV broadcast. | |||||||||||||||||
tv_stoprecord | cmd | Stops SourceTV demo recording. | |||||||||||||||||
tv_timeout | 30 | SourceTV connection timeout in seconds. | |||||||||||||||||
tv_title | 0 | Set title for SourceTV spectator UI | |||||||||||||||||
tv_transmitall | 0 | x | Transmit all entities (not only director view) | ||||||||||||||||
ui_posedebug_fade_in_time | 0 | x | x | x | Time during which a new pose activity layer is shown in green in +posedebug UI | ||||||||||||||
ui_posedebug_fade_out_time | 0 | x | x | x | Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI | ||||||||||||||
unbind | cmd | Unbind a key. | |||||||||||||||||
unbindall | cmd | Unbind all keys. | |||||||||||||||||
unpause | cmd | Unpause the game. | |||||||||||||||||
'+use' | cmd | ||||||||||||||||||
'-use' | cmd | ||||||||||||||||||
use | cmd | Use a particular weapon | |||||||||||||||||
Arguments: <weapon_name> | |||||||||||||||||||
user | cmd | Show user data. | |||||||||||||||||
user_context | cmd | Set a Rich Presence Context: user_context <context id> <context value> | |||||||||||||||||
user_context | cmd | Set a Rich Presence Context: user_context <context id> <context value> | |||||||||||||||||
user_property | cmd | Set a Rich Presence Property: user_property <property id> | |||||||||||||||||
user_property | cmd | Set a Rich Presence Property: user_property <property id> | |||||||||||||||||
users | cmd | Show user info for players on server. | |||||||||||||||||
v_centermove | 0 | x | |||||||||||||||||
v_centerspeed | 500 | x | |||||||||||||||||
vcollide_wireframe | 0 | x | x | Render physics collision models in wireframe | |||||||||||||||
vcr_verbose | 0 | Write extra information into .vcr file. | |||||||||||||||||
vehicle_flushscript | cmd | Flush and reload all vehicle scripts | |||||||||||||||||
version | cmd | Print version info string. | |||||||||||||||||
vgui_drawfocus | 0 | Report which panel is under the mouse. | |||||||||||||||||
vgui_drawtree | 0 | x | Draws the vgui panel hiearchy to the specified depth level. | ||||||||||||||||
'+vgui_drawtree' | cmd | ||||||||||||||||||
'-vgui_drawtree' | cmd | ||||||||||||||||||
vgui_drawtree_bounds | 0 | Show panel bounds. | |||||||||||||||||
vgui_drawtree_clear | cmd | ||||||||||||||||||
vgui_drawtree_draw_selected | 0 | Highlight the selected panel | |||||||||||||||||
vgui_drawtree_freeze | 0 | Set to 1 to stop updating the vgui_drawtree view. | |||||||||||||||||
vgui_drawtree_hidden | 0 | Draw the hidden panels. | |||||||||||||||||
vgui_drawtree_panelalpha | 0 | Show the panel alpha values in the vgui_drawtree view. | |||||||||||||||||
vgui_drawtree_panelptr | 0 | Show the panel pointer values in the vgui_drawtree view. | |||||||||||||||||
vgui_drawtree_popupsonly | 0 | Draws the vgui popup list in hierarchy(1) or most recently used(2) order. | |||||||||||||||||
vgui_drawtree_render_order | 0 | List the vgui_drawtree panels in render order. | |||||||||||||||||
vgui_drawtree_visible | 1 | Draw the visible panels. | |||||||||||||||||
vgui_message_dialog_modal | 1 | x | x | ||||||||||||||||
vgui_togglepanel | cmd | show/hide vgui panel by name. | |||||||||||||||||
viewanim_addkeyframe | cmd | ||||||||||||||||||
viewanim_create | cmd | viewanim_create | |||||||||||||||||
viewanim_load | cmd | load animation from file | |||||||||||||||||
viewanim_reset | cmd | reset view angles! | |||||||||||||||||
viewanim_save | cmd | Save current animation to file | |||||||||||||||||
viewanim_test | cmd | test view animation | |||||||||||||||||
viewmodel_fov | 54 | x | x | ||||||||||||||||
violence_ablood | 1 | Draw alien blood | |||||||||||||||||
violence_agibs | 1 | Show alien gib entities | |||||||||||||||||
violence_hblood | 1 | Draw human blood | |||||||||||||||||
violence_hgibs | 1 | Show human gib entities | |||||||||||||||||
voice_avggain | 0 | ||||||||||||||||||
voice_clientdebug | 0 | x | |||||||||||||||||
voice_debugfeedback | 0 | ||||||||||||||||||
voice_debugfeedbackfrom | 0 | ||||||||||||||||||
voice_dsound | 0 | ||||||||||||||||||
voice_enable | 1 | x | |||||||||||||||||
voice_fadeouttime | 0 | ||||||||||||||||||
voice_forcemicrecord | 1 | x | |||||||||||||||||
voice_inputfromfile | 0 | Get voice input from 'voice_input.wav' rather than from the microphone. | |||||||||||||||||
voice_loopback | 0 | x | |||||||||||||||||
voice_maxgain | 10 | ||||||||||||||||||
voice_menu_1 | cmd | Opens voice menu 1 | |||||||||||||||||
voice_menu_2 | cmd | Opens voice menu 2 | |||||||||||||||||
voice_menu_3 | cmd | Opens voice menu 3 | |||||||||||||||||
voice_modenable | 1 | x | x | x | Enable/disable voice in this mod. | ||||||||||||||
voice_overdrive | 2 | ||||||||||||||||||
voice_overdrivefadetime | 0 | ||||||||||||||||||
voice_printtalkers | cmd | voice debug. | |||||||||||||||||
voice_profile | 0 | ||||||||||||||||||
voice_recordtofile | 0 | Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav' | |||||||||||||||||
voice_scale | 1 | x | |||||||||||||||||
voice_serverdebug | 0 | x | |||||||||||||||||
voice_showchannels | 0 | ||||||||||||||||||
voice_showincoming | 0 | ||||||||||||||||||
voice_steal | 2 | ||||||||||||||||||
voice_writevoices | 0 | Saves each speaker's voice data into separate .wav files | |||||||||||||||||
'+voicerecord' | cmd | ||||||||||||||||||
'-voicerecord' | cmd | ||||||||||||||||||
volume | 0 | x | Sound volume | ||||||||||||||||
vox_reload | cmd | Reload sentences.txt file | |||||||||||||||||
voxeltree_box | cmd | View entities in the voxel-tree inside box <Vector(min) Vector(max)>. | |||||||||||||||||
voxeltree_playerview | cmd | View entities in the voxel-tree at the player position. | |||||||||||||||||
voxeltree_sphere | cmd | View entities in the voxel-tree inside sphere <Vector(center) float(radius)>. | |||||||||||||||||
voxeltree_view | cmd | View entities in the voxel-tree. | |||||||||||||||||
vprof | cmd | Toggle VProf profiler | |||||||||||||||||
vprof_adddebuggroup1 | cmd | add a new budget group dynamically for debugging | |||||||||||||||||
vprof_cachemiss | cmd | Toggle VProf cache miss checking | |||||||||||||||||
vprof_cachemiss_off | cmd | Turn off VProf cache miss checking | |||||||||||||||||
vprof_cachemiss_on | cmd | Turn on VProf cache miss checking | |||||||||||||||||
vprof_child | cmd | ||||||||||||||||||
vprof_collapse_all | cmd | Collapse the whole vprof tree | |||||||||||||||||
vprof_counters | 0 | ||||||||||||||||||
vprof_dump_groupnames | cmd | Write the names of all of the vprof groups to the console. | |||||||||||||||||
vprof_dump_oninterval | 0 | Interval (in seconds) at which vprof will batch up data and dump it to the console. | |||||||||||||||||
vprof_dump_spikes | 0 | Framerate at which vprof will begin to dump spikes to the console. 0 = disabled negative to reset after dump | |||||||||||||||||
vprof_dump_spikes_budget_group | 0 | Budget gtNode to start report from when doing a dump spikes | |||||||||||||||||
vprof_dump_spikes_node | 0 | Node to start report from when doing a dump spikes | |||||||||||||||||
vprof_expand_all | cmd | Expand the whole vprof tree | |||||||||||||||||
vprof_expand_group | cmd | Expand a budget group in the vprof tree by name | |||||||||||||||||
vprof_generate_report | cmd | Generate a report to the console. | |||||||||||||||||
vprof_generate_report_AI | cmd | Generate a report to the console. | |||||||||||||||||
vprof_generate_report_AI_only | cmd | Generate a report to the console. | |||||||||||||||||
vprof_generate_report_budget | cmd | Generate a report to the console based on budget group. | |||||||||||||||||
vprof_generate_report_hierarchy | cmd | Generate a report to the console. | |||||||||||||||||
vprof_generate_report_map_load | cmd | Generate a report to the console. | |||||||||||||||||
vprof_graph | 0 | Draw the vprof graph. | |||||||||||||||||
vprof_graphheight | 256 | x | |||||||||||||||||
vprof_graphwidth | 512 | x | |||||||||||||||||
vprof_nextsibling | cmd | ||||||||||||||||||
vprof_off | cmd | Turn off VProf profiler | |||||||||||||||||
vprof_on | cmd | Turn on VProf profiler | |||||||||||||||||
vprof_parent | cmd | ||||||||||||||||||
vprof_playback_average | cmd | Average the next N frames. | |||||||||||||||||
vprof_playback_start | cmd | Start playing back a recorded .vprof file. | |||||||||||||||||
vprof_playback_step | cmd | While playing back a .vprof file step to the next tick. | |||||||||||||||||
vprof_playback_stepback | cmd | While playing back a .vprof file step to the previous tick. | |||||||||||||||||
vprof_playback_stop | cmd | Stop playing back a recorded .vprof file. | |||||||||||||||||
vprof_prevsibling | cmd | ||||||||||||||||||
vprof_record_start | cmd | Start recording vprof data for playback later. | |||||||||||||||||
vprof_record_stop | cmd | Stop recording vprof data | |||||||||||||||||
vprof_remote_start | cmd | Request a VProf data stream from the remote server (requires authentication) | |||||||||||||||||
vprof_remote_stop | cmd | Stop an existing remote VProf data request | |||||||||||||||||
vprof_reset | cmd | Reset the stats in VProf profiler | |||||||||||||||||
vprof_reset_peaks | cmd | Reset just the peak time in VProf profiler | |||||||||||||||||
vprof_scope | 0 | Set a specific scope to start showing vprof tree | |||||||||||||||||
vprof_scope_entity_gamephys | 0 | x | |||||||||||||||||
vprof_scope_entity_thinks | 0 | x | |||||||||||||||||
vprof_unaccounted_limit | 0 | x | number of milliseconds that a node must exceed to turn red in the vprof panel | ||||||||||||||||
vprof_verbose | 1 | x | Set to one to show average and peak times | ||||||||||||||||
vprof_vtune_group | cmd | enable vtune for a particular vprof group ('disable' to disable) | |||||||||||||||||
vprof_warningmsec | 10 | x | Above this many milliseconds render the label red to indicate slow code. | ||||||||||||||||
vtune | cmd | Controls VTune's sampling. | |||||||||||||||||
'+walk' | cmd | ||||||||||||||||||
'-walk' | cmd | ||||||||||||||||||
wc_air_edit_further | cmd | When in WC edit mode and editing air nodes moves position of air node crosshair and placement location further away from play | |||||||||||||||||
wc_air_edit_nearer | cmd | When in WC edit mode and editing air nodes moves position of air node crosshair and placement location nearer to from player | |||||||||||||||||
wc_air_node_edit | cmd | When in WC edit mode toggles laying down or air nodes instead of ground nodes | |||||||||||||||||
wc_create | cmd | When in WC edit mode creates a node where the player is looking if a node is allowed at that location for the currently select | |||||||||||||||||
wc_destroy | cmd | When in WC edit mode destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box). | |||||||||||||||||
wc_destroy_undo | cmd | When in WC edit mode restores the last deleted node | |||||||||||||||||
wc_link_edit | cmd | ||||||||||||||||||
weapon_showproficiency | 0 | x | |||||||||||||||||
writeid | cmd | Writes a list of permanently-banned user IDs to banned_user.cfg. | |||||||||||||||||
writeip | cmd | Save the ban list to banned_ip.cfg. | |||||||||||||||||
x360_audio_english | 0 | x | Keeps track of whether we're forcing english in a localized language. | ||||||||||||||||
x360_resolution_height | 480 | x | This is only used for reference. Changing this value does nothing | ||||||||||||||||
x360_resolution_interlaced | 0 | x | This is only used for reference. Changing this value does nothing | ||||||||||||||||
x360_resolution_widescreen_mode | 0 | x | This is only used for reference. Changing this value does nothing | ||||||||||||||||
x360_resolution_width | 640 | x | This is only used for reference. Changing this value does nothing | ||||||||||||||||
xbox_autothrottle | 1 | x | x | ||||||||||||||||
xbox_steering_deadzone | 0 | x | |||||||||||||||||
xbox_throttlebias | 100 | x | x | ||||||||||||||||
xbox_throttlespoof | 200 | x | x | ||||||||||||||||
xc_crouch_debounce | 0 | x | |||||||||||||||||
xload | cmd | Load a saved game from a 360 storage device. | |||||||||||||||||
xlook | cmd | ||||||||||||||||||
xmove | cmd | ||||||||||||||||||
xsave | cmd | Saves current game to a 360 storage device. | |||||||||||||||||
'+zoom' | cmd | ||||||||||||||||||
'-zoom' | cmd | ||||||||||||||||||
zoom_sensitivity_ratio | 1 | x | Additional mouse sensitivity scale factor applied when FOV is zoomed in. |