User talk:Adhie: Difference between revisions
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My hammer looks ugly in the last weeks and there is a(n absolutely NOT perfect, but) possible solution! | |||
I found this page([[SDK workaround]]), but PLEASE READ THIS FIRST! | |||
It's written 2 years ago, but still helped me (Sounds weird huh?). The main trick is that we tell hammer to use direct X 8 for rendering. | |||
run hammer with "-dxlevel 80" command line options | |||
It doesn't look so fancy, but for development it's perfect. In the 2d views there are some problems, but I think I can handle it with visgroups. (I mean make a new visgroup for models, and check it on only when looking at the 3D view and while compiling.) | |||
It will look like this (I hope): | |||
[[File:Hammer dx8.png]] | |||
Note: There's need no need for backup and stuff, it's about adding a shortcut next to hammer. |
Latest revision as of 00:32, 11 May 2010
My hammer looks ugly in the last weeks and there is a(n absolutely NOT perfect, but) possible solution! I found this page(SDK workaround), but PLEASE READ THIS FIRST! It's written 2 years ago, but still helped me (Sounds weird huh?). The main trick is that we tell hammer to use direct X 8 for rendering.
run hammer with "-dxlevel 80" command line options
It doesn't look so fancy, but for development it's perfect. In the 2d views there are some problems, but I think I can handle it with visgroups. (I mean make a new visgroup for models, and check it on only when looking at the 3D view and while compiling.)
It will look like this (I hope):
Note: There's need no need for backup and stuff, it's about adding a shortcut next to hammer.