Fog volume: Difference between revisions
		
		
		
		
		
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==Entity description==  | ==Entity description==  | ||
<code>fog_volume</code> is a brush entity that controls fog and other visual cinematic elements within its volume. It is necessary to have at least one <code>  | <code>fog_volume</code> is a brush entity that controls fog and other visual cinematic elements within its volume. It is necessary to have at least one <code>fog_volume</code> in order for (a master) [[color_correction]] to take effect in Left 4 Dead and Left 4 Dead 2.  | ||
==Keyvalues==  | ==Keyvalues==  | ||
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==See also==  | ==See also==  | ||
*[[color_correction]]  | *[[color_correction]]  | ||
*[[env_fog_controller]]  | *[[env_fog_controller]]  | ||
*[[postprocess_controller]]  | |||
==External links==  | ==External links==  | ||
[http://www.l4d.com/blog/post.php?id=1962|L4D Art Direction, Part 1: Filmic Effects] - Valve blog regarding film effects in Left 4 Dead  | [http://www.l4d.com/blog/post.php?id=1962|L4D Art Direction, Part 1: Filmic Effects] - Valve blog regarding film effects in Left 4 Dead  | ||
Revision as of 09:38, 8 March 2010
Template:L4d brush
Template:L4d2 brush
Entity description
fog_volume is a brush entity that controls fog and other visual cinematic elements within its volume. It is necessary to have at least one fog_volume in order for (a master) color_correction to take effect in Left 4 Dead and Left 4 Dead 2.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Start Disabled (StartDisabled) <boolean>
 - Stay dormant until activated (with the
Enableinput). 
- FogName:
 
- Fog Name <target_destination>
 - The name of the fog entity associated with this volume.
 
- PostProcessName:
 
- Postprocess Name <target_destination>
 - The name of the postprocess entity associated with this volume.
 
- ColorCorrectionName:
 
- ColorCorrection Name <target_destination>
 - The name of the color_correction entity associated with this volume.
 
Inputs
EnableDisable:
- Enable / Disable
 - Enable/disable this entity from performing its task. It might also disappear from view.
 
Outputs
See also
External links
Art Direction, Part 1: Filmic Effects - Valve blog regarding film effects in Left 4 Dead