Fog volume: Difference between revisions
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{{l4d_brush|fog_volume}}<br>{{l4d2_brush|fog_volume}} | {{l4d_brush|fog_volume}}<br>{{l4d2_brush|fog_volume}} | ||
==Entity | ==Entity description== | ||
<code>fog_volume</code> is a brush entity that controls fog and other visual cinematic elements within its volume. It is necessary to have at least one <code>fog_volume</code> in order for (a master) [[color_correction]] to take effect in Left 4 Dead and Left 4 Dead 2. | <code>fog_volume</code> is a brush entity that controls fog and other visual cinematic elements within its volume. It is necessary to have at least one <code>[[fog_volume]]</code> in order for (a master) [[color_correction]] to take effect in Left 4 Dead and Left 4 Dead 2. | ||
==Keyvalues== | ==Keyvalues== | ||
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==Outputs== | ==Outputs== | ||
{{O Targetname}} | {{O Targetname}} | ||
==See also== | |||
*[[fog_volume]] | |||
*[[color_correction]] | |||
*[[env_fog_controller]] | |||
==External links== | |||
[http://www.l4d.com/blog/post.php?id=1962|L4D Art Direction, Part 1: Filmic Effects] - Valve blog regarding film effects in Left 4 Dead |
Revision as of 10:37, 8 March 2010
Template:L4d brush
Template:L4d2 brush
Entity description
fog_volume
is a brush entity that controls fog and other visual cinematic elements within its volume. It is necessary to have at least one fog_volume
in order for (a master) color_correction to take effect in Left 4 Dead and Left 4 Dead 2.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
- FogName:
- Fog Name <target_destination>
- The name of the fog entity associated with this volume.
- PostProcessName:
- Postprocess Name <target_destination>
- The name of the postprocess entity associated with this volume.
- ColorCorrectionName:
- ColorCorrection Name <target_destination>
- The name of the color_correction entity associated with this volume.
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
See also
External links
Art Direction, Part 1: Filmic Effects - Valve blog regarding film effects in Left 4 Dead