Ricochet Level Creation/Bouncer: Difference between revisions
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{{Back|Ricochet Level Creation}} | {{Back|Ricochet Level Creation}} | ||
[[Image:Ricochet deflector.PNG|right|thumb|200px|Deflector in Hammer]] | [[Image:Ricochet deflector.PNG|right|thumb|200px|Deflector in Hammer]] | ||
[[Image:Deflector height.PNG|right|thumb|200px|Deflector above | [[Image:Deflector height.PNG|right|thumb|200px|Deflector above pad]] | ||
# Make (any)x8x16 brush in 64 units above [[Ricochet Level Creation/ | # Make (any)x8x16 brush in 64 units above [[Ricochet Level Creation/Pad|pad]] | ||
# Paint its up and down sides with <tt>STRIP1A</tt> (0.25-scaled) texture, front and back with <tt>TRIM_YELLOW1</tt> (scale is 0.5) texture | # Paint its up and down sides with <tt>STRIP1A</tt> (0.25-scaled) texture, front and back with <tt>TRIM_YELLOW1</tt> (scale is 0.5) texture | ||
# Rotate brush 15-45° by Z axis. | # Rotate brush 15-45° by Z axis. |
Revision as of 03:03, 20 January 2010
File:Ricochet deflector.PNG
Deflector in Hammer
File:Deflector height.PNG
Deflector above pad
- Make (any)x8x16 brush in 64 units above pad
- Paint its up and down sides with STRIP1A (0.25-scaled) texture, front and back with TRIM_YELLOW1 (scale is 0.5) texture
- Rotate brush 15-45° by Z axis.
- Clone deflector brush and paint it with AAATRIGGER texture
- Put new brush above deflector
- Convert new brush to trigger_push