Ricochet Level Creation/Bouncer: Difference between revisions

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{{Back|Ricochet Level Creation}}
{{Back|Ricochet Level Creation}}
[[Image:Ricochet deflector.PNG|right|thumb|200px|Deflector in Hammer]]
[[Image:Ricochet deflector.PNG|right|thumb|200px|Deflector in Hammer]]
[[Image:Deflector height.PNG|right|thumb|200px|Deflector above platform]]
[[Image:Deflector height.PNG|right|thumb|200px|Deflector above pad]]
# Make (any)x8x16 brush in 64 units above [[Ricochet Level Creation/Platform|platform]]
# Make (any)x8x16 brush in 64 units above [[Ricochet Level Creation/Pad|pad]]
# Paint its up and down sides with <tt>STRIP1A</tt> (0.25-scaled) texture, front and back with <tt>TRIM_YELLOW1</tt> (scale is 0.5) texture
# Paint its up and down sides with <tt>STRIP1A</tt> (0.25-scaled) texture, front and back with <tt>TRIM_YELLOW1</tt> (scale is 0.5) texture
# Rotate brush 15-45° by Z axis.
# Rotate brush 15-45° by Z axis.

Revision as of 03:03, 20 January 2010

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Ricochet Level Creation
File:Ricochet deflector.PNG
Deflector in Hammer
File:Deflector height.PNG
Deflector above pad
  1. Make (any)x8x16 brush in 64 units above pad
  2. Paint its up and down sides with STRIP1A (0.25-scaled) texture, front and back with TRIM_YELLOW1 (scale is 0.5) texture
  3. Rotate brush 15-45° by Z axis.
  4. Clone deflector brush and paint it with AAATRIGGER texture
  5. Put new brush above deflector
  6. Convert new brush to trigger_push